Alright so I am playing a game and the enemy encounters are rather lacking, which is unfortunate because it's a beautifully created game.
You have very few spells, which require about 2-3 turns of battle before you can use them. The enemies only attack, nothing more. It's a grind, and rather tedious.
I think basic encounter battles are often overlooked by some RM game designers. That got me to thinking, what is an effective way of incorporating basic encounters into games?
I want your thoughts. Tell me what you think works best for basic encounter battles?
To me, this is the most efficient solution:
Allow battles to either be far and few between or controllable enough that they can be mostly avoided. Then allow all the battles to require some form of strategy, and take 6-10 rounds to complete. Boss battles will typically take the strategies you learned fighting these enemies and compile them into a much larger strategy.
I think where a lot of RM designers miss the mark is they give very little option for strategy right at the beginning of the game. You get these games where you have 2 skills at the start of the game, so you spend most of it just auto-attacking. I think strategy should be incorporated right from the beginning with a number of skills or skill options, and auto-attacking should be rare.
From what I've seen Dungeons: Critical Hit! does a pretty good job of giving you strategy right from the beginning with about 10 skills per class and then building upon it by letting you sort of design your own skill book.
The Way benefits from two different battle styles, The Plunge and the basic TBS style. The Shadow Baldes force a lot of strategy too, as some enemies are downright impossible without a good strategy. (The Way is more of a puzzle game but masks it nicely.)
Ara Fell has some pretty good strategy, requiring a ranged weapon when you run into a flying enemy. As you gain more party members, the strategy also increases as they synchronize with each other allowing for greater survivability and even a greater need for it.
What do you think?
