I've had this idea for a long time. Let us say that there is a "magical language". You find a grimoire filled with magical spells, formulas, and so on. In the beginning your character only knows a few things about the language, which is provided to you in notes and a short tutorial. This allows you to access a few primitive spells. As you go along you find keys to the language, things that help you to translate it. However I'm not thinking FFX style where its automatically translated for you. I mean you actually have to read these things and perform the translations on your own.
The idea is to create a game mechanic that is player-dependent rather than character based, where the player just has to lead the character to the people, places, and things that will give them the knowledge.
Now the question. Do you think this is too complicated? Not to implement or program/script that. I mean for the players. I mean, I know I would love to play such a game, but would anyone else?
As awesome as it would be, I wouldn't want to bother making it if no one else wanted to try. Since I'd be designing it, I'd already have the language memorized anyways, so the value of playing it would be wasted on me.