QUOTE (obsorber @ Jun 1 2011, 01:44 PM)

Yes I am saying he has had project of them month more than once at least as far as I can remember on this site with nominations too. I wouldn't be surprised if more and I know thats allowed according to the rules. I'm not saying he doesn't deserve it simply mentioning it...
Vacant Sky has only won once the Project of the Month. It has won the RM awards too, simply because a lot of people nominated it. I don't know what kind of problem you have with this game but you mention it way too much "as an example" for it to stay a mere example.
As far as I'm aware, nobody never complained with the recognition (way more visible at one point) that Legionwood or the One Night games had, while their overall quality is inferior to Vacant Sky.
QUOTE (obsorber @ Jun 1 2011, 01:44 PM)

Again you look too much into the example Kread. I will not allow this to turn into a debate
.
Looking too much into your example? You just stated something I feel is wrong, nothing more. And for the record, debate is healthy; there's nothing wrong with it.
QUOTE (obsorber @ Jun 1 2011, 01:44 PM)

It's a fact that he received a lot of support for his project which some other projects require because they lack the support. Yes, he could have finished the game with supreme quality without the attention received but he had the community there to help push him. They contributed stating things that could have been improved and what the projects strong points were. Many people have posted games here and then don't bump their project threads because they feel no one actually cares.
Again, support doesn't mean much aside from an ego boost. If you have the necessary mindset to finish a game, you will, regardless of the support you're given. There are quality complete games you barely hear about before they are released while there are others you can follow at every step of development. It all depends of the developer.
Another thing is, threads for bad projects are generally busier than threads for good projects, because sometimes people just don't know what to say, aside from "Wow, it looks cool".
Example: The World is Made of Paper. It's a great visual novel, and it did win the PoTM, but even with that, you can't say it's a popular game. On the other hand, Valkyrie Stories, a game under construction has a lot of support (to the point of it almost became a cult) while the only thing we really know about it is the pretty graphics.
QUOTE (obsorber @ Jun 1 2011, 01:44 PM)

Examples of Projects In Construction that I would regard would be Demon Spore, Resident Evil: After History and Sweet Lilly Dreams. They have taken my interest personally because I feel they are unique in some way or fit the genre that I would enjoy. They may not have the quality so called standards to your liking but who are you to judge on the quality of games, shouldn't that be left to everyone not just the so called experts.
I'll just comment on Sweet Lily Dreams, because it's the only one of the three that interests me (I hate survival horror). Yes, it looks promising. Yes, the graphics are great, the atmosphere looks unique and a lot of effort is poured into it.
But getting to the demo stage takes way more effort. And Sweet Lily Dreams has a lot of support already, I might add. It's not a matter of "standards" or being "so-called experts" (why so condescending by the way) but simply that you can't really know a game before playing it. It's really not hard to understand.
QUOTE (obsorber @ Jun 1 2011, 01:44 PM)

If I used films which critics may have reviewed poorly for example, even though these people are above the hierarchy sometimes the films obtain so much popularity anyways as its left for people to decide not just who are regarded as opinion leaders. Yes, you as staff are there to lead and structure the community but you should also be there to support it and try to improve it.
You're totally missing the point. We don't decide which game is good or bad. Well, each of us has a opinion on the different games, but nominations as well as the votes are made by the members. The only criteria is that the game needs to have a playable demo. I don't see how this is unsupporting or goes in a way of improvement.
Just to summarize: to my mind, Project of the Month is supposed to serve as an example and a source of inspiration to developpers and in the same time, giving more recognition to the winners, who worked hard to actually complete their game. Meaning, we, as developpers look at complete projects (which quality has been determined by the members, not the staff), and learn from them. What they did good, what they failed, ideas that could work for our games...
It's by comparing our games to successful ones that we're able to improve.
You probably guessed it by reading all this, I'm not favorable to include Games Under Construction in the PotM. And I agree we lack nominations, so my opinion would be close to Ty's.
Last thing,
QUOTE (Axerax)
Finally you could create a PotM Hall of Fame, which basically has a big list of previous winners with a link to their thread,, then allow the members to conversate about the previous winners, what they liked and disliked about the projects that won whatever the award was.
I think this is a good idea, because it would allow the members to compare directly the winners and see better which concept is successful in which cases, and work again as a source of inspiration.