Steampunk is becoming increasingly popular now-a-days. More and more the fans crave this style, excited and curious to explore the new worlds created within. And who can blame them? The Steampunk and Victorian era offer a truely fantastic and beautiful world with new opportunities and powers to explore.
So why aren't game designers jumping at the chance to make a steampunk fantasy setting? The engines actually have support for this style, and there's plenty of steampunk graphics if you search. (Hell the RTP has a few)
Personally, I would attribute the lack of exploration to the newness of steampunk to Video Games. When it comes to medieval fantasy, it's so easy to grab some familiar design and get to work. You know what the world looks like, you know what the classes are and what the powers typically are of people.
Steampunk is unexplored territory for many designers, especially younger ones. I imagine that will change in the coming decades. I myself grew up on Fantasy, and only learned of Steampunk about five years ago.
Most of what you can find on Steampunk is media, pictures, some music, and books. Very few games exist that clearly demonstrate the exploration of steampunk.
So, let us do that in this thread. Explore how we can use steampunk to shape a video game world in both the setting and the gameplay. Perhaps we can educate ourselves and others on the edge steampunk can give our games.