May 3 2011, 12:10 AM
Okay, I feel kinda stupid about asking this but I've tried looking around for answers on the Internet and came up empty-handed so I'm left with no other choice. In my game's opening scene, the main character is outside and I have the tint set to "-136,-136,-136,0), @1" and it works fine. Then he goes inside his house where it's a bit darker and I changed the -136 to -204 and it's instantly darker when he enters the house. During a scene, he lights a lamp so I changed the tint up to about -124. Then here's where I ran into the problem. The screen didn't get lighter. I tried playing with all the settings and even deleting the previous tint event. Same thing every time.
It seems like it'd be a simple matter of changing the tint's values but I couldn't get it to work so I'm stuck asking for help. If anyone has the answer, I would appreciate it very much.
May 3 2011, 12:34 AM
Honestly, I don't really know if it would solve the problem, but maybe try setting the tint to positive numbers the second time? Could be what it's doing is subtracting the color numbers twice, since both times you have it negative. Though I could be completely wrong.
May 3 2011, 01:07 AM
This might be a no-brainer, but I know I've done it a few times and wondered what was going on:
Make sure you didn't set it to tint picture.
It'd be easier to see what's wrong if you provided a picture of the event or write it down
May 3 2011, 11:03 AM
It is also possible that you have another parallel process on the map that all the time change the tint back.
May 6 2011, 03:42 PM
Thanks for all the feedback and suggestions guys.
@Luei Setting it to positive values would make the screen brighter than it normally is. I want the screen to light up a bit more than it is when the player initially enters the house, but still be kinda dark.
@st3rnb0rn Yeah, I went back and made sure it was actually tint screen. lol I'll be posting a couple screenshots.
@stripe103 I only have two events at present involving tint on this map.http://i55.tinypic.com/vo3bxi.png
This is what initially tints the screen.
And this is the other event.http://i53.tinypic.com/27ysa2u.png
I had tried setting it so that when switch 1 activates and the main character places the lamp on the floor, it erases the first tint event as well but it didn't work. Both of these events run on parallel processes as you can see.
May 6 2011, 03:54 PM
It looks like your initial tint (EV004) is looping and overwriting the second tint.
There's two ways you can fix this:
1. Either erase the first tint-event after the tint is done, using the <Erase event> command. (This will make the tint event respawn if you re-zone to this particular zone)
2. Add an extra blank page to the first tint event that is activated by a self-switch that turns on after the tint is done. (This will remove that tint permanently, unless you manually turn off the self-switch)
That should do the trick.
May 6 2011, 03:58 PM
I tried both of those methods and no dice. It seems like it'd be such a simple thing. lol Oh well, I can always change the scene if I have to. But I'd really like to get this figured out. lol
May 6 2011, 05:47 PM
Basically here is what's happening:
You have both these events on paralell process set to run at the same time, on the same conditions. (No condition) So they're overlapping each other. The -204 tint will go first, then the -175 tint, then they'll just fight it out.
You should have everything happen in sequential order, and thus activated via a Variable. That would help out a lot. I usually create 1 variable for my game called Main Events, and as it goes up the linear main events are going in order. So, if that tint screen is suppose to happen when we're on main event 5, well you get it.
My suggestion? Make sure all the events are in sequential order, and are not overlapping. If that's not it, then there's probably a deeper problem.
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