QUOTE (Perihelion @ Mar 28 2011, 09:40 PM)

As a female, I enjoy games with female protagonists. Hell, the two main characters in my game are female. But at the end of the day, it really doesn't matter what gender your protagonists are. Don't worry about gender balance; worry about characterization, as that's what really matters. There's no magical correct formula for telling a story, and trying to shoehorn your story into one is just going to make it suffer. Treat your characters, male OR female, as complex individuals with their own strengths and weaknesses and challenges to overcome, and you'll find an audience.
^ cannot agree more.
if you want to make the gender the central focus, then learn to write gender issues well. There's nothing wrong with a character who is just female but otherwise functions just like a male counterpart. That's fine and dandy. If your whole cast is this way, then arguably their gender is simply cosmetic anyways. That, too, is actually fine by me.
But if you have some kind of design of writing them as characters who see their own gender as big part of their identity (which it should be unless they live in some space in society that can ignore it entirely), then you need a lot more skills to pull off.
The trick here? don't write their gender as an innate thing. (i.e. she's a woman, she's more emotional, blablaba) first, write what it is society expects of these female characters, what is their assigned gender role, and then write out how each member responds to it. Some will embrace it, some will fight it, some will embrace it in a very different way, the ones who embrace it might be somewhat turned off by the members who reject it outright, etc. there's a lot of interplay that you can shoot for.