Well, everyone mostly knows about the different types of battle systems. Default which is just pictures of your character and the monster and little animations for damage and spells taking place between them. The next, the one I'm using is the side view battle. Sprites for both sides, they move to attack and little animations for the attacks and spells. 3rd (the one I want to do) is side view battle, but the sprites actually have weapons in their hands, animation for dashing forwards, backwards, to the target, animation of them actually swinging and using the weapons, animation for them summoning spells. The fourth one I'm not going to try, but that's more or like Ragnorock Online, where its a free range battle system and you can fight wherever you are.
My idea is to add something to that. Say that your character swings the sword and attacks- but before the damage hits, with timing you can press a button when prompted and deal extra damage, or use an ability. Like for Instance, Shinoski, my main character has his sword equipped with a lightning ability and swings, but before he deals damage you can press a button that allows the sword to do lightning elemental damage. Which makes a chain attack. Regular damage (button pressed) lightning 1 (button pressed) lightning 2 (button pressed) lightning three (button pressed) ultimate attack.
Is this possible? And how can you do such a thing?
