I'm not going to lie, your designs are very creative and you have some great control and understandings of lines, but you need to work on keeping your proportions consistent. In a lot of your drawings the heads are too large for the bodies and in retrospect, that means the hands and other features just don't look right. This was an issue I used to have (and still have in regards to keeping hands and faces proportional), though I'm getting better. You are better at drawing than me, but that's just something I think you should keep in mind and work on.
That is a problem I have had and recently corrected, actually. Unfortunately, that occurred with commissioned work and I'm not able to post those I never took much attention to it, thinking that the hair made the head appear large. Not the case~ A viewer pointed it out to me and gave me tips on how to avoid it and have been since. An example would be Lucian. His head is huge (lol) but it was worth posting. For those that I can correct I will but others are just too old to update. I really appreciate you taking the time to help me and point out where I need work done. There are areas I still need to work on with proportionate consistency and perspective. I thank you for the compliment but not sure about being better. Sure, at the moment maybe, but when artist's get a grasp on their style and get going, they will someone's work they admired in the dust~ I think we all get better and never stop improving so I can't say I'm better than others or not. I can say there are those much more refined in their styles than myself. Alas, I still have those thoughts, too!
I hope to see your work soon also. Thank you and take care~
Nanashi
Aug 8 2011, 11:04 PM
Dusk Design FINAL
Got em' the way I want em' so all that is left is the final steps of colouring. Now if I could get most of them to this point XD
Dusk Merloci FINAL concept
*FYI* For any artwork not posted here, it will be uploaded on my DeviantArt under Manalodia.
Nanashi
Aug 13 2011, 07:53 AM
Rema Cetrine Merloci~ New Costume design~
She wears this at one point in the story but will have another as time progresses onward. The design is not exactly of her taste because Viktoria made it for her, still preserving her uncommon masculine style while being sexy at the same time.
Rema new outfit
2nd Sketches
More sketches of Rema, but in the new outfit. Experiment with positions and angles and see what I need to work on with it.
Rema Sketches 2
Fixed Mila!
Not that big of a change but the last face annoyed me XD This is much better, but I didn't draw the lacing on the leggings again...
Mila Charon Arcturus edit
Miriam & Mila Arcturus
A full drawing with background, WHOO~ I know I have to fix some things but I'm happy I was able to do what I did in what time I had available. A scene with Miriam reading to Mila. I have no drawings of them together so I thought one like this would be touching and show a bit of their relationship when Mila was first taken in.
Story Time
X-M-O
Aug 13 2011, 03:36 PM
Wow, they are all amazing! D=
The Miriam/Mila image, with the background, is very nice and detailed. I'd love to see it coloured.
Rema's new outfit looks nice and stylish. =D
And the other drawings of Rema look very provocative, lol. Good though, to be sure. =]
The latest Mila (third spoiler tag in your post) looks quite Gothic to me; I liked it. =D
Nanashi
Aug 13 2011, 11:14 PM
QUOTE (X-M-O @ Aug 13 2011, 04:36 PM)
Wow, they are all amazing! D=
The Miriam/Mila image, with the background, is very nice and detailed. I'd love to see it coloured.
Rema's new outfit looks nice and stylish. =D
And the other drawings of Rema look very provocative, lol. Good though, to be sure. =]
The latest Mila (third spoiler tag in your post) looks quite Gothic to me; I liked it. =D
Thank you!
I still have to work on Story Time with the background but other than that, it is finished and can be coloured. Waiting for the day I can afford some ink pen kit~
Glad it worked out then It doesn't fit her personality so much, so later she will be in another outfit. Even if changing an outfit takes away from a character, I think that as long as they all have a common theme and relative look, it works out.
Yes it is~ Even though the rump shot appears nude, its barbie doll naked as it was an outline before I drew the clothes;)
Yep! Her outfit is based off of a 16th Century Spanish Queen's attire. It struck me as having a gothic look and I made changes for it to be more so~
Stern
Aug 14 2011, 05:11 PM
Hey Nanashi!
This is the first time I'm posting in your topic so I'll start off with: All of your drawings are bloody gorgeous! I'm blown away by the detail on your costumes/clothing! It's very inspiring
As for the latest drawings:
I really like the design of Rema's outfit/armor. It's very sexy without showing too much skin. Also that's a very nice butt you drew there. The story time is such a sweet drawing, not just the picture itself but the moment it portrays. I love it
Keep drawing!
Nanashi
Aug 14 2011, 09:43 PM
QUOTE (Stern @ Aug 14 2011, 06:11 PM)
Hey Nanashi!
This is the first time I'm posting in your topic so I'll start off with: All of your drawings are bloody gorgeous! I'm blown away by the detail on your costumes/clothing! It's very inspiring
As for the latest drawings:
I really like the design of Rema's outfit/armor. It's very sexy without showing too much skin. Also that's a very nice butt you drew there. The story time is such a sweet drawing, not just the picture itself but the moment it portrays. I love it
Keep drawing!
I would like to say thank you for taking the time and being so encouraging! I'm happy that you liked my drawings, too~
Rema's outfit was difficult trying to make it plausible for that time, even though a woman like her would not exist. Certain designs like her boots are modern but having been of Viktoria's unique creation, it was my scapegoat to be able to implement it. I do my best with anatomy so with her physique, a fitting rump is deserved
At least I'm able to get across emotions desired in my drawings~ I thought it would be something to have people like you to not only see the characters but a moment in their lives that I can't do without animation.
Nanashi
Sep 2 2011, 10:30 PM
have some new edits and completed works, plus new ones I'm working on.
First Edit
Rema~ New design edit
Fixed proportions and head.
Second Edit
Miriam & Mila edit
Minor edit of Miriam's facial detail.
[b]Third Edit[/b]
Sketches I edit
Did some shading and penciled in her hair.
Fourth Edit
Sketches II edit
Rema II
Shading, a few added details and fixes. Most importantly, she has pants now! XD
Fifth Edit
The Dance edit
I HAD to fix their faces! They looked so...bad. Rema not so much, but definitely Miriam's last look.
Sixth Edit
Quiet Repose edit
Redid her outfit and erased a background I had before uploading. I decided on something different, so that will come when it's uploaded again and complete~
Near Completed I
Bask In The Abyss
Finally completed the drawing itself, but I'm thinking of a background of some kind...
Near Completed II
Rema~ Transient Armour~
A full background, only lacking colour~ Some of the details in pencil didn't show up so well, but I hope when I do add colour in ink or computer, it will show up.
Now for the new ones~
Black Betrothal
Still a WIP, but going very well so far
Commission work for TwinStarGemini (before colouring)
Lumina~ Fairy form~
Lumina~Halfling form~
Lumina~ Ogre form~
Fanart!
Mazinger Z
If you don't recognize this giant robo, he is from one of the oldest robot animes that launched the genre. It had an OVA back in 2001 and I THINK another in 2003, not sure. Still alive and well in the Super Robot Taisen series. Eventually, I will draw the other two upgrades. I want to make this drawing a bit of a collage, with different images of Mazinger added to this~
RX-78-2 Gundam WIP
A very meek beginning to this challenge. I'm horrible with mechanics and robots, so this will be a cautious approach (especially since I love Gundam). So far only the head exist, but I'll have more later when I have the time to work on my own stuff. I also want to draw RX-78-3 version and RX-78-1 (just different colours in appearance, mainly).
X-M-O
Sep 3 2011, 07:11 PM
Wow, that's a lot of updates! D= They're all looking good, but it's good that she is wearing pants now. XD
Black Betrothal is new, and looks quite good. I like the design for the skull creature. =D
bacon
Sep 4 2011, 08:29 PM
Im going to agree with Ninjuit about your consistency. Even still, each piece looks more like a coin toss than a gradual improvement. You have some good technique down.
I am not a huge fan of your faces. It looks as if you are using almost anime like proportions only you are starting to veer away from that. I would really consider working on your faces a little bit more in terms of feature detail and placement because it looks off. I dont think this is a style thing either, in some pieces the placement of eyes and stuff looks awkward while in others it looks fine. It especially shows in side shots of faces and even tilts and stuff. I think that you should spend some time with different angles and whatever and see where it takes you~
Are you blocking out your stuff? Tbh, it doesnt look like you are blocking out all of your stuff to a degree needed.
Anyways, there is some serious technique going on, I just think that it might need a little bit more guiding because it seems more like a loose cannon. Good luck and good job.
Nanashi
Sep 5 2011, 03:54 PM
Mazinger Z Update!
Mazinger Z
* I need to smooth some lines over and work with blending, but it looks okay.
QUOTE
Im going to agree with Ninjuit about your consistency. Even still, each piece looks more like a coin toss than a gradual improvement. You have some good technique down.
I am not a huge fan of your faces. It looks as if you are using almost anime like proportions only you are starting to veer away from that. I would really consider working on your faces a little bit more in terms of feature detail and placement because it looks off. I dont think this is a style thing either, in some pieces the placement of eyes and stuff looks awkward while in others it looks fine. It especially shows in side shots of faces and even tilts and stuff. I think that you should spend some time with different angles and whatever and see where it takes you~
Are you blocking out your stuff? Tbh, it doesnt look like you are blocking out all of your stuff to a degree needed.
Anyways, there is some serious technique going on, I just think that it might need a little bit more guiding because it seems more like a loose cannon. Good luck and good job.
Ninjuit? Did he make a past post? Besides my posting past artwork, my more recent do still have that problem. I've spoken with some great people and they have provided wonderful suggestions~ A good deal of my artwork is sketch-like and quickly done, so I don't make corrections until later.
I'm sorry that you don't like them. I'm not sure if you are referring to drawings now or then, but I am changing my style a bit for this story in particular. It is serious and requires a more mature touch. It's confusing when you say anime since anime is actually very varied in styles, or they used to be. It can range from Pokemon to Spriggan. I'm developing my own style or different types. It is hard to get down at times, but I'm practicing as much and best I can. I'm definitely working on angles, but most of that work is sketches and not for posting.
I think where I run into trouble is filtering in my head what to use from what style. On one hand I try for Nomura's realistic proportions as he did with FFVIII, but then I end up incorporating a simpler style into it. It really throws things off, especially if features are not lined up. I'm well aware of those things and working on it~
I don't know what you mean by blocking out...
I'll be practicing and good luck with your artwork as well~
Nanashi
Sep 7 2011, 09:08 PM
Lumina *update*
Lumina~ Fairie form
And one of my own drawings...
Madalox females
X-M-O
Sep 7 2011, 11:36 PM
QUOTE (Nanashi @ Sep 8 2011, 12:08 AM)
And one of my own drawings...
Madalox females
Wow, those look great. =]
Just so you know, leongon is the authority when it comes to these types of drawings/artworks. If you ever need advice in relation to them, he is the person to ask. =]
Nanashi
Sep 8 2011, 05:30 AM
QUOTE (X-M-O @ Sep 7 2011, 11:36 PM)
QUOTE (Nanashi @ Sep 8 2011, 12:08 AM)
And one of my own drawings...
Madalox females
Wow, those look great. =]
Just so you know, leongon is the authority when it comes to these types of drawings/artworks. If you ever need advice in relation to them, he is the person to ask. =]
Yeah, I know~ He really is the expert here when it comes to drawing demi-humans. Thanks for reminding me, I will have to remember to ask if I need help with it in the future. Thank you for help and comments, XMO~
*Update*
Lumina 2
Lumina~ Halfling form
X-M-O
Sep 8 2011, 08:50 PM
Now that you've added the feathers and such, this is very reminiscent of D.N.Angel (in my perspective). Looking good! =D
Nanashi
Sep 8 2011, 11:50 PM
QUOTE (X-M-O @ Sep 8 2011, 09:50 PM)
Now that you've added the feathers and such, this is very reminiscent of D.N.Angel (in my perspective). Looking good! =D
Thank you! Last one for Lumina...
Lumina ~Ogre form~
X-M-O
Sep 9 2011, 10:45 AM
She definitely looks like an ogre, and you've got the "evil" part of her down quite well. XD
One thing I noticed, is that her feet tend to point inwards a bit, and that wouldn't be a trait of an ogre (since they are quite sturdy and would have their feet pointing more outward than inward - it's a careful balance). The colour is amazing, and I love the outfit and weapons.
Nanashi
Sep 9 2011, 11:31 AM
QUOTE (X-M-O @ Sep 9 2011, 11:45 AM)
She definitely looks like an ogre, and you've got the "evil" part of her down quite well. XD
One thing I noticed, is that her feet tend to point inwards a bit, and that wouldn't be a trait of an ogre (since they are quite sturdy and would have their feet pointing more outward than inward - it's a careful balance). The colour is amazing, and I love the outfit and weapons.
....She's a bow-legged ogre! Lol! No, I think I still had the feminine aspect still in mind when I did it. I'll remember that next time. It does make since to have such built physics that their balance would have to be sturdy. Thanks again for the advice and compliment
Nanashi
Sep 9 2011, 09:54 PM
*Update*
Dusk Merloci(coloured)
Dusk
Name- Dusk Merloci
Alias- Ira
DOB- 3/12/96 SE
Eye Colour- Grey
Hair Colour- Black
Gender- Male
Nationality- Surlvhalian
Height- 5'10''
Weight- 164 lbs
Glyph Bore- Eye of Abaron
Not long after his birth, Ira's mother fled from her husband whom sought her life. They left behind a brother and life he would never know. His mother returned to her homeland but for a short time, the war between Resila and Surlvhal spreading to the village's borders. Heading far south-east, DInah and Ira took shelter with a farmer because of her growing illness.
Destiny made itself evident in what would become of Ira and farmer Bregoni's adopted daughter, Mila's lives at this point. A brief respite was ended when the mother ans son's pursuers tracked them to the countryside and set the home ablaze. Killing all but the children who were hidden, they were rescued by Rema Merloci.
A shadow hung over the boy, if it were not related to the events surrounding his bedridden mother's death. Wanting to grant them a new start, Rema adopted Ira, changing his name to Dusk. Because penumbra were not allowed in the custody of huma, Mila was adopted by Rema's companion, Viktoria.
Strictly educated at Thedian Dante and Rema, Dusk grew into an educated youth who saw his future as his surrogate mother's, in Isalme Military. Performing with excellence with no other than a Transient as his tutor, he too was considered to join Ematus Sercia, Isalme's ranks of special agents. This would be halted by the discovery of the branch's involvements with Surlvhal's upper ranks, and the tormenting spirit leading Dusk to a link from his past.
Dusk's struggles in Part I are the memories he wishes to forget, but is forced to confront them by his long tormentor, the fallen Ehmata, Alastor. Though objective in personality, his true character is revealed among those he trusts. Just the same, if betrayed, he is without mercy.
and something new....
This is a list of terms I'm working on for my story. It varies from continents to species, weapons to magic. I really want to go in-depth and have all aspects of the story understood, better since I'm writing a story along with the artwork. This is all just for Lost Children Pt.I, but some terms will pop back up in other stories. Hope you enjoy~
Terminology
Eternity~Lost Children Pt. I
Terminology
Universal
Nis
Setting for the story and world held in unseen crisis. Forgotten to some, an ageless emissary to all things living continues its rampage through principalities and powers. The Creator of Nis stands in the way of this destruction, bringing his remembrance to mind to his foregone children in order to save them. This is the unseen war over Nis, yet the focus is on the struggle of those that are in the balance of this great struggle.
Abyss
Appears as a swirling cloud of black smoke in certain locations in the world. It is unknown where it originated from, but it increases without source. It has the power to destroy life and manipulate the mind's of any thinking creature come in contact with it. Towers are built around them to trap in the mist and refine it for use in magik.
Abyss poses a threat to huma and nuhuma, all life alike. It was discovered to be harnessed by the Penumbra, the only race able to withstand years of contact with it.
The Abyss
In some religions, it is a literal place in which the souls of the dead travel for their final rest. To others, the Abyss refers to the evil of living things powerful enough to manifest in the real world.
Sorcery
The system and practice in which magik is used. Sorcerers once were renowned throughout the world during the time of the Ariem Empire, but all records were lost in Betamoth's destruction. Sorcery has resurfaced from ancient Lithavanian texts and being passed down.
Glyphs
An ancient symbolic language created by Gran Sorceress Shahrivar of the Lithavanian Age. Glyphs channel the powers of abyss, which is magik, making it directly accessible to whom bears or inscribes the marking. A glyph exists for every magik arte.
Glyph Weapon
Weaponry created from a special ore with great resonance with abyss. They are inscribed with incantations or glyphs to create the mightiest weapons unrivaled by any army. The original concept derived from the Penumbra, and nearly a millennia later, few are able to forge such marvels. They can only be destroyed by another glyph weapon or powerful magik.
The only known existing glyph weapons today are Daemon Sword, Luna Sword, and Adrammelech.
Arte
A technique physical or spiritual, honed by one for the purpose of war or aesthetics.
Continents
Tradore
Central continent of Nis, home to the largest population of huma and nuhuma. It has only been hundreds of years since the nuhumas lost dominance of their land to the quickly spreading huma traveling from Delsa. Tradore's ruling powers are Nuefraust, Rayne, Surlvhal, Gale, Midwane, Resila, and Isalme.
Kingdoms
Surlvhal
Once a land belonging to hunters and warriors, the Anite discovered their potential for war and began to raid and subjugate weaker tribes until they grew comparable in strength to the Keldrian Monarch. A northern kingdom that holds the border between Tradore and Finale.
Resila
Once a nomadic band of herders, they claim to be God's chosen people, awaiting the Meshiach. Their first ruler was Sha'ul, and have since shared in the burdens of having a kingdom because the people no longer wished to be ruled over by God. Resila stretches along the northern and southern coast of Tradore.
Nuefraust
After Lord Belniere Nuefraust and Duke Volpe Piras II split into factions after the revolution against the Keldrian Monarch, Lord Belniere remained to carry out his vision. Battle against Surlvhal, the Ariem, and Moon Tribe brought the aid from Rayne. The discovery of gald and the abyss resonant ore, Saephite brought wealth. With the gain of expanded territory, the land was set for Belniere to crown himself King of the realm of Nuefraust.
Isalme
Formed by Duke Volpe and other nobles opposing Lord Nuefraust's unorthodox ideas. Thirty years after the kingdom of Nuefrost was completed, Duke Volpe began building the city of Isalme. It rivaled the �€œShining City�€� with its Norwian style architecture, giving Isalme it's own nickname, the �€œshaded hill city�€�. Isalme would later become the capitol of the De Forma region of Tradore. To ensure its establishment, the now King Volpe allied himself with Surlvhal. This brought on the Succession Campaign and later the Alliance Pact that unified the huma nations.
Rayne
The oldest obathran kingdom established after their settling in Tradore. They focused their energies toward the sea, creating the largest naval fleet and sea commerce in the world. This allowed them to open trade with Tian and Aqualos, even sailing the rivers to Gale.
Villages/Towns/Cities
Nuefrost
Capitol city of the Kingdom of Nuefraust. Nuefrost was moved from what is now the city of Arms during the rule of Belniere II. With access to the Deat Strait, Nuefrost began amassing a greater fleet for the purpose of trade and warfare. The towering walls and beautiful architecture took 100 years to complete. It is called the �€œShining City�€� because of the use of Saephite in their marble structures. With the popularity of Delsa's religion, Nuefraust's Queen Mary-Ennette had the grandest temple constructed for the Holy Goddess.
Calam
Village of the Adjurite tribe. Lies on the eastern coast of Resila. A small fishing village, now under the control of Surlvhal.
Races
Ethnic Groups
Obathran
A people of pale pigmentation with traits characteristics to themselves and shared among groups of the Bowen and Nihon. Living throughout Tradore and primarily race of Delsa.
Ancient Civilizations
Anite
The Anite were a warrior tribe and builders. Ancestors of the Surlvhalian and She`lve people. They have been long time enemies of the Ariem and Hdima.
Igoria
Igoria existed 600 years ago on the continent of Tian. Igoria held to sacrificial practices and heavily dependent upon their beliefs. Being only a great religious population, they were easily overrun and integrated with tribes that practiced warfare.
Keldrian Monarch
First Obathran kingdom established by the huma from Delsa on Tradore. With the backing of Chierloom, they were able to match Surlvhal's strength and defend themselves from their borders. The Keldrian Monarch fell upon itself due to civil uprising after 110 years.
Betamoth
The former empire of the Ariem race, destroyed by their pursuit for power. When relations were peaceable between them and Lithavania, great amounts of trade occurred. One such trade was the knowledge of magik. Betamoth used it to subjugate neighboring lands. They stole the Origin Glyph from Lithavania and renamed it The Circle of the Enlightened Dragon.
Betamoth lost a famous and sometimes thought mythologized battle to Lithavania. A century after Lithavania's fall, Betamoth soon followed. Surviving Ariem say that the Enlightened Dragon awakened and laid waste to their capitol.
Chierloom
The former monarchy of Dalomos. It was the birthplace of many obathran which left for Tradore. The father nation to Nuefraust, Rayne, and Isalme. It came to an end with the division between the bowen and obathran of the land.
Religions
All Spirit
Old term used by the nuhuma of Nis before huma came to Tradore. Broad yet specific to a common belief that the world was created by a divine being.
Astrology
Observance of the stars and their formations, believed to show one's path in life. Astrology began long ago by ancient civilizations and is now a wide practice among the world's most advanced powers.
Aiwa Poli
Religion of the Aquaneophite, believing that all life came from the waters of the world. To them the oceans are alive and should be reverenced.
Church of the Holy Mother
A growing church based on the foundations of the Meshiach faith. Yeshua is not the only one worshiped, alongside him are the Seven Goddesses. These goddesses hold prominence over the natural elements of the world. The Holy Goddess Erthane is universally worshiped among all sects, while the Dark Goddess Charon is held in less esteem.
Crimson Rule
A system of laws set up and later enforced by pain of death by the Lithavanian Hierarchy. It was not only their law but what was meant to be the core belief of every loyal Penumbra. Some time before Lithavania's fall, Viennrose Requiem had fictional tales applied to each rule, illustrating the importance. The characters became mythical and iconic.
Divine Gods
Also known as Devina Godve, the former national religion of Delsa before the Church of the Holy Mother became popular among the royals. Their gods are very similar to the Gods of Origin if not the difference being in name. Delsa's cultural twist created exclusive gods and left out Ariem rituals. The deities of Divine Gods are very huma in character.
Entimas
Religion formed by the shamaness Neith. It began as a branch of Hidimutra, focusing on one's inner energy to unlock the god-spirit in self. Neith was said to have been spoken to in a dream by the Goddess of Intent, Pachta. From then on, Entimas became a deeply sexual exploration of inner energy. She and her followers were thrown out of Surlvhal, journeying as far as Tian to worship as they wished. Entimas is still secretly practiced by those once influenced by Hidimutra.
Hidimutra
An old religion founded by the Uhmuti, brothers that are said to be the first to realize their god-spirit. Different levels of advancement serve as ranks, allowing access to deeper truths of Hidimutra. It is the national religion of Surlvhal.
Igoria
Practice of the Igorian tribes that heavily depended on sacrificial offerings. To appease their insatiable gods, the Igorian priests sacrificed cattle and offered crops daily. Once a month a young child was passed through the fire. Igoria fell apart with the constant invasions and dissipation of the people.
Natural Force
Belief of the Yousei that all life comes from and returns to a single source in the world. Natural Order is the recycling of the life energy that is to be used again. Festivals are held for the religion every season.
Neshin
Also known as the �€œfirst descent�€�, referring to the Father God, Izanagi and his wife, Izanami's creation of the world. Neshin brings together cultural aspects of the Yousei's society into representation by gods and ties to the imperial families.
Origin of the Gods
Ancient tablets describing the deities of the Ariem Empire, Betamoth. Sixty-three percent of the texts of been located and is assumed to have been their religious belief. Devina Godve borrows much of its basis from the Origin of the Gods. Only the Ariem themselves hold many of the clues of their belief and keep it to themselves.
Rok-ka
Principles of living rather than a religion for the giants of Tian. Dealing with moral decisions, it resembles other basic teachings of the religions of Tradore.
The Way
Teachings of Yeshua of Adjura, a man claiming to be the son of God. Despite the persecution that came from both countrymen and Keldrian Monarch, Yeshua's apostles spread the gospel throughout the known world. The results of this sprung up several churches established upon this belief, yet none follow as closely as The Way.
Deca Law
Tablets containing ten laws said to be given to Sosem by God Himself.
Rebellion
known as �€œsin�€�. Rebellion is self-seeking, fathered by Reficul, the Covering Ehmatta. What is not of God is rebellion.
Deity/Spirit
God Head
Collective name for the Ancient, Creator and Divine Spirit.
The Ancient
One who sits on the throne of Zion, granting the Creator prominence over all creation.
Covering Ehmatta
Stands by the throne of the Ancient, covered by three wings in reverence. The Adversary once held this status before he fell. Gabriel and Sumera now hold this position.
Luna
Goddess mentioned in the scrolls of the Divine Gods. She was said to possess two faces. One of righteousness and the other of maliciousness. It is thought the original authors were Penumbra due to the relationship of the moon relevant to what is found in their writings. Luna is the mother of the Penumbra, further proof, birthing the race into the world through self-conception. For �€œthose of light�€� (which reference remains a mystery), she conceived with Zertes, the sun god.
Klebores
The god of night in the mythology of Divine Gods. Once a mortal warrior of great fame, Klebores came across Luna bathing in the Light of the Stars. He became obsessed with her, even venturing on The Way To the Moon. Not able to find her, Klebores crossed into the darkness of the moon, were man's past evil was said to dwell. In madness, he took his own life.
Finding Klebores body, Luna restored him with her blood, returning him to life. From then to the end of time, Klebores brings the night as he travels the world, but always in the light of the moon.
Zertes
Sun God and primary deity in the Divine Gods mythology. Son of the Creator God, Ferteles and Goddess of Darkness, Cheron. He could be both benevolent and selfish, combined characteristics of his parents. Zertes exalted himself until his mother punished him which is told in the story, Birth of Nights.
Ferteles
The Creator God in the Divine Gods mythology. He brought life and the world from total darkness in his struggles with Cheron. The Day of Creation is a holiday held in his honour.
Cheron
One of few gods in both Devina Godve and Origin of the Gods that carries a like name and similar acts. In the Origin of the Gods, the goddess, Charion, is of the blackest heart. Written during a time when women were associated with being vessels for evil spirits, Cheron's character directly reflects this. Cheron was a wicked being that existed in the beginning with Ferteles, plaguing man and gods alike. She battle Ferteles for eons until Ferteles dove into the abyss after her. Captured, he felt compassion for her misery and �€œcleansed�€� her of her evil ways. Through this act, Cheron gained sanity and joined Ferteles as his Queen. When men become disobedient, she summons her darkness and her children to visit upon them.
Customs
Ascension Ceremony
Inauguration ceremony held for those that achieve �€œTransient�€�. At this ceremony, the knight is given his armor, weapon, and a powerful glyph. After formalities, their ability is tested by the other transients.
Day of Creation
Day of celebration in the Creator God's honour. A ritual that celebrates the time the world brought into existence and he gift of life. In its beginnings, four virgins were impregnated by the acting priests.
Magik
White Artes
There is no true separation between white ad black magik other than their names. While white magik is a collection of spells meant for healing wounds and ailments. White artes are restricted to healers and clerics.
Black Artes
Destructive and malicious form of magik that produces twice the amount of abyss needed to use it. Workers of evil or conjurers in the service of a ruler are practitioners of black artes.
Conjuret
What a glyph is known as once it is written onto living flesh.
Glyph Weapon
Enchanted weapons forged from magik dense ores. They are extremely powerful, unmatched by any other weapon of man's design. There are five glyph weapons recorded: Daemon Sword, Luna Sword, Adrammelech, Seventh, and Sword of Rose.
Glyphs
Claymore
Glyph of the 3rd Ring of the Enlightened Dragon. Claymore grants its bearer increased strength and agility, as well as the ability to wield the glyph weapon, Luna Sword.
Vemonos
Glyph of the 3rd Ring of the Enlightened Dragon. Vemonos draws in abyss, ideal for sorcerers. However, it was placed on a glyph weapon, the reason unknown. It could be that the side-effect of Vemonos is that it drives the bearer mad. It could only be bore by a penumbra, the only race able to withstand large amounts of abyss.
Heros
Glyph of the 3rd Ring of the Enlightened Dragon. It's powers are unknown as its use has never been recorded nor are they easy to detect. One visible change is in the bearer's prowess. They fight undeterred by mortal wound until death.
Glyph Weapons
Luna Sword
The same enchantment belonging to the Claymore glyph is inscribed upon this sword, ensuring only the one that bears the grand glyph can wield Luna Sword. It received its name from how the blade illuminates in the light of the moon.
Daemon Sword
Enchanted great sword inscribed with the grand glyph, Vemonos. A chaotic weapon that obliterates the wielders foe. The sacrifice to Daemon Sword's master is that it can take hold of the wielder's mind, twisting it to further darkness and insanity.
Adrammelech
Glyph weapon fashioned into a intimidating spear. Adrammelech manipulates the dark element of lightning due to magik nodes fit into the spear. The glyph Soarn inscribed adds additional power, the ability to glide on air.
Historical Figures
Amura Mazda
First King of Surlvhal, bringing together the Anite and She'lve.
Mara
A herdsman called to the Ancient to bring forth the chosen of his bloodline. His name was later changed to Maharba.
Sosem
First prophet of God that lived 2,000 years ago. He led his people out of captivity and wrote the first five scrolls of The Way.
King Belniere Aiden Nuefraust I
The first King of Nuefraust and idealistic leader. His belief that commonality should be established among all denizens of Tradore echoed among his noble colleagues and sparked the civil revolution in the Keldrian Monarchy. With Duke Volpe Piras II, they brought down the self-serving powers. It was the inclusion the nuhuma that Piras II and other nobles disagreed with Nuefraust's strides. Even still, with the help of King Gerroe Bartholemew of Rayne, Nuefraust was formed under Belniere in the former territory of Chierloom, yet still loyal to their father country.
King Volpe Piras II
A duke hailing from Hemrick already dissatisfied with with corrupt politics from power-hungry noble factions. Volpe II readily joined his good friend, Belniere's stand against their social class. Differences between Volpe and Belniere split them and Volpe II went on to establish the Kingdom of Isalme. A believer in might, Isalme was a militaristic power controlled by the King and his large council. It was a chance encounter with a Resilite sorcerer that Volpe II discovered the power of magik and invited conjurers of mystic artes into his realm.
King Belniere Aegis Nuefraust III
King of Nuefraust and creditor of peaceful unification across Tradore. Ending the Succession Campaign with the Alliance Pact, the door was opened for prosperity in his kingdom. King Belniere III recently brought forth an heir, however, an attack upon his queen and child left the infants whereabouts unknown. He is a believer in celestial readings.
Queen Mary-Ennette Nuefraust
She has recently taken ill due to the loss of her infant son. The queen hides her grief well so that word of the attack does not get out, under the instruction of the Royal Chancellor. A compassionate woman and follower of the growing Church of the Holy Mother. Queen Mary-Ennette is of the Justiphos family, a respected nobility in Nuefraust.
Sir Rigmond Theofar
First knight awarded the title of Lord Knight. Nuefrolian hero of the Succession Campaign and father of Garland Theofar.
Characters
Dusk Merloci
Adopted son of Rema Merloci. Following in her footsteps, he was selected to join Ematus Sercia and bear the Grand Glyph, Eye of Abaron. He is tormented by the fallen ehmatta, Alastor, but for what purpose?
Ira of Adjura
Dusk's birth name. The son of an Adjurite slave and her master. He lost her at a young age in a fire set by mercenaries and was rescued along with Mila Mulkivitch by Rema Merloci. He has nearly forgotten this name...
Transient Abaron
Dusk's short-lived codename within Ematus Sercia. In Devina Godve mythology, Abaron is the god of death, much like Dusanth in Origin of the Gods.
Rema Merloci
The first female knight of Isalme and all Tradore. She is codenamed Transient Penumbra in Ematus Sercia, bearing a grand glyph, Claymore. Rema has endured many trials for the life she lives, with those she loves in heart.
Transient Notte
Rema's codename in Isalme's elite forces, Ematus Sercia. She is also its second-in -command. Rema chose this name in honor of her lover, Viktoria. Bearer of the grand glyph, Claymore.
Megiddo Amuadnel
Veteran knight and general in Isalme's military. Despite his well known lecherous ways among peers, Amuadnel was made commander of their elite knights in the new branch, Ematus Sercia. He bears no grand glyph like his subordinates. Instead, he wields the dangerous glyph sword, Daemon. Corruption over his many years led him to secret back-door dealings with Surlvhal's ranking officers.
Transient Daemon
Megiddo Amuadnel's codename in Ematus Sercia. As commander, it is more of a title. Shares the same name as his feared blade.
Garland Theofar
Carrying on the tradition of his family, Garland, son of the famed Rigmond Theofar is captain of the Chaplain Brigade. He is a promising young soldier rumored to be added to the Paladin ranks.
Dinah of Adjura
Mother of Ira and Mat'teniah. Kidnapped from her village and homeland as a child, she was raised as a servant to the Pathriser family, nobles of Surlvhal. Dinah and the Pathriser's son fell in love and secretly married. In the light of Surlvhal and Adjura's war and having bore her husband one son and newborn, she discovered his plot to kill her and remove any suspicion of treason. She fled, but was only able to escape with baby Ira.
She returned to the village of Calam before the battle reached it, having but a brief reunion with her family. Dinah then fled across Tradore to Isalme, contracting Breahs along the way. Taken in by a kind farmer, she slowly began to succumb to her illness. Tragically, her fate would be to die in a fire set by mercenaries under contract of her husband.
Sir Rigmond Theofar
First knight awarded the title of Heaven Knight. Nuefrolian hero of the Succession Campaign and father to Garland Theofar.
Government
Isalme Council
Since the ongoing illness of King Volpe III, his council has taken control of affairs in the absence of the heir to the throne. Unrestrained, factions formed among them and corruption seeped in steadily. Ignoring the growing disheartening of the citizenry, the councilman do all they can to hold onto the power the have, carrying out assassinations through Ematus Sercia, their eyes and ears where they cannot reach.
Military
Ematus Sercia
The elite soldiers of Isalme were placed in this new division, created by the Isalme Council. In Isalmic, Ematus Sercia means, �€œimmaculate warrior�€�. Undergoing special training for various battle situations and commanding additional black artes compared to standard Abyss Knights. They carry out the council's dark wishes.
Abyss Knight
Black armor clad soldiers trained in tradition artes, new combat techniques, and modernized with the firearm prototype as a secondary. Also skilled in black artes, Isalme's Abyss Knights rival Nuefraust's Knights.
Knights of Nuefraust
Proud warriors that serve their King and country with valor. Trained in swordplay, archery, polearms. Not in large promoters of magik artes, Nuefraust's knights are versed very little in the practice.
Daemon
Rank and title of the commander of Ematus Sercia's elite forces.
Transient
Elite of the elite rank of those within Ematus Sercia. Trained so that a single soldier can hold his own against a single unit, and within a unit of their own, destroy a regiment. There are three Transients: Major Rema Merloci, Lieutenant Nar Valence, and Lieutenant Lein Edwin. Jean Von Durman later replaces Rema and Dusk becomes one for a short duration.
Demo
Major rank of Ematus Sercia. Entrusted with secret operations directly from Isalme Council.
Demi
Captain rank of Ematus Sercia. They are trained in command tactics.
Lesser
Squire rank of Ematus Sercia and the entry level for Abyss knights. Undergo stringent training
Squire
Progress to knighthood starts at a young age and trained upward. It is truly a life career of the most satisfying standings.
Lilliputian
Private rank which earns squires tutelage under knights of experience. This is where they are molded and first allowed to practice white magik artes.
Manteen Walloon
Ranks of the cavalry. Full-blown knights with their own manteen and suit of armour.
Sword-Shield
Infantrymen making up the brunt of the King's army. As their name suggests, they profess in offensive and defensive positions allowing the other ranks to carry out their maneuvers.
Paladin
A sacred order within the knights which only few are selected. These paladin are chosen to master all of the Ragnoj class magiks, bestowed armour resistant to black artes, and personal guard of the King.
Secret Society
Cematuar
Guild of assassins at the service of whomever can afford their price. Having a fallout with Isalme's Council, Cematuar is under contract by an unknown associate to murder their former contractors and other officials of Tradore's kingdoms. It would seem the attention that arose across the land was intended, but an unwanted light too close to Cematuar's tastes.
Theory
Planetary Deluge
Theory that explains geographic alterations and the vast occupancy of water across Nis. Believed to be judgment from God upon a world filled with evil, He erased the world in a great flood, saving only Nao and his family.
X-M-O
Sep 10 2011, 04:48 PM
Oh nice, Dusk looks very Victorian-esque. Great work on the coloured version and style. =D
Wow, that's quite the database you've got there.
Nanashi
Sep 10 2011, 11:34 PM
QUOTE (X-M-O @ Sep 10 2011, 04:48 PM)
Oh nice, Dusk looks very Victorian-esque. Great work on the coloured version and style. =D
Wow, that's quite the database you've got there.
Thanks! He does look much better coloured, and I have many more to go~ I'm still not finished with the list.
Shadyone
Sep 11 2011, 12:36 AM
I agree, Dusk looks awesome, only thing that bothers me about it is the nice quality texture for his chest next to everything else
Nanashi
Sep 11 2011, 01:47 AM
QUOTE (Shadyone @ Sep 11 2011, 01:36 AM)
I agree, Dusk looks awesome, only thing that bothers me about it is the nice quality texture for his chest next to everything else
Lol! Does the rest look that bad? I wasn't sure what kind of embroidery I wanted or the pattern I could make, so I found some online. I'll have to practice at it in the meantime if I plan on using them again, which I will.
Nanashi
Sep 13 2011, 11:44 PM
Blood Moon
Goddess Charon
X-M-O
Sep 14 2011, 10:21 AM
Whoa, excellent piece of work!
The reflection of the red moon's light on the hair is a very neat effect. Also, the hair of itself is quite pretty. =]
I'm loving the fact that one eye isn't displayed, and the other eye looks crazy (in a good way). =D The tattoo on her forehead is well-designed, and looks perfect.
A job well done.
Nanashi
Sep 14 2011, 10:37 AM
QUOTE (X-M-O @ Sep 14 2011, 10:21 AM)
Whoa, excellent piece of work!
The reflection of the red moon's light on the hair is a very neat effect. Also, the hair of itself is quite pretty. =]
I'm loving the fact that one eye isn't displayed, and the other eye looks crazy (in a good way). =D The tattoo on her forehead is well-designed, and looks perfect.
A job well done.
*Glee* Thank you, XMO! Still trying to learn my way around with Gimp as I wanted to create a glowing effect for her eyes. I think it turned out nicely, too~
Her story begins when given to the care of a able farmer of Isalme. It is unknown if the shrouded figure was the parent that delivered the infant to his doorstep. It was clear that the child was not huma from appearance, but the man experienced the loss of his wife not so long ago that persuaded him to do so. Mila was raised aside three boys and eventually, another.
A well-mannered and delightful child, Mila was more than accepting when Dinah and her son, Ira came to them for aid. For she knew in her heart that she was not of Mulkivitch's blood, but loved him nonetheless. Ira was like her in being an outsider. In a short period of time they became closer than her brothers, but it would be short lived. Dinah's pursuers came at the break of dawn and set the home ablaze, killing whoever dared to flee for safety.
It was only thanks to the eldest son of Mulkivitch that Mila and Ira escaped into a gully. In what seemed like a nightmare lasting forever, their savior came clad in black. A knight of Isalme appeared with her men and routed the mercenaries. Only the children survived. Rema Merloci, the one who took them in was only able to keep Ira. Because Mila was a Penumbra, she could only have such a caretaker. Gladly, Viktoria was more than willing to take her as her own.
A great power lies in her blood, the direct cause of her consistent illnesses growing up. She has the greatest faith and reliance upon her loved ones, young Dawn under her watchful gaze. Yet even her love will be tested in the face of those responsible for her very existence...and their intentions for her.
X-M-O
Sep 17 2011, 10:49 AM
I absolutely love the "Your Aura" image. Looks like a painting, and it almost resembles a phoenix escaping through his eyes (one red and one white). ^^
New sketches, and they're coloured as well! =D They look amazing, especially the weapons (but I'm always attracted to designs in weaponry and clothing, etc.). Nice work! ^^
Mila has been coloured! Looking great, love the eyes, and love the colouring of the clothing. Perfect choices there. =D
Nanashi
Sep 17 2011, 12:08 PM
QUOTE (X-M-O @ Sep 17 2011, 11:49 AM)
I absolutely love the "Your Aura" image. Looks like a painting, and it almost resembles a phoenix escaping through his eyes (one red and one white). ^^
New sketches, and they're coloured as well! =D They look amazing, especially the weapons (but I'm always attracted to designs in weaponry and clothing, etc.). Nice work! ^^
Mila has been coloured! Looking great, love the eyes, and love the colouring of the clothing. Perfect choices there. =D
Thank you very much! I did Your Aura at random as I wanted to try something new. I made it up as I went along until midway until it started to come together in my head...into a strange thing xD I never thought of the Phoenix before, I like that!
I like drawing weapons and outfits as well, but don't do the weapons enough. I will with each character that has one in the future. Glad they turned out well~
I've had that colour scheme in my story for awhile. I wasn't sure whether to make it for the sect in it, or use it for Mila. Obviously I picked one in the end
Nanashi
Sep 19 2011, 02:03 AM
Mila Arcturus- Modern fashion
Mila
Spirit_Master_X
Sep 19 2011, 12:15 PM
Holy moly! Nanashi these are splendid! Mila is well drawn and sexy too lol. The aura one really caught my attention. The mixture of colors is awesome. I'm really enjoying your artwork! post more! more! more!
X-M-O
Sep 19 2011, 02:52 PM
QUOTE (Nanashi @ Sep 19 2011, 05:03 AM)
Mila Arcturus- Modern fashion
Mila
Oh very nice! The artwork on this one is stunning! I love the painting style, and the choice of colours is perfect. =] Very well done. ^^
Nanashi
Sep 19 2011, 10:03 PM
QUOTE (Spirit_Master_X @ Sep 19 2011, 01:15 PM)
Holy moly! Nanashi these are splendid! Mila is well drawn and sexy too lol. The aura one really caught my attention. The mixture of colors is awesome. I'm really enjoying your artwork! post more! more! more!
Thank you so much, X Someone likes goth girls~ lol
QUOTE
Oh very nice! The artwork on this one is stunning! I love the painting style, and the choice of colours is perfect. =] Very well done. ^^
Thank you....X, lol! You guys comments and advice is always wonderful to have
Spirit_Master_X
Sep 20 2011, 12:15 AM
Yeah I love goth girls. Throughout highschool the only girls I considered to be real were goths and small portions of other groups, but other than that everyone in highschool kissed ass.
Nanashi
Oct 5 2011, 10:37 PM
QUOTE (Spirit_Master_X @ Sep 20 2011, 01:15 AM)
Yeah I love goth girls. Throughout highschool the only girls I considered to be real were goths and small portions of other groups, but other than that everyone in highschool kissed ass.
Very true, and so true for the last one, lol!
Let's see...I have a WiP I am working on currently of Dante and another of Squall I haven't scanned yet. I'll do that later today, though~
Come And Get It!
X-M-O
Oct 6 2011, 12:15 AM
Dante looks great! Nice work on his structure, and outfit. =D Would love to see this one coloured.
Also, excellent work with his hands/fingers!
Nanashi
Oct 9 2011, 05:21 PM
QUOTE (X-M-O @ Oct 6 2011, 12:15 AM)
Dante looks great! Nice work on his structure, and outfit. =D Would love to see this one coloured.
Also, excellent work with his hands/fingers!
Thank you I'll colour him soon~
Here are few other WIPs that are looking at completion...
Squall
The main character from a new story I'm working on called ALTER. It is a mixture between experiences of mine.
Genin
A character in Lost Children, who becomes a key person later. So far I have partial upper torso.
Requiem Ambrose WIP
Commission WIP of a character I'm working on for TwinStarGemini. Almost done with her, but more to go~
Angel
X-M-O
Oct 9 2011, 06:50 PM
Squall is looking better than ever in this pose. Looking forward to seeing the completed version.
Genin looks absolutely amazing! I love the way you've designed this character, and I think that its story will make it even more intriguing. ^^
Ambrose is coming along nicely, love the hair style. =D
You've done an awesome job on Angel. She looks beautiful.
Nanashi
Oct 10 2011, 01:23 PM
QUOTE (X-M-O @ Oct 9 2011, 07:50 PM)
Squall is looking better than ever in this pose. Looking forward to seeing the completed version.
Genin looks absolutely amazing! I love the way you've designed this character, and I think that its story will make it even more intriguing. ^^
Ambrose is coming along nicely, love the hair style. =D
You've done an awesome job on Angel. She looks beautiful.
Wow, thank you for your great comments, XMO! I'm nervous about ALTER, but I think it is important enough to me to put it out there in some form or fashion. I hope it works out~ I'll post more on it as it comes
Thank you!
X-M-O
Oct 10 2011, 02:38 PM
You're welcome. ^^ I'm very curious as to who this ALTER character is, and I have my suspicions that it may involve an alter ego or bipolarity. Either way, I'm curious and really love the design and idea thus far. =]
Don't be nervous, you'll never know if you don't try, eh? Besides, there aren't many people around here that wouldn't support you even if it isn't "the absolute perfection".
Nanashi
Oct 14 2011, 01:21 PM
Some new sketches, which means I have more to colour XD I might need to scan some again as parts turned out too light, but give me your comments and suggestions on what would make them better. Thanks~
Lost Children Pt. I
Magnolia Rem Cescra
Ovara Marie edit
*I changed her outfit as it needed to be more simplified for Bal Hora's simpler garbs. Later I think she can dawn something more fanciful~
Sky Gazing
*An old drawing I went back over and edited her and there, adding a background. I'll remove the name of the character in the top corner >_> Hehe
Dusk~ Old and New design
*Pretty much just drew the new design right next to the old drawing~
Shadow of Time
Ansgar concept design I
*This might be a habit of editing old drawings, haha! Updated Ansgar a bit and added the Wing Boosters. Not their actual design but one for the moment so I have an idea of what to build off of.
Ansgar concept design II
*This one was done about a month ago, and he is now wearing armour rather than a pseudo-modern outfit. Just a sketch at the moment, so I'll probably add more later.
Erthane Inland
*Updated this one almost entirely. I didn't draw the whip in as I didn't the confidence to be able to draw the lines precisely but GIMP will help with that I've decided on the half-braided look, too!
Lost Children Pt. II
Black Betrothal *Update*
* Fixed up Mila and added more detail. It's getting there and I don't want to mess it up~
bacon
Oct 14 2011, 11:02 PM
In a lot of these the heads suffer from lollipop syndrome (too big of heads)
I think that you have something cool going on but i think that one of the reasons why some of them look the way they do is because of a lot of redrawing and erasing. It is especially important that you get gesture and confidence in your strokes. I mean you have some great techniques but I think that if you were to practice gesture art the quality would decline quickly. (I dont mean this in a rude way). But i think that the main reason why your quality is so inconsistent is because you suffer in things such as confidence in strokes and placement.
QUOTE
I am not a huge fan of your faces. It looks as if you are using almost anime like proportions only you are starting to veer away from that. I would really consider working on your faces a little bit more in terms of feature detail and placement because it looks off. I dont think this is a style thing either, in some pieces the placement of eyes and stuff looks awkward while in others it looks fine. It especially shows in side shots of faces and even tilts and stuff. I think that you should spend some time with different angles and whatever and see where it takes you~
Are you blocking out your stuff? Tbh, it doesnt look like you are blocking out all of your stuff to a degree needed.
QUOTE
I'm sorry that you don't like them. I'm not sure if you are referring to drawings now or then, but I am changing my style a bit for this story in particular. It is serious and requires a more mature touch. It's confusing when you say anime since anime is actually very varied in styles, or they used to be.
If proportions do not look right its not because of style, its because of incorrect planning and compensating. Yes you can make your eyes as big as fists but you need to compensate that with a smaller chin, bigger cranium, etc. If your sat down and tried to block the skeleton you would find it to be a little wonky.
Again, you are doing swell Im just pointing some things out i guess.
Blocking out is like creating a skeletal structure and then using layers to build upon. It makes things more consistent.
One more thing and that is poses. I think that in some of the pieces you are overdoing your poses. Try simplifying them a bit and not have so many limbs in different directions. It would make your poses looks x10 better~
Anyways good stuff and good luck~
X-M-O
Oct 14 2011, 11:11 PM
Magnolia is coming along nicely, very nice base structure. =]
Ovara looks good, though her arm seems a bit too thin; as if it might fall off under the weight of itself (which is light). Her face and eyes are perfect, and the outfit is simple (but you mentioned adding fanciful bits, and it's not an issue either way, lol).
Sky Gazing is extremely well done, and the anatomy looks great. I would recommend a little but more work on the face of the character on the left, though.
Dusk (both designs) are fantastic! Only thing I think is slightly off is the girth of the right character's right leg (the thigh, right before it gets to the knee).
Ansgar, concept 1, is exceptional! Not much else can be said, lol. I like it. XD
Ansgar, concept 2, is moving forward and I can't wait to see the full armour set. =D
Erthane is brilliant! Just need to finish; especially that whip. And the half-braided hair-style looks really neat.
The update on Black Betrothal is a good improvement, and I can completely understand you not wanting to mess it up. It's difficult to go back and make edits, as you soon find out that you've gone and edited the bulk of the work away! D= But I commend you for the work you've done on it thus far, and hope to see more updates to it soon. =D
Nanashi
Oct 15 2011, 01:15 AM
QUOTE (bacon @ Oct 14 2011, 11:02 PM)
In a lot of these the heads suffer from lollipop syndrome (too big of heads)
I think that you have something cool going on but i think that one of the reasons why some of them look the way they do is because of a lot of redrawing and erasing. It is especially important that you get gesture and confidence in your strokes. I mean you have some great techniques but I think that if you were to practice gesture art the quality would decline quickly. (I dont mean this in a rude way). But i think that the main reason why your quality is so inconsistent is because you suffer in things such as confidence in strokes and placement.
QUOTE
I am not a huge fan of your faces. It looks as if you are using almost anime like proportions only you are starting to veer away from that. I would really consider working on your faces a little bit more in terms of feature detail and placement because it looks off. I dont think this is a style thing either, in some pieces the placement of eyes and stuff looks awkward while in others it looks fine. It especially shows in side shots of faces and even tilts and stuff. I think that you should spend some time with different angles and whatever and see where it takes you~
Are you blocking out your stuff? Tbh, it doesnt look like you are blocking out all of your stuff to a degree needed.
QUOTE
I'm sorry that you don't like them. I'm not sure if you are referring to drawings now or then, but I am changing my style a bit for this story in particular. It is serious and requires a more mature touch. It's confusing when you say anime since anime is actually very varied in styles, or they used to be.
If proportions do not look right its not because of style, its because of incorrect planning and compensating. Yes you can make your eyes as big as fists but you need to compensate that with a smaller chin, bigger cranium, etc. If your sat down and tried to block the skeleton you would find it to be a little wonky.
Again, you are doing swell Im just pointing some things out i guess.
Blocking out is like creating a skeletal structure and then using layers to build upon. It makes things more consistent.
One more thing and that is poses. I think that in some of the pieces you are overdoing your poses. Try simplifying them a bit and not have so many limbs in different directions. It would make your poses looks x10 better~
Anyways good stuff and good luck~
The one that i can point out that I probably "lollipoped" it again was Magnolia now that I look at her closer. If any others, that would be due to them being past drawings I've gone over. Which ones do you think their head is over-sized? I remember the last time we talked and have made an effort to be mindful of that, as well as being consistent. As I said before, most of these are old so the mistakes are still there. I agree mistakes do come about from redrawing. I think inconsistencies in the bodies is due to my grasping anatomy and my mind switching between wanting realistic proportions and more stylized. Males are hardest but females are a bit easier if drawing in boobs doesn't mess me up, lol! I think all the arms are fine except for the Ansgar I pic. His left arm was left from the original version, yet I do realize it is too long. Didn't fix it at the time, though. Other than that, I'm not sure what you mean by over-stylized poses. I thought they weer under~
As for art styles, I think there is what one is used to seeing and what someone can come up with. Anime/manga proportions are criticized yet even within, artists super exaggerate or normalize to make it their own, so I don't think their is a standard for what can be done. I'm not saying that for my drawings, because I don't keep track of the size to the body until later. I guess I'm just more open to any style or strange proportions because I've seen a good few catch on and become loved for how unique it is.
I'll keep all this in mind as I keep drawing and thanks for your input again!
XMO,
QUOTE
Magnolia is coming along nicely, very nice base structure. =]
Ovara looks good, though her arm seems a bit too thin; as if it might fall off under the weight of itself (which is light). Her face and eyes are perfect, and the outfit is simple (but you mentioned adding fanciful bits, and it's not an issue either way, lol).
Sky Gazing is extremely well done, and the anatomy looks great. I would recommend a little but more work on the face of the character on the left, though.
Dusk (both designs) are fantastic! Only thing I think is slightly off is the girth of the right character's right leg (the thigh, right before it gets to the knee).
Ansgar, concept 1, is exceptional! Not much else can be said, lol. I like it. XD
Ansgar, concept 2, is moving forward and I can't wait to see the full armour set. =D
Erthane is brilliant! Just need to finish; especially that whip. And the half-braided hair-style looks really neat.
The update on Black Betrothal is a good improvement, and I can completely understand you not wanting to mess it up. It's difficult to go back and make edits, as you soon find out that you've gone and edited the bulk of the work away! D= But I commend you for the work you've done on it thus far, and hope to see more updates to it soon. =D
Thank you. I did mind the structure, but it does need a bit of fixing in some places that I noticed. I think her head looks bigger because I meant for her hair line to be farther down, lol!
Your right. That arm is too thin T_T Didn't notice that, so thanks! Yeah, I simplified her outfit because I wanted more attention to be paid to her figure >_> so a sleek dress did that better.
Lol, I don't know if Mila's face can be saved now~ I did fix it better than what it was before, but you know when your paper gets old and a eraser ruffs it up to where its fluffy? That kinda happened XD I will try to see if I can still do something and hope GIMP can erase the messiness.
I did notice the leg when I was scanning it! I had to do a bit of a take but it is disproportional to the other. That will be fixed by the time I need to scan again.
One good thing compared to the inconsistency problem is that I can remember where I left off in a unfinished drawing, and what I needed to do. But it is the ones I like that take longer to get done, much like that Mana drawing~ Now that I'm in the mood, I think that I can tackle them all and get it right.
Thank you both again for your comments and critiques~ They are most helpful and thank you for taking the time to view my work!
bacon
Oct 15 2011, 04:39 PM
Magnolia, Skygazing, and Angsar
QUOTE
I think inconsistencies in the bodies is due to my grasping anatomy and my mind switching between wanting realistic proportions and more stylized. Males are hardest but females are a bit easier if drawing in boobs doesn't mess me up, lol! I think all the arms are fine except for the Ansgar I pic. His left arm was left from the original version, yet I do realize it is too long. Didn't fix it at the time, though. Other than that, I'm not sure what you mean by over-stylized poses. I thought they weer under~
Its not that the poses are wrong but having too much of a dynamic pose overwhelms the picture. The idea is to have swoosh lines that dont intersect.
QUOTE
As for art styles, I think there is what one is used to seeing and what someone can come up with. Anime/manga proportions are criticized yet even within, artists super exaggerate or normalize to make it their own, so I don't think their is a standard for what can be done. I'm not saying that for my drawings, because I don't keep track of the size to the body until later. I guess I'm just more open to any style or strange proportions because I've seen a good few catch on and become loved for how unique it is.
The problem is not the exaggerating its the compensating. You must compensate for certain stylistic features in order to make it looks correct. Again, I am all for anime style but it needs to be done so that it looks correct.
QUOTE (venetia)
i don't see any difference.
well you can't say that features which look absolutely WRONG are just your methods of creative expression.
yes, it's fine that a thing's eyes can be way crazy far up in the skull, or the nose skewed all off. but then you have to compensate for this creative expression with plausibility & style execution.
if you took the time to really map out that guy's skull, you would realize that you have left NO room for a braincase. mammalian brains sit behind [and slightly above] the eyes. the larger the eyes, the more separate they are, the higher-up they are, the smaller the braincase. so he would bumble around with no greater intelligence than an iguana, unless his skull trailed hugely along in the back, like Aliens (from the movies).
furthermore, how would it be advantageous for something to evolve with their eyes on the top of their head unless they lived life on the floor (consider the flounder)?
additionally, are they browless? do they not have cheekbones or jaws? he would be incapable of opening or closing his mouth if his temples were located in that TEENSY spot under the horns and the mandibular tendons had to be like a foot long to reach down to the jawbone.
you can make characters have wacky/strange features, but you have to consistently skew the features to make up for it. in your drawing, it looks like you made an ATTEMPT at realistic features, but then didn't make it.
look at this: http://umbrafox.deviantart.com/art/Lava ... skull&qo=1 ok so the nose is WAY too close to the eyes there, and the mouth is WAY too far from the nose, but it looks like it works because the artist greatly exaggerated the cheekbones and jawline. it looks OBVIOUS that they wanted to skew the features, instead of just looking like they made a novice error.
She puts it in a lot better words. This has nothing to do with any of your pieces but its relevant in terms of how style should go again, has nothing to do with you in terms of the criticizing
Nanashi
Oct 15 2011, 04:49 PM
Page doesn't exist anymore for the link
I do get the meaning behind it, though. Thanks for the info given on it, though!
Nanashi
Oct 16 2011, 05:25 PM
Squall is now done!
Squall Leonhart
X-M-O
Oct 16 2011, 09:17 PM
He looks amazing! Love the weapon, and the fuzzy.
Ah fuzzy... tee hee! :3
Huh? Where was I? D= Oh yes, enjoying the fuzzy! >:3
Nanashi
Oct 17 2011, 11:48 AM
Lol! Fuzzy are great, I have a jacket with something like that on it, but never wear fuzzies when warmT_T They'll make you sweat real quick !
*Okay, now I now how I messed up on the gunblade. The revolver cartridge piece is what is there as the blade protrudes, not further back like I depicted. Well, have to fix that for the next time I draw him~
Thank you!
bacon
Oct 17 2011, 03:30 PM
I like the pose and I like the angle of it. I think that its interesting to look at from first glance.
The lighting though is extremely inconsistent and the fold make no sense especially for the angle of the body~ The head seems a bit big still (but idk thats just me) Lastly, you gotta work on your outlines because they are all squiggly and messy. Especially when doing lineart, its important to use clean gestures and have straight consistent lines. Its especially noticeable with the black as your outline.
Anyways its great that you are experimenting and playing around good luck~
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.