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udivision
Basically, what I mean is have you ever thought up a new project or game to make, but for whatever reason, simply decided not to do it. And I don't mean you tweaked the idea during a brain storming session, I mean you had decided to go with X and then scrapped X in it's entirety.

The reason I ask this is because I think I have less restraint than the average RPG Maker when it comes to starting new projects. I have half a dozen projects currently known to the public (although not too widely known) and several others I've kept under wraps. Obviously this isn't an efficient way to get anything done.

So, for those of who don't have this problem, what goes into the consideration when you decide against a new project?
Sergiroth
It happened a lot to me. Now, everytime I get a totally new idea ( aka a new universe for SPA Force ), I try to implement some part of it in a current project and leave the rest for the future, or maybe something that I will do next.
I started acting like this only recently, that's why I completed only ONE freaking game with RPG Maker ( and tons with The Games Factory 1 and Multimedia Fusion 1... but I was a little kid at that time ).

So yeah, I force myself to continue the current project. After a bit, I re-find the motivation and I re-start to work on it normally.
Titanhex
I've had ideas come across my mind, but I always remind myself of the current project I'm on and needing to finish it. Since I'm confident in my current project, I usually don't entertain other projects.

Perhaps being confident in one single project and trying to make it real would be highly beneficial to completing it. If you lose confidence maybe the project isn't the right one.
manat31790
I once came up with a story where 80 year-old man and woman are the main protagonists, but it was dropped out after I realized the fact that I haven't had a single complete project in my list, after all, I don't think I work well on short stories, and I only post what I have been seriously creating on the internet.

Many stuff popped in my head were put down whenever I tought of creating them as simple projects with RTP. I don't know, but they were always going down before I even starts a second map design. Perhap I have been thought that I should put my focus on my main projects. Beside, I loves drawing facest for characters, and to me, projects with my own sprites and hand-drawn facesets are seems reliable and look greater than those without them.
Lurvid
Er, well I certainly don't just outright decide not to do new projects I think of. I have a couple game ideas I have stashed away ready to be developed after I finish my current project. When I have time I develop the rough-draft of their scripts and then make a full script when I get to that project. And I always make sure the idea is original before really getting into it. If the idea seems generic I just trash it. I'm a very robotic person. But I'm not an asspie.

I just like order ;_;
udivision
Interesting responses. Seems like it depends on what kind of person you are and how you work in general.

Edit: I don't think it's confidence, at least in my case. I think I just get distracted or inspired too easily.
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