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laansolo
Hello! Laansolo from RMXP Unlimited brings you a petition for a new RPGMaker engine! We don't have very many signatures currently, and we would like you, the members of rpgmakervx.net to sign it! We will gladly accept any suggestions made in the comment box when you sign. Thank you! And have a nice day! biggrin.gif


PETITION
Kread-EX
Eeeeh, we're rpgrevolution.com, not rpgmakervx.net, you know.

And that's a little dumb, to be honest. Enterbrain created a survey a while ago for their next maker, because they will make one either way. And obviously, it won't be the "perfect" maker you want, for a very simple reason: if you're perfectly happy with one, you have no reason to buy the next. Business is all about artificially creating needs, and if they intentionally "forget" a few features that were present in the previous makers while creating new features, we can all expect that this "mistake" will be eventually fixed in another new maker. That we will buy. Again. And again.

That's business. thumbsup.gif
Lurvid
How about instead of being a worthless 12 year old getting a bunch of names that some japanese CEOs can laugh at, you actually have some worth amongst the 8 billion people on this dirtball and learn a programming language and MAKE a "perfect" RPG Maker Engine.
laansolo
lol, that was rud3e. I almost laughed. By the way, I'm 15. tongue.gif Still got more people to sign it.
Bob423
QUOTE (Lurvid @ Apr 17 2011, 11:39 AM) *
How about instead of being a worthless 12 year old getting a bunch of names that some japanese CEOs can laugh at, you actually have some worth amongst the 8 billion people on this dirtball and learn a programming language and MAKE a "perfect" RPG Maker Engine.


o my god, he's not even the one who set it up. instead of flaming people, why don't you do something with your life?
Klokinator
Slightly rude, but true. They will never make the perfect game maker because that would be the end of the cash flow.

I really think we should have some of the best coders help out with project Thunderstorm, which atually looks to be the best game making engine ever made, so far.
Barchetta3223
I agree we need the best rpgmaker with 3d graphics, a fully in-depth battle system and a script system that can read our thoughts and produce EXACTLY what we want with no errors!


laughable

It would be nice but I'll work with what I have. I've seen people do some pretty amazing things with RMXP and RMVX. Hell Vandit is making one of the best Final Fantasy reproductions I have ever seen using rm2k3 which I personally thought was a terrible maker until I saw his stuff.
Arbor
Petitions are for government stuffs. Otherwise no one give's a damn, I'm pretty sure.

Instead of "petitioning" some company to do what you want, learn programing. Make an engine yourself with everything you want. Then you can get people to support that.

A much more worthwhile endevor.
CatOnFire
They'll release a new version when they're good and ready, and in the mean time have you tried learning a full fledged programming language like Java or C++? If nothing you find fits your fancy it may be worth it to just put in the effort to learn to code the game from scratch.

Or another piece of software worth looking at is RPG Toolkit. It's completely free, and while it's along the same lines as RPG Maker it's also more flexible. It's also more complicated as you have to draw the artwork, come up with your music, write all the code, etc., and I personally prefer it to RPG Maker. But then again I'm also working on learning Java to just say bye-bye to those kinds of programs entirely.
Brent Murray
Wow, some interesting comments.

I, for one, am perfectly happy with XP, 2k3, and VX, and really don't care when Enterbrain decides to come out with a new RPG Maker Engine; that is their business when the time is ready for a new instalment. I don't see how a petition is going to help us get a new maker sooner considering that in a few years they'll come out with one, anyways. Besides, they just finishes releasing those shiny new crapsets / charsets for VX sometime ago, so give them some more time.

VX & XP can already do so much -- with so much untapped potential left to explore -- there is no need for another engine right now.
Remix
QUOTE (Klokinator @ Apr 17 2011, 04:06 PM) *
Slightly rude, but true. They will never make the perfect game maker because that would be the end of the cash flow.

I really think we should have some of the best coders help out with project Thunderstorm, which atually looks to be the best game making engine ever made, so far.



any chance of a link to this project Thunderstorm? this is the first I've heard of it and I am interested.
thank you please..
Barchetta3223
I would like to see it too. I tried searching for it but I can't find anything.
Remix
I found a topic on it.
http://www.rpgrevolution.com/forums/lofive...php/t43448.html
Sergiroth
QUOTE (Brent Murray @ May 15 2011, 12:51 AM) *
VX & XP can already do so much -- with so much untapped potential left to explore -- there is no need for another engine right now.


(Warning: Sergiroth's rant incoming. Expect him to undirectly point out some logic's flaws)

OBJECTION!

That sentence is 50% right and a 50% wrong.

Let me explain...
I'm happy with RPG Maker 2k3, XP and VX, but don't tell me that I'm the only one that noticed the huge, and unexplanable, differences between the various engines. No, I'm not talking about the most obvious like RGSS or how it's programmed, how much colors the engine can handle and stuff.
I'm talking about the fact that Enterbrain never do a "superior version" of RPG Maker. All they do, is changing stuff. They remove something useful, put another useful thing, add tons of crappy stuff, etc.

Example: 2k3 can handle 99999 IDs. Why XP and VX only 999? What if I have a big project with tons of maps and cinematics? The only way to work around this is to blend maps together ( causing uber major lag on 50% of the computers thanks to the RGSS being heavy ) or using a "Disc Changer" script ( causing lost of patience ).

Example n.2: Why VX uses the "Fixed Equipment" function from 2k3 when the one in XP is a lot better?

Example n.3: Why in XP I can create a status that can temporary block EXP gaining, but, for my SFR project on VX, I had to change the def that manages what happens after you win a battle? ( if actor has status = n, do not gain exp points )

Example n.4: Why I don't have facesets in XP? ( thank God for the scripts )

Example n.5: What's with the limited chipsets in VX? On XP I could do wonders without melting my brain.

Look at 2k3, XP and VX. If the series was done correctly, VX would be THE RPG Maker, but instead, is, in the end, more limited than even XP, but it has its good things.

Now, look at Multimedia Fusion 1 and Multimedia Fusion 2. I have only a trial of the second one, but I can say that it's f-ing awesome. MF2 is THE MF. It has the good things of MF1, but without major bugs, improved, and done in a way that is more intuitive for the user to manage. Plus, it has some new things for its own. Also, Clickteam is not somehing big too, It's kinda like Enterbrain. Okay, maybe Clickteam is a bit bigger than Enterbrain, but why? BECAUSE THEY IMPROVED THEIR SOFTWARE!
This is what RPG Maker fails to do, no offense. It doesn't improve, it just changes.

IMHO, I think that a good RPG Maker would be something good even for their business. Is Clickteam failing? No.
You can't even buy TGF1 and MF1 anymore. And it would not make any sense anyway because you can have TGF2 and MF2.
I repeat: is Clickteam failing? No. Are they out of business? No.
60$ for VX? That's too f-ing much. That would be the perfect price for a good RPG Maker, not VX.

My point is, do we need another engine? Yes, if it's done correctly. If they make a good RPG Maker, I'd be the first one going to Enterbrain personally, screaming "PLEASE TAKE MAH MONEY!! TAKE MAH MONEY!!"

Okay, rant finished.

If you didn't get it: The logic's flaw I'm pointing out is everyone ignoring that small softwares like Multimedia Fusion and The Games Factory are improving, making Clickteam bigger, and then saying that you can't get the "perfect" RPG Maker because Enterbrain is not big enough/would be out of business. It makes no freaking sense.







*expect fanboys to go BAWWWWWW*
Sparrowsmith
Here is your problem sir:
New people to RM (often young teens) buy the newest RM expecting it be best.
Experienced people to RM (often slightly older teens) buy the newest RM, but due to attachment prefer the older system.
A war ensues between the newer RM and the older RM, with both sides eventually having both - but only using one.
New RMers will see the amazing quality of old RMers games, and vice versa, and feel it's the engine and not the RMer that's the problem.

All of this contributes to everyone buying all the systems, or atleast trying out the trials (which usually leads to a purchase).
XP has a personal preference with certain RMers, and VX has a personal preference with others.
This divide fuels better games, which serves as advertisement for both engines, fueling the competition and widening the divide.

It's a vicious circle.

If they made an engine that was clearly better than all the previous ones, then they'd lose this competition. Everyone would grab the new system, drop the old ones, and the advertisement essentially stops. Eventually the new engine will be producing games which advertise the engine but without the competition people won't live up to its true potential - so Enterbrain will have to release TWO new engines, each superior to VX and XP but not superior to one another.
It is how the world works.
Usually it happens between companies, Enterbrain are clever enough to do it within their own company.
Apple and Windows
CoD and Halo
etc and etc
Vx and Xp
Sergiroth
QUOTE (Sparrowsmith @ May 15 2011, 04:28 AM) *
New RMers will see the amazing quality of old RMers games, and vice versa, and feel it's the engine and not the RMer that's the problem.


You're right. I'm serious, I agree with what you said, but, I forgot to mention that MF2 costs a lot more than TGF2, but it's more powerful. People still buy TGF2 because it's more simple and it costs much less. MFDeveloper is even better than MF2, yet, people still buy MF2 because MFD costs too much compared to MF2.

See? If you get the prices right, you can do everything. No offense, really, but VX is not worth 60$. I would put VX at the same price of XP, 30$, or maybe even lower. VX is just a slight improvement from XP, and rest of the features just went backward instead.

I'm not saying that a new cool shiny RPG Maker should cost 100-200$, what I'm talking about is to equalize the price to what that RPG Maker version can do. You can't put an higher price on it just because it's new.
Okay, they can still make their different versions of RPG Maker instead of totally improving it, but they have to get the price right then.
Kread-EX
QUOTE
You can't put an higher price on it just because it's new.

Of course you can. Enterbrain's goal is simply to make as much money as possible which is completely normal for a company. Playing the novelty card to oversell and overprice material is the basis of business.

That being said, is Enterbrain really overpricing VX? Is a full license, including for the RTP, really not worth 60$? Remember that you're not only paying for the base engine but for the right to use the RTP materials, even in commercial games. I'd say that 60$ isn't that expensive.
Sergiroth
QUOTE (Kread-EX @ May 15 2011, 04:54 AM) *
That being said, is Enterbrain really overpricing VX? Is a full license, including for the RTP, really not worth 60$? Remember that you're not only paying for the base engine but for the right to use the RTP materials, even in commercial games. I'd say that 60$ isn't that expensive.


I'm not sure, but I recall that XP is full license too. What I'm saying is that It's overpriced compared to XP, that's what I'm saying.



Or maybe I just bitch too much and I should let those things go as they're going.
Sparrowsmith
That's about right. But then there shouldn't be a petition for a new maker (like this thread) but a petition for more equal prices. Even then a petition is ludicrous.
Business is business, if people perceive something to be better then they will pay more for it. Take designer clothing, it's not necessarily better, but people gladly buy them at extortionate prices under the perception that they are.

Funnily enough, if VX doesn't cost more than XP, then older RMers will not believe it is better - and new RMers will be more tempted to buy the older version.
When we are told something is better, we'll believe it is until evidence convinces us otherwise. Few of us are objective consumers.

Really, there should be an infomercial - informing all new comers and experienced users that the engines are essentially equal and you should always try the trial before buying.
The fault, as in all business, is with the consumer.
The business has only one objective: Make money. So the business is doing perfect.
Kread-EX
QUOTE (Sergiroth @ May 15 2011, 02:59 PM) *
QUOTE (Kread-EX @ May 15 2011, 04:54 AM) *
That being said, is Enterbrain really overpricing VX? Is a full license, including for the RTP, really not worth 60$? Remember that you're not only paying for the base engine but for the right to use the RTP materials, even in commercial games. I'd say that 60$ isn't that expensive.


I'm not sure, but I recall that XP is full license too. What I'm saying is that It's overpriced compared to XP, that's what I'm saying.]

XP initially costed 60$ too. The price dropped when VX came out.
Sergiroth
QUOTE (Kread-EX @ May 15 2011, 05:04 AM) *
XP initially costed 60$ too. The price dropped when VX came out.

Yeah, and then? XP is just older. They just have different features, VX is not superior to XP and XP is not superior to VX... maybe. I know it's an easy way to make money, there's business, other stuff, and VX is newer, but damn it! It still makes me go "WTF?" anyway.

As I said before, maybe I should just shut up.
Sparrowsmith
No, you make a valid point, it's just that that's the way the consumer thinks about it - It's our fault.
A bottle of gin was invented long ago, and despite doing brilliantly in blind taste tests - it was barely selling at all. Eventually they found out the problem was the PACKAGING and the PRICE.
By making it cost more and making the bottle fancier, people were more inclined to buy it.

Similar things have happened throughout consumer history.
Supermarkets put the 'best' stuff on the highest shelf, and it costs the most, because men see it and think 'well everything else is cheaper, so it must be best' and buy it.
Not always, but enough to make a noticeable profit.

Businesses exploit our psychological weaknesses, but it's still our fault. If people refused to buy it at that price, then they'd lower it, but we're willing to pay the price.
Why do you think games are released at the same price (usually over £40) when some are obviously better, and how after a few weeks the price usually drops to £30 to compensate for new games coming out?
We pay more when it's new, and so long as people keep buying then the price stays high. When people start buying newer things, the old things start costing less to compensate.
It's disturbing...
Nanashi
A new RPG Maker would be wonderful, especially with what new features they could add to it, and new style they would direct it towards. The only thing I would worry about is scripting, since I cannot~ Ruby, anyway, though I know it is easier for experience individuals.

The only thing I am aware of that would be new is an addition to VX and I am not sure they will be making one for at least some time. A Maker that is user friendly and looks great would work well with me completely~
ShinGamix
I would be satisfied it they just revamped RPG Maker 2 for ps2 and brought it to pc with VXRuby scripting ability and resource importing too and unlimited size. or some one could translate the awesome Wolf RPG Editor or I guess we can all take our next $60.00 somewhere else.

@Sergiroth- Are these other game engines your talking about. Can i Have the actual product name so I can investage them some more. Googled MF gives me a lot of wierd stuff.
Nanashi
QUOTE (ShinGamix @ May 15 2011, 09:44 PM) *
I would be satisfied it they just revamped RPG Maker 2 for ps2 and brought it to pc with VXRuby scripting ability and resource importing too and unlimited size. or some one could translate the awesome Wolf RPG Editor or I guess we can all take our next $60.00 somewhere else.

@Sergiroth- Are these other game engines your talking about. Can i Have the actual product name so I can investage them some more. Googled MF gives me a lot of wierd stuff.


Ah, I forgot all about the one's made on the Playstation systems. There are those on the PSP, also. A port from one of those would be great~
Sergiroth
QUOTE (ShinGamix @ May 15 2011, 09:44 PM) *
@Sergiroth- Are these other game engines your talking about. Can i Have the actual product name so I can investage them some more. Googled MF gives me a lot of wierd stuff.


Multimedia Fusion 2.
If you're good enough with variables, you can even make an Action RPG with it, but prepare yourself for really hard work ( and get something to cure strong headaches ).
Chalgyr
I'd love to see a new RPGMaker - but it sounds like it is still a bit off based on this email I got when I inquired with Enterbrain:

Thank you for contacting RPG Maker Sales Support.

As far as we hear from the developer, Enterbrain, they are working on a new RPG Maker product to be released by the end of this year, 2011. However, they noted that this schedule is for a Japanese version, and the release of a new English version would be next year. At this time, we do not have details on the new product.

We thank you for your understanding and support for RPG Maker products.

Best regards,

RPG MAKER Sales Support

computerzombies
owh mah gawd!!!!! that petition melted maaaah brain! If you use xp, you have at least a basic coding knowledge, so you should be able to learn enough to create an engine that you think is perfect (just like people in this topic say) and business is business.: they would not even consider this petition. I know those people in tokyo laugh at us foolish western people daily, but they could possibly laugh themselves to death on this. (then we would never get a new engine) the only thing they need to do is keep on selling updates and new engines every once in a while to get us to keep using them, in a sense hooked. we as the consumer have no right to tell them to make us a new engine
WeasleX
HERE IS YOUR WEASLEX™ TWO CENTS: DAH DAH DA!!!

- As far as getting a new Engine going for it being perfect, good luck. I can't even get a response to all those fan hate emails I keep sending to Square Enix for sucking eggs. (I know it's futile but it helps my blood pressure, lol) Personally, I'd like an engine for an MMO, I could then turn a few of my older PC's into servers and build as the population ups. Though, again, Enterbrain will never let that happen.

- I'm happy with my old RM2K3, myself, sure I'd like it to support more than 256 colors per sprite, but the mechanics are solid, and I don't really need to code. So it's easy for me to use, I enjoy it's simplicity. Others prefer XP or VX, but all the engines are not better than any other engine that was built by Enterbrain, they all have their faults and they all have something that they excel at. The next engine will be the same.

So post your Petition, sorry, I will not sign it, I have no interest in the 'next big thing' Enterbrain is coming out with. What ever I could say to them would equal the same amount of what I'm saying (posting, I get it) to you. Which amounts to diddly, and that is WeasleX™ two cents.
amerk
Each editor can do close to the same as all the others, especially if you are willing to put in the time and effort. VX may be easier to use, but in the end, once you've mastered one you should have no real troubles mastering the other.

The only thing I'd wish Enterbrain would consider is to remove the grid-based mapping and include a sort of parallax mapping system within the maker, instead of having to use multiple programs to do so.
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