Welcome to Section Seven.
Setting - Section Seven, the last bastion of the human race after their planet succumbed to a calamity that no one truly seems to know the answers to. The sky is a soupey red and the sun hasn't been seen in some time. The planet outside is unreachable due to the city walls which surround the entire complex. Long ago there were seven other sections, but transport to them has been cut off - communication is impossible. No one has left the city in centuries.
The City - The city itself is divided into three sections:
-The Upper City - The upper city caters for everyone from the students to the businessmen at the top of the towers, but all are encased within the wall. Not even the tallest building comes close to seeing over the walls, and beyond the walls there is glass... The upper city itself is divided, with the middle-class living at the bottom and the nobles reigning at the top. The upper city escalates upwards, with streets built on top of streets. To reside in the Upper City you need an employment card.
-The Lower City - The lower city consists of methane farms and the acid forests which fuel and feed Section Seven. The methane is burned to power the city, but a side product is the acid rain, which requires constant treatment in the forests to keep food edible. Around quarter of the population live in the Lower City, and almost all of them work in the methane mines or treating the acid forests. Conditions are abysmal and crime is rampant - though if you ever need anything it is the place to go.
-The Under City - The under city powers the city itself. No one resides here, even mechanics only go down one floor in the Under City - the rest is strictly off limits. Methane is guided up from the pipes down here, the mining procedure is controlled from the Lower City.
The Clocktower The only building in all of Section Seven that reaches above the wall, it is also the only clock in the entire city... Or it's supposed to be.
[Any questions and I'll post more details, it's hard to decide what is worth putting in]
Plot:
Necessity is the mother of all invention, and Section Seven is always in need of new technologies. That's where you, students of all ages, come into the equation. At the Allen Turismo University of Science and Engineering the minds of Section Seven are trained to build devices that maximize the efficiency of methane, improve communications within the city, and generally improve the standard of living. The greatest inventors have their lives set for them, and no teacher is better than Professor Quentin Cods. Cods always takes a select group of students and raises them under his thumb, YOU are lucky enough to have been in this group for nearly two years now. At times Cods has pushed you to the limits of university ruling, and sometimes further. He has no limits in technologies. Weapons and gadgets of espionage, power cells, and even hacking equipment has been developed with his guidance - though always dismantled after creation. These kinds of lessons are of course illegal, but you were chosen for your gifts - not your conformity to the law.
The professor has assured you time and time again that the creation of such tools is legal under university supervision, so long as they are destroyed afterwards. All the same, these gadgets were only ever built in a warehouse in the Lower City known as The Retreat under great secrecy... You and your peers have always doubted the sincerity of his claims, but wouldn't give it up for the world.
But recently the professor has been acting erratically, paranoid even... Then two nights ago he disappeared entirely - leaving no trace. The new 'replacement' professor, Prof. Albert Lynx, shows less enthusiasm for engineering and is more interested in whether there is a location Cods ever took you... Of course you didn't tell him about The Retreat, that place is too special.
You and your classmates meet after class and decide to go to The Retreat tonight to see if Cods is hiding there. Something is fishy, and you are determined to find out what... You have no idea what you're getting yourselves into...
Gameplay:
This RP isn't going to flow like a lot of others. You invent every tool you use in the Retreat, and it might take multiple posts. Want to invent something REALLY cool? You'll have to be more active
The players.
I also want players to be PMing each other and forging relationships off screen, in the RP you have known each other for two years, so you'll have to act like it. Pay attention to everything, if you think someone going somewhere alone is a bad idea then say so... Otherwise I may be inclined to kill them.
This is your old school 'Dungeon Master is out to KIll You' RP. If you're not on your toes then you will die. No do-overs, no new characters. You start with one or two, and you finish with equal to or less than that.
Providing any of you make it to the end...
Sign_up Sheet:
Name:
Age (18+ this is a university):
Appearance:
Biography (This is important, I will be incorporating these into the story):
Behavior:
Talents: (No Jack-of-all Trades, state what you are best at. Here's some optional options: Weapons Engineering, Espionage, Gadgetry Engineering, Combat, Keen Instincts, Intimidation, Pick-pocketing... Yeah just go wild, but try to keep it under 5)
Passions: (Play an instrument? Love animals? Have an obsession for money? Maybe you have a lucky screwdriver)
If anything is poorly explained or you need more information on, don't hesitate to ask. This is a (pretty much) fully written story, so I'm hoping we'll have enough material or guideline to get us all the way to the end.
So yeah, sign ups begin now. Come and become a Student-Steampunk-Engineer-Espionage-Detective-Revolutionary-Terrorist-Agent-Saviour-Person.
Section Seven. Population 500,000 Exactly. <--- This is your first mystery. The rest of the clues will be much better hidden.
Students:
Vayn Harte
Alan McCloud
William Vix
Vincent "Vince" Tarmikon
