I'm trying to figure out how to access a event using script?I'm trying to cut down on the amount of in game variables I'm using and my current method uses two variables for every object that I plan to blow up.One for the x and one for the y value of each event.I want to use a conditional branch using the script part but I have no idea of the syntax to use.So basically I need the equivalent of
if(game_event[1].x == game_event[2].x )
if(game_event[1].y == dame_event[2].y)
{
//blow it up
}
