Jun 13 2011, 07:43 PM
So, I have some skills which connect to a common event. This common event has the "Deal Damage" option under them (among other things). Problem is, when you use the skill, and the damage dealt kills the enemy, the sprite doesn't disappear. There isn't even any indication that you just killed them. I've tried using enemies that aren't animated, but the result is still the same. I tested it out with the default RPGXP battle system and it works, so I assume it has something to do with the script...
Any help on how to make the enemies disappear when damage is dealt through common event?
Jun 23 2011, 04:53 AM
state added : before death
rating 0, non resistance
skill : ABC
state change : before death
common event : deal damage
conditional branch : [1.] is [before death] inflicted
deal damage : [1.],100
conditional branch : [2.] is [before death] inflicted
deal damage : [2.],100
conditional branch : [3.] is [before death] inflicted
deal damage : [3.],100
conditional branch : [4.] is [before death] inflicted
deal damage : [4.],100
I wish it would be some help, *sorry if it doesn't ... >________<,,,*
the "change enemy hp" seem not to be working but the deal damage is.
the question is why does when I deal 500HP damage, the phantom died although it have 1000HP?