I've been working on my game for a few years now, and I have a few ideas in mind for character development, and how the story will progress. I would like to know your opinions on these ideas.
1. There are a couple of characters who are important to the story, but they don't appear in the story for a huge part of the game, and I was wondering if it's a good idea to give the player a sense of who these characters are and their relationships with the other characters through numerous flashback sequences. Would flashback scenes be a good way to explore the characters that are present and not present during the story?
2. I plan to have my project released as one full game, but the story will be divided into chapters. I was thinking that for the end of every chapter, I'm going to have a hand drawn scene and maybe enter the mind of one of the party members exploring his or her thoughts. After each chapter it will be a different character. It will be a short narration of what's been going on from the character's perspective, and other thoughts that he or she has. Would this idea even make sense, or should I just leave it to the regular cut scenes to explore the thoughts and feelings of the characters?
I'm just curious as to whether or not these ideas will make sense, and what you all think of it. I'm open to all opinions and suggestions.