Hello I'm Jackal the Ripper. I have a question about Battlers
How many frames can I put in a battler for one animation (For Example, his stance animation may only read three frames.)? The reason I am asking is because I want to make a constant animated battler. From the time he is doing the boxer-bounce to the point he is rushing to the enemy for a somersault slash, or does a flurry attack like Dante would do; drilling the opponent with 100 shots. Is it possible to do these outlandish things with VX? Or does it only read a minimum amount of frames. I want it to look as smooth as Blaze Blue.
One of the monsters has souls in his body and the souls are constantly moving and morphing... Like that Giant Dog with souls on him in Full Metal Alchemist.