Originally created in just four hours for a Poppenkast (www.thepoppenkast.com) competition, Zeldalike RPG 'Bat Castle' had much more potential potential then four hours could ever allow realization. So I have spent this past week finishing what I started. I haven't gone into work, I haven't gone to class, I've just been working on Batt Castle. I haven't left the studio this entire week.
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The indie hit Zeldalike TRUE ART GAME "Bat Castle'.
Join Beefmaster Bosser, Mona Lisa, and Fust on a journey of romance, revenge, and maybe redemption. But what is the agenda of the powerful and mysterious Babbt?
Alex Porter (aka im9today) has endeavored through RPG Maker game Bat Cassle to present a counter to the capitalist stereotype of typical RPG Maker games with their dragons and swords and whatnot. Constantly defying expectations, Battle Cattle is a true innovator in the field of homemade video experiences.
Join Beefmaster Bosser, Mona Lisa, and Fust on a journey of romance, revenge, and maybe redemption. But what is the agenda of the powerful and mysterious Babbt?
Alex Porter (aka im9today) has endeavored through RPG Maker game Bat Cassle to present a counter to the capitalist stereotype of typical RPG Maker games with their dragons and swords and whatnot. Constantly defying expectations, Battle Cattle is a true innovator in the field of homemade video experiences.



CONTROLS: Z, X, ESC, HOLD SHIFT TO RUN
SAVE OFTEN AND IN MULTIPLE SLOTS
Here it is, testers have assured me it is glitch free:
4 hours, 7 days, 1 castle:
http://www.mediafire.com/?2qen35coe722j49
I've posted this on some non-RPG Maker boards and I thought I would come here and see what people that use the engine more than I do thought about it. Thanks for reading and enjoy your Bat Castle adventure!