Jun 7 2011, 08:07 AM
I know it's possible - how do you lock a picture to a tile, rather than to the screen? I've seen it done with light or shadow effects. Does anyone know the way? I suspect it may have something to do with positioning the picture according to the tileID, but I've been experimenting and can't seem to figure it out.
Thanks in advance for any suggestions.
Are you sure you've seen this done? I mean what it sounds like is that that person, who did that, just made got a really developed sprite (they exist). I've seen this done with multiple events. I think the guy created a script to make them into a picture. (I think this was done in Xas too)
Jun 11 2011, 04:13 PM
Hmm, possibly. Thank you for the reply.
Perhaps I've been looking at this the completely wrong way. I may have to focus more on advanced sprites rather than using pictures. I appreciate the suggestion.
Jun 11 2011, 04:35 PM
This would be almost trivial to do with a script. Why are you insistent on using events?
Jun 17 2011, 03:43 PM
I'm not skilled with scripting. Eventing is much easier and more familiar for me. The only scripting I can do is tweaking other peoples premade scripts.
Jun 18 2011, 05:46 AM
Picutures are supposed to follow the screen, and making it to follow the map with eventing would be really a pain...
Well most of the light effects scripts don't use the RMXP standard show picture command. They use their onw methods do show and position the images.
I any case, i know this script that allows you to "lock" the pictures on map coordinateshttp://www.santuariorpgmaker.com/forum/index.php?topic=678.0
The instructions are on Brazillian Portuguese (it's NOT spanish!) so use an translator to understand it.
Jun 18 2011, 04:28 PM
Thanks Atoa. I'll check it out. And thanks again for your ACBS. Still my favorite.
Jun 18 2011, 06:09 PM
This is gonan be pretty useful
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here