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Jonnie19
This could possibly go in Game discussion, but I really want this to stay serious as this is prob going to affect alot of things so I thought it could go in here biggrin.gif sorry if this is in the wrong forum


My biological father, humph has gone and brought my NINE year old brother A GTA game for the PSP, now I have no problem with GTA myself it has a rating of 18+ in the UK, What do you think about this...Is my dad being really really Idiotic!!!! Or do you think that the age ratings are stupid!!!!



MY OPINION!!!

In my opinion, my 'dad' is being silly...I am 19 and sometimes I find GTA games violent, for someone my age, i think it is not the best, however people my age are clever enough to not go and act out what they play in games that are in 18+ games! I mean from around 15+ I believe that most are able to distinguish the difference between right and wrong!

However, for many children age under 15 they can be directly effected by what they play! They are easily mold-able, they can be affected by things around them, their friends, family, games they play, people they see, everything effects them, playing a game that is full of drugs, violence and sex is just not suitable for a child of nine!!

I will say now that this is my opinion and am interested to see what other people believe!

FACTS THAT SUPPORT MY OPINION


Well, I have been trained in suceptability, (I am a training-Hypnotist) and also I have FIRST hand experience that VG can make you more aggressive (I myself used to be very aggressive with video games

There are also many studies done... eg this one:
http://serendip.brynmawr.edu/exchange/node/1723

What is everyone else's thoughts on this!
Arwin
Well, there is not much to say about it. My personally point of view is that your biological dad is really immature and careless about his kids!

Sometimes we see notices reporting that kids did something violent because of a game, this causes many issues (in the games industry) and people tend to blame on the games but here is the real question. Who brought the children the games in first place? So the person who did is more than eligible to be responsible for the kids acts.. I doubt a nine-year old kid would be able to buy GTA from a serious local store.

If age ratings were 'stupid' or 'unnecessary', it wouldn't exist in first place..

Parents should be more aware of what type of games their children are playing and how they impact on the young's life.

Brent Murray
Yeah. I always wonder people blame the video games for promoting violence and violent behaviour when it should all fall on the parents for buying them these games! When are parents gonna realize that it's up to YOU to step in and keep a close eye on what your kids play and what they shouldn't play!
literarygoth
This reminds me of something I watched happen shortly after GTA San Andreas came out.

I was in EB Games scouting for a couple games when I saw this family come in. It was a mother, a son (probably 8 or 9ish) and a little girl (probably 5 ish) and she gave her son his allowance and let him go pick out a game. The kid heads straight for GTA San Andreas and plucks it off the shelf and shows it to his mother. She gave it a quick once-over, likely not even stopping to consider what the age ratings etc meant on the damn thing and told him he could get it - however - when he got to the cashier, the guy must have been only 19 or 20 himself, and he refused to sell it to the kid and pointed out the rating system to his mother.

Kudos to the cashier for paying attention.
Seriously, parents want to blame gaming companies for making these games and attempting to hold these companies responsible for violent children.
They're rated Adult Games for a bloody reason. If you don't read the label and buy it for your child, that's your own damn fault.

As for your father, I really feel he wasn't thinking properly because GTA is in no way an appropriate game for a young kid to play. It's an adult game, plain and simple.
Phoeni6
It's a rating. If a parent feels that their child can play said game, that's their deal. Whether or not it's "right" isn't up to you.
As for video games/movies/the media influencing your children, that is inevitable. Every thing around us influences us, the only way to prevent being influenced by something else is to be devoid of senses. I personally feel that a lot of ratings for movies and games are off, whether that being that they are rated as more mature than they actually should be, or aren't rated high enough.
Any sane individual should be able to distinguish between right or wrong, despite being influenced by outside sources. Could a video game encourage violence in youth? Sure. However, I highly doubt said video game alone would cause a individual to go out and stab their sibling in the face.
Recap: Parents, don't be stupid. Everyone else: leave other people alone unless you have a reasonable suspicion of their children being put in harm's way.
Jonnie19
Well it seems that the vote here is that it is stupid!! I myself have just been down to try and ask my father to not let him play the game, He react by saying: " I'll check it out to see if it is good enough for him to play"

I mean if it was an older sibling it would be more amicable but as it is a blooming 8 year old young boy!!! I just stared at him! This is getting seriously dangerous, Bad, mum is having to consider what she is to do about it!!!!
I think i am still aloud to do this, Do you believe that if he continues to rebuke what me and mum may have said remembering that he is an 8 year old that mum should attempt to take his rights away, I don't like this any more than the next person but my little bro will be effected..he suffers from enough anger! Why can't he just see that

so onto the poll which i will be placing above:


Should my mother consider restricting my Dad's viewing of my two little brothers???


I think that this is still aloud it is a serious discussion...if not sorry will remove it immediately
Kread-EX
QUOTE (TheJonathanStewart @ Mar 12 2011, 11:25 PM) *
Well, I have been trained in suceptability, (I am a training-Hypnotist) and also I have FIRST hand experience that VG can make you more aggressive (I myself used to be very aggressive with video games

That's complete bullshit. Video games won't make you more aggressive and neither will watching all the seasons of 24 (and while we're on the subject, imitating Jack Bauer is as bad as playing "real life GTA"). We are all influenced by our activities, at a variable extent. If you can separate reality from fiction, you can even play Rapelay (a really crappy game but controversial enough to be stated here).
My point being, if a video game can influence you really bad, you have a previous psychological fragility. Are kids more susceptible to be influenced than adults? Yes, they are. Would I buy GTA to a 9 years old kid? Hell no.

That being said, video games ratings are consultative, nothing more. It is up to the parents to determine if their children can or cannot play and they won't be sued if they don't follow the rating (except for pornographic content). If they happen to make a mistake, they'll have to take full responsability. Actually, I'll quote Phoeni6 because his conclusion is pretty good to my opinion:
QUOTE
Recap: Parents, don't be stupid. Everyone else: leave other people alone unless you have a reasonable suspicion of their children being put in harm's way.
Jonnie19
QUOTE (Kread-EX @ Mar 13 2011, 11:33 AM) *
QUOTE (TheJonathanStewart @ Mar 12 2011, 11:25 PM) *
Well, I have been trained in suceptability, (I am a training-Hypnotist) and also I have FIRST hand experience that VG can make you more aggressive (I myself used to be very aggressive with video games

That's complete bullshit. Video games won't make you more aggressive and neither will watching all the seasons of 24 (and while we're on the subject, imitating Jack Bauer is as bad as playing "real life GTA"). We are all influenced by our activities, at a variable extent. If you can separate reality from fiction, you can even play Rapelay (a really crappy game but controversial enough to be stated here).
My point being, if a video game can influence you really bad, you have a previous psychological fragility. Are kids more susceptible to be influenced than adults? Yes, they are. Would I buy GTA to a 9 years old kid? Hell no.

That being said, video games ratings are consultative, nothing more. It is up to the parents to determine if their children can or cannot play and they won't be sued if they don't follow the rating (except for pornographic content). If they happen to make a mistake, they'll have to take full responsability. Actually, I'll quote Phoeni6 because his conclusion is pretty good to my opinion:
QUOTE
Recap: Parents, don't be stupid. Everyone else: leave other people alone unless you have a reasonable suspicion of their children being put in harm's way.




I suppose, as you say there are some psychological fragility with myself no need for details that would have effected my susceptibility to violence, it also has occurred with my brother too though that is what concerns me! He is slightly aggressive himself due to the problems he has seen himself!!!
Shadyone
I grew up around violent games, I used to play against my dad in Mortal Kombat on N64 back when I was between 2 and 5 years old. Actually the only GTA I played was Vice City and that was when I was 7 years old. God that game was fun. I despised San Andreas soo much.. even more that I was pushed into pirating it for my "friend", he said I'll give you $5 to copy San Andreas for me onto a CD, and if I don't do it he'll beat me up so what choice do I have? <--(I highly doubt that was influenced by VGs most likely his background in bullying)
Jonnie19
QUOTE (Shadyone @ Mar 13 2011, 11:47 AM) *
I grew up around violent games, I used to play against my dad in Mortal Kombat on N64 back when I was between 2 and 5 years old. Actually the only GTA I played was Vice City and that was when I was 7 years old. God that game was fun. I despised San Andreas soo much.. even more that I was pushed into pirating it for my "friend", he said I'll give you $5 to copy San Andreas for me onto a CD, and if I don't do it he'll beat me up so what choice do I have? <--(I highly doubt that was influenced by VGs most likely his background in bullying)



I guess it is all to do with the background you're brought up in, if you have a strong upbringing you are less likely to be effected by it!!! then if you are brought up with a slightly more difficult childhood!
Shadyone
Oh man.. my childhood is f***ing rough.... Dosen't help that I'm a shy, weak, nerd with very low confidence and terrible fitness. Sounds more like I'm describing Nagisa but that's who I am. My friend asked me to punch him one time (because he knows I'm really weak) and he told me to do my "hardest" punch, did that and it barely affected him, basically made him flinch slightly. FAIL! Also I completely disagree with "Anyone under the age of 15 is easily mold-able" That entirely depends on the person, but I got out of my "bratty" phase when I was 8, and by the time I was 11 I knew what was wrong and what wasn't
Jonnie19
QUOTE (Shadyone @ Mar 13 2011, 12:09 PM) *
Oh man.. my childhood is f***ing rough.... Dosen't help that I'm a shy, weak, nerd with very low confidence and terrible fitness. Sounds more like I'm describing Nagisa but that's who I am. My friend asked me to punch him one time (because he knows I'm really weak) and he told me to do my "hardest" punch, did that and it barely affected him, basically made him flinch slightly. FAIL! Also I completely disagree with "Anyone under the age of 15 is easily mold-able" That entirely depends on the person, but I got out of my "bratty" phase when I was 8, and by the time I was 11 I knew what was wrong and what wasn't



I know where your comming from Shady biggrin.gif my previous comment wasn't phrased right what I am meaning is that anyone under the age of 15 is more moldable than older people that is just what I have seen !!
Sparrowsmith
Read alot of this thinking 'Buuuullll Shit'.
When I was 7 my dad bought me Gremlins 1&2 (Amazing films) but they're 15s. It didn't make me feed animals after midnight or go on a murderous rampage. When I was 9 I played GTA for the first time with my 13 year old brother and his friend. That didn't affect me either. Hell, I debate ethics with my friends and in the discussion sections of this forum.
Age is an absolutely redundant way of measuring maturity. I know 15 year olds who can drink me under the table, when I was 13 my friends were watching horror films, when I was 11 a classmate had porn for a screensaver - it didn't make him a nudist.
I know people who've smoked since they were 8
I know people who've driven since they were 12, and people who are too scared to drive at 24.

Violent video games don't increase violence, idiots increase violence. I got started by some rather daft guys the other day, maybe a year or two younger than me. Leader of the group pulls out a rusty razor and asks me if I want to get stabbed. Now I could given him the satisfaction of beating me, encouraging him to do it again and again, or I could accept that the risk is actually very low. I told him to go for it, he swung it about a foot from my face, I walked towards him and he ran off.
So to answer your question, no, it's not wrong to give a violent video game to a child. It's wrong to let someone think intimidation/violence is the way to get what they want.

Jonnie19
QUOTE (Sparrowsmith @ Mar 13 2011, 03:39 PM) *
Read alot of this thinking 'Buuuullll Shit'.
When I was 7 my dad bought me Gremlins 1&2 (Amazing films) but they're 15s. It didn't make me feed animals after midnight or go on a murderous rampage. When I was 9 I played GTA for the first time with my 13 year old brother and his friend. That didn't affect me either. Hell, I debate ethics with my friends and in the discussion sections of this forum.
Age is an absolutely redundant way of measuring maturity. I know 15 year olds who can drink me under the table, when I was 13 my friends were watching horror films, when I was 11 a classmate had porn for a screensaver - it didn't make him a nudist.
I know people who've smoked since they were 8
I know people who've driven since they were 12, and people who are too scared to drive at 24.

Violent video games don't increase violence, idiots increase violence. I got started by some rather daft guys the other day, maybe a year or two younger than me. Leader of the group pulls out a rusty razor and asks me if I want to get stabbed. Now I could given him the satisfaction of beating me, encouraging him to do it again and again, or I could accept that the risk is actually very low. I told him to go for it, he swung it about a foot from my face, I walked towards him and he ran off.
So to answer your question, no, it's not wrong to give a violent video game to a child. It's wrong to let someone think intimidation/violence is the way to get what they want.



But, what about the evidence that is showing you to be wrong....are you saying that is BS aswell?

for an average teen, that is different I mean someone starting from your age Sparrow it is different, you are old enough to make the decisions for yourself! I myself played it from your your age!
That is a whole different ball game of maturity, however when the age of the person and the legal game age is 10 years between them!


BUT a Nine year old, most nine year olds think they know what is best for them but time tells that that is rubbish
Rob_Riv
The evidence says yes, violent video games are a significant risk factor for aggressive and violent behavior

QUOTE
Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, five separate effects emerge with considerable consistency. Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior. Average effect sizes for experimental studies (which help establish causality) and correlational studies (which allow examination of serious violent behavior) appear comparable (Anderson & Bushman, 2001).

http://www.apa.org/science/about/psa/2003/10/anderson.aspx
Kread-EX
Problem being, statistics don't validate this theory. Taking the US as example, between 1995 and 2008, arrest rates for juvenile young crimes declined ("Crime in the United States, 2008," FBI website, Sep. 2009) while video game sales skyrocketed ("Essential Facts about the Computer and Video Game Industry," Entertainment Software Association website, May 2009).
With Anderson's logic, there should have been more violent crimes for youths, as they play more video games.

Seriously, now. There always had been violence, regardless of the age, way before the age of TV, computers and video games.
Rob_Riv
QUOTE (Kread-EX @ Mar 13 2011, 08:23 PM) *
Problem being, statistics don't validate this theory. Taking the US as example, between 1995 and 2008, arrest rates for juvenile young crimes declined ("Crime in the United States, 2008," FBI website, Sep. 2009) while video game sales skyrocketed ("Essential Facts about the Computer and Video Game Industry," Entertainment Software Association website, May 2009).
With Anderson's logic, there should have been more violent crimes for youths, as they play more video games.

Anderson addressed this in his brief.

QUOTE
Myth 11. If violent video games cause increases in aggression, violent crime rates in the U.S. would be increasing instead of decreasing.
Facts: Three assumptions must all be true for this myth to be valid: (a.) exposure to violent media (including video games) is increasing; (b.) youth violent crime rates are decreasing; (c.) video game violence is the only (or the primary) factor contributing to societal violence. The first assumption is probably true. The second is not true, as reported by the 2001 Report of the Surgeon General on Youth Violence (Figure 2-7, p. 25). The third is clearly untrue. Media violence is only one of many factors that contribute to societal violence and is certainly not the most important one. Media violence researchers have repeatedly noted this.
Kread-EX
I did read it and I stated this knowingly.
(a.) exposure to violent media (including video games) is increasing;
This is true.
(b.) youth violent crime rates are decreasing;
This is also true, according to the FBI archives (from 2009).
(c.) video game violence is the only (or the primary) factor contributing to societal violence.
Of course this is untrue.

This is not a myth but a valid argument. If exposure increases and video game violence is an important factor to societal violence, then the rate should increase. It doesn't.
Jonnie19
QUOTE (Kread-EX @ Mar 13 2011, 08:57 PM) *
I did read it and I stated this knowingly.
(a.) exposure to violent media (including video games) is increasing;
This is true.
(b.) youth violent crime rates are decreasing;
This is also true, according to the FBI archives (from 2009).
(c.) video game violence is the only (or the primary) factor contributing to societal violence.
Of course this is untrue.

This is not a myth but a valid argument. If exposure increases and video game violence is an important factor to societal violence, then the rate should increase. It doesn't.



I am sorry but your argument is tainted via the people who are giving the "facts", the FBI have may have a vested interest into looking as good as possible showing that the crimes have gone down...
Rob_Riv
QUOTE (Kread-EX @ Mar 13 2011, 08:57 PM) *
This is not a myth but a valid argument. If exposure increases and video game violence is an important factor to societal violence, then the rate should increase. It doesn't.

It is a myth and it is not a valid argument, because it requires all three assumptions to be true, which they are not. You stated that video game violence is not the only or primary factor, and yet you still stated that the rate should increase, that's flawed. There could be other reasons counteracting against video game-caused violence.
Jonnie19
Also I have a closing comment for you to all see:
QUOTE (Lunarea)
Here's the thing, the research on whether video games cause violence is ambiguous at best. Most research papers will show a correlation between violent video games and violent behavior, but it does not mean that video games cause violence. It could be the exact opposite, in fact. Kids/teens who are already violent will look for violent video games to play. Or there could be a third factor (like the "angry" gene) that causes both. All that correlation tells us is that two events are connected in some way. Not that one causes the other.

I will agree with you that video games affect children. But, most of the findings say that the relationship is beneficial. On the physical side, it helps tone fine muscle control. It can also help teach skills like reading, listening, problem solving and understanding relationships. Obviously, the effects are the most beneficial when the games are labeled as educational.

I really hope these were your findings, too - or that your professor will correct you if they're not. Since it was the topic of my dissertation, I spent quite a long time researching this in depth.

As for topic at hand ... I don't think age labels are particularly useful. People who follow the labels are the kinds of parents who would monitor the content of what their children watch, anyway - and they're likely a better judge of how much their child can handle. People who don't follow labels won't notice that it's gone.

As wrong and as inappropriate as you think it is, it's your father's choice to let your brother play a game or not. One of the rights (and responsibilities) as a parent is to decide what's right for their children. And unless they're causing visible harm to the child, there's nothing anyone can do about it. Possible psychological problems 10 years down the line don't count, mind you. These can occur in people whose parents did everything right. If they were a punishable offense, no one would have any children.

It's kind of you to be worried about your brother, but you can't force your dad to listen. What you can do, however, is try to be a good influence on your brother. Try to encourage him to play other games, or give him room to talk about games and his experience. You can't replace a parent, but you can inject some positivity in your brother's life.


This really does sum up this entire argument in my opinion!
Kread-EX
@TheJonathanStewart: ...please don't bring the topic down with this kind of assumption unless you have some sort of evidence. With this logic, I could also assume that Anderson's research is biased by investigating the financials.
If you have evidence that the FBI's 2009 statistics are false, go ahead.

In any case, I was referring to the juvenile crime rates, the overall crime rates being in augmentation.

EDIT: I was referring to your earlier post, not Lunarea's quote.

@Rob_Riv: I stated that the rate should increase if it's an important factor, which is different from "only" or "primary" (both being false). Even with being only an important factor, with an increase of exposure, the rates should increase. My conclusion being that it's not even an important factor, but a minor one.
Rob_Riv
QUOTE (Kread-EX @ Mar 13 2011, 09:15 PM) *
@Rob_Riv: I stated that the rate should increase if it's an important factor, which is different from "only" or "primary" (both being false). Even with being only an important factor, with an increase of exposure, the rates should increase. My conclusion being that it's not even an important factor, but a minor one.

Just because it's important doesn't mean there should be an increase. There should only be an increase if those three conditions are met.

QUOTE (TheJonathanStewart @ Mar 13 2011, 09:13 PM) *
This really does sum up this entire argument in my opinion!

I don't think it does.

The following summary, from Bushman, Rothstein and Anderson (2010), Much Ado About Something: Violent Video Game Effects and a School of Red Herring: Reply to Ferguson and Kilburn (2010), reads.

QUOTE
In summary, we conducted a state-of-the art meta-analysis on
violent video game effects, one that includes data from more that
10 times as many participants as in meta-analyses conducted by
Ferguson and his colleagues. We included unpublished studies, as
recommended by virtually all meta-analysis experts. We created
and tested stringent inclusion criteria. We conducted appropriate
analyses to assess the impact of publication bias and found minimal bias. One could still argue that the magnitude of effects we
observed was so small that it is trivial, but most meta-analysis
experts, physicians, psychologists, and psychiatrists would disagree with Ferguson and Kilburn on this point as well. Our results
suggest that violent video games increase aggressive thoughts,
angry feelings, and aggressive behaviors and decrease empathic
feelings and prosocial behaviors. Moreover, we obtained similar
effects in Western and Eastern countries. Violent video game
exposure is a causal risk factor for later aggression.


For some extra information on the meta-analysis from Ferguson and Kilburn (2010).

QUOTE
Anderson et al. (2010) included 136 studies in their
meta-analysis; the sampling frame they used is highly inclusive of
both published studies and unpublished studies that have made it
into computerized databases. This is probably about as exhaustive
a sampling of the pre-2009 research literature as one could obtain
and far more than that used in any other review of violent video
game effects
Kread-EX
QUOTE (Rob_Riv @ Mar 13 2011, 10:18 PM) *
QUOTE (Kread-EX @ Mar 13 2011, 09:15 PM) *
@Rob_Riv: I stated that the rate should increase if it's an important factor, which is different from "only" or "primary" (both being false). Even with being only an important factor, with an increase of exposure, the rates should increase. My conclusion being that it's not even an important factor, but a minor one.

Well, just because it's important, doesn't mean it's not being offset by other reasons.

I agree and ackowedge this point.
But if the exposure to those "other reasons" is enough to counteract the importance of video game violence, doesn't that mean that the overall proportion of video game influence into effective societal violence is low?

EDIT: Oops you edited your post. Let me requote it.

QUOTE
Just because it's important doesn't mean there should be an increase. There should only be an increase if those three conditions are met.

Yes it should because the two previous are met.

As for the meta analysis, you could say the same with any sort of stimulation. All that provoke an immersion, like a movie or even a book. Who ever denied the impact of books? Of course, most youths play more video games than they read so if their case, the impact is more limited than it was on their parents.
Lunarea
I should try to dig out my references, but while there were a few strong studies that support a correlation between violence in video games and violent behavior (thoughts), most of the research was non-conclusive. The correlation was there, in various degrees, but it wasn't clear enough to suggest causal relationship - as much as that would be beneficial to know. Unfortunately, we just haven't developed liable ways to research long-term effects of factors in correlation relationships.

Though, I should also mention that there's emerging research that the increase in violent thoughts/behaviors may be due to a combination of release of adrenaline and stress imposed by the game content, which isn't uniquely confined to video games. A couple of my colleagues and professors are conducting research that recreates the conditions of stress/adrenaline release but without the violence component. So far, their findings suggest that people get negative/violent/anti-social even if violence wasn't suggested via the media. I'll be sure to shoot a link your way once their paper is published.
Rob_Riv
QUOTE (Kread-EX @ Mar 13 2011, 09:30 PM) *
QUOTE
Just because it's important doesn't mean there should be an increase. There should only be an increase if those three conditions are met.

Yes it should because the two previous are met.

What Anderson is saying, and what I agree with, is just that all three need to be met.

If there was a primary reason, that could outweigh this reason.

QUOTE (Lunarea @ Mar 13 2011, 09:33 PM) *
I should try to dig out my references, but while there were a few strong studies that support a correlation between violence in video games and violent behavior (thoughts), most of the research was non-conclusive. The correlation was there, in various degrees, but it wasn't clear enough to suggest causal relationship - as much as that would be beneficial to know.

Bushman, Rothstein and Anderson (2010) say that "Violent video game exposure is a causal risk factor for later aggression.", and their study was a meta-analysis of 136 studies.
Sparrowsmith
I think I've been misunderstood. Video games do increase aggression, definitely. No doubt about that, but it's not only violent games that increase aggression. Any game where the skills required force gamers to feel inadequate creates rage. Older people deal better with this inadequacy. Five years ago I would throw controllers around until they smashed. Now I just shrug it off.
The point I'm making is that aggression does not equal crime. That's a major conflation. Anger at a game, or those around you while you play a game, does not spread like a cancer into all of your day to day activities. There are more factors involved than that. Did you know that giving someone money to count at the beginning of a day affects their chances of helping out a person in need.
I have plenty of money, but when a man collapsed in the street the other day I helped him.
Statistics, correlation, does not equal causation. That's a major fallacy of thinking.

Some children acting slightly more aggressive along with other factors (bad parenting) does not mean that the videogames are the problem.

Take a couple decades ago. Research PROVED that breast fed people were more intelligent. Scientists searched breast milk for something that might be the cause of the IQ rise, but eventually someone stood up and said "Well maybe better mothers breast feed, and better mothers also raise higher IQ children.".
The point is, sometimes common correlation comes from an entirely different source.
Maybe violent kids are ATTRACTED to violent video games.
Has anyone said that?

Don't be so foolish as to assume that a correlation means a causation. Dr.Cox said it best on Scrubs:
"Who cares if statistics say divorced parents have a tougher time raising kids. You're parents were divorced and you've grown up fine. If you're going to be a good father you'll be a good father. The statistics don't matter." (Paraphrased)
Lunarea
QUOTE
Bushman and Rothstein (2010) say that "Violent video game exposure is a causal risk factor for later aggression.", and their study was a meta-analysis of 136 studies.

I'll have to check it out, especially if they have a list of studies so I can compare them to the ones I used. My dissertation was written in 2008, I guess a couple of years could have changed things drastically. Though I'd like to see several more articles supporting their analysis. If it's really as clear-cut as they suggest, there should be more research with the same findings.

I'm surprised that they would suggest causal relationship, though. There are too many unexplored factors when it comes to aggressive behavior. To suggest that one particular factor is a cause is a bold conclusion.
Kread-EX
QUOTE (Rob_Riv @ Mar 13 2011, 10:37 PM) *
QUOTE (Kread-EX @ Mar 13 2011, 09:30 PM) *
QUOTE
Just because it's important doesn't mean there should be an increase. There should only be an increase if those three conditions are met.

Yes it should because the two previous are met.

What Anderson is saying, and what I agree with, is just that all three need to be met.

If there was a primary reason, that could outweigh this reason.

And we'll have to agree to disagree on that. I do not believe that it should be a primary factor in order to see an increase. Due to the exposure, being a secondary factor should suffice. And since the increase in rates is not observed, the conclusion is that it's a minor factor.

We obviously have no chance to convince each other, so let us leave it at that.
Rob_Riv
QUOTE (Sparrowsmith @ Mar 13 2011, 09:47 PM) *
Don't be so foolish as to assume that a correlation means a causation.

Well, the researchers involved in the meta-analysis of 136 studies believe the data shows causation.

Here is the meta-analysis.
http://www.espacoalexandria.ufrj.br/wp-con...erson-et-al.pdf

And another related article.
http://www.psychology.iastate.edu/faculty/...-2014/10bra.pdf
Lunarea
QUOTE
The point is, sometimes common correlation comes from an entirely different source.
Maybe violent kids are ATTRACTED to violent video games.
Has anyone said that?

I mentioned the research my colleagues and two professors are doing that is meant to show that the aggression may be due to a combination of hormones and stress instead of violence. Results look promising, though we'll have to wait for analysis and publishing.

Their basic experiment is as stands:
- The control group plays a game where they have to match a color and/or symbol of two cards (kind of like a memory game). They are given a prize for participation, but it's not based on how well they do in the game. Once they make 3 mistakes in a row, the game is over.
- The experimental group plays the same game, only their prize depends on how well they do. In addition, every time they make a mistake, they lose points. Once they make 3 mistakes in a row, the game is over.
- After they're done playing, participants' behavior is observed in a waiting room, where they fill out a survey.

There is no violence in this game, but experiment group has shown an increase in negative behavior - which could lead to violence. Once the experiment is over (and the results are compiled), we'll see if that's a significant change.
Jonnie19
QUOTE
The statistics don't matter

agreed!
Both of you above can keep firing different statistics, but the problem with statistics is they are only numbers!!! that is it,
There is no link to the long term effects of what violence in games do to each other, the ratings are there for safety and parents should abide by them as closely as possible whether or not it doesn't DIRECTLY effect them at that moment in time.... IT CAN and most likely to cause more mental health problems later in life, and I don't just mean violence, as in GTA drugs are shown as a positive and cool!! If it was shown as a negative and wrong and evil and stupid then it would be different, oh and come on you cannot count cops showing up, to cause any help as it just gives you a challenge, and you can take their weapons and money, and acting slightly more like my age it is funny! when you kick the asses of the police, it doesn't show that drugs and violence in a bad light


On another note, I may not have mentioned this here, (more than one place this discussion is going on here) my lil bro is not a gamer in any sort the only reason he has this console is because the father cba to play with them and spend time with them (not being to harsh it is the truth he has said himself) but he gets highly annoyed with games that are more styled for his age, sonic, spongebob...ect and he can get very aggressive, this is not seen in the statistics so as I say the statistical values in many arguements involving people's emotions are not worth very much(in my opinion)
theBreadSultan
I think Johnathan, that you are in danger of being a complete TOOL.

Your comment asking if your dad's access to his own child should be restricted on account of letting his child who is 9 play a violent video game,
offends me and as such i retort with "SFTU you massive twat"

have you ever seen a bunch of 9 year old boys playing?
what do you think happens if you give 2 9 year old boys stood in a field some sticks to play with?
within 5 minutes they are having sword fights.

This is because we descend from Hunter Gatherers - and the games that children play reflect this.
Catch, Hide and seek, play-fighting, dollies, collecting things etc.

Video-games do not make children violent - what turns children into shitty adults - is a lack of proper parenting.
When children only have the media and their mates to provide them with a moral compass - then you get issues.

A child playing a violent game containing "adult" themes for an hour but who has parents that show an interest in his world and provide him with skills and emotional tools to succeed in life, is going to be a lot more balanced than some kid who is ignored by their parents and spends 5 hours every day playing mario games.

Age rating are on the whole - complete bolloxs.
find me a 5 year old that doesn't know the word "fuck" and i shall give you £100
and then there is the massive hypocricy regarding flesh.

the questions we really should be asking is why can i show kids a cartoon in which one character spears the other in the head with a deadly lance - (an act which is illigal and Amoral) - but i cant show two characters kissing naked (something which is legal, positive and morally about as green as you can get)

Why is that?
what are we saying to children?
what does that say about society?

the first thing i saw when i came to this earth was a vagina the size of my head.
yet people are likely to bitch and moan about this picture....


Guess what it is gone~Kaz

why - thats not even a picture of a vagina, its a picture of some hair.
since when did hair become evil?
when has hair managed to kill people?
or hurt people - are you offended by hair?

why is this bad?
is it to protect the children?
from what?
what are you protecting them from?

it is a picture of the hair next to that which gives life.
and you are going to tell me its bad?

but here these picture -



the gun that has killed more people in the world than any other and a young child who has been shot by one.
THATS OK
No complaints there.

so whats the message the media (and the moderators on here) are sending out to the youth.

consentual sex between adults, appreciation of the human body in its true form (as a posed to the heavily censored and photo shopped versions) and any form of nudity is bad

because any reference to it is considered bad - taboo - and will get you banned from a forum.

and shooting an innocent child in the leg with an ak47 - thats ok - because no one even bats an eyelid.

It seems strange that cartoons and video games aimed at children are all about killing things - be it in a "child friendly way" such as in mario - or a more graphic way such as GTA - but anything sexual is a no no

even the picture posted above - sourced from wikipedia - which shows a womans pubic hair in an unsexual context will have some reaching for the ban hammer -

That's right and do you know why- because the site has rules and these rules have to be followed. Wether you agree with them or not they have to be enforced.~Kaz

well bring it - use it - watch me not give a shit - i'm practically done here anyway

That's good- posting to shock pictures is not big and it is not clever~kaz,

So should video games have age ratings. yes - but they should be suggestions - and if a parent wants to allow his child to play a "violent" game - then that is his or her decision.
same applies with films -

we cannot shield children from the adult world - but we can teach them how to react to these themes appropriately.
Jonnie19
QUOTE (theBreadSultan @ Mar 16 2011, 10:48 AM) *
I think Johnathan, that you are in danger of being a complete TOOL.

Your comment asking if your dad's access to his own child should be restricted on account of letting his child who is 9 play a violent video game,
offends me and as such i retort with "SFTU you massive twat"

have you ever seen a bunch of 9 year old boys playing?
what do you think happens if you give 2 9 year old boys stood in a field some sticks to play with?
within 5 minutes they are having sword fights.

This is because we descend from Hunter Gatherers - and the games that children play reflect this.
Catch, Hide and seek, play-fighting, dollies, collecting things etc.

Video-games do not make children violent - what turns children into shitty adults - is a lack of proper parenting.
When children only have the media and their mates to provide them with a moral compass - then you get issues.

A child playing a violent game containing "adult" themes for an hour but who has parents that show an interest in his world and provide him with skills and emotional tools to succeed in life, is going to be a lot more balanced than some kid who is ignored by their parents and spends 5 hours every day playing mario games.

Age rating are on the whole - complete bolloxs.
find me a 5 year old that doesn't know the word "fuck" and i shall give you £100
and then there is the massive hypocricy regarding flesh.

the questions we really should be asking is why can i show kids a cartoon in which one character spears the other in the head with a deadly lance - (an act which is illigal and Amoral) - but i cant show two characters kissing naked (something which is legal, positive and morally about as green as you can get)

Why is that?
what are we saying to children?
what does that say about society?
[pubic Hair Photo]
the first thing i saw when i came to this earth was a vagina the size of my head.
yet people are likely to bitch and moan about this picture....

why - thats not even a picture of a vagina, its a picture of some hair.
since when did hair become evil?
when has hair managed to kill people?
or hurt people - are you offended by hair?

why is this bad?
is it to protect the children?
from what?
what are you protecting them from?

it is a picture of the hair next to that which gives life.
and you are going to tell me its bad?

but here these picture -



the gun that has killed more people in the world than any other and a young child who has been shot by one.
THATS OK
No complaints there.

so whats the message the media (and the moderators on here) are sending out to the youth.

consentual sex between adults, appreciation of the human body in its true form (as a posed to the heavily censored and photo shopped versions) and any form of nudity is bad

because any reference to it is considered bad - taboo - and will get you banned from a forum.

and shooting an innocent child in the leg with an ak47 - thats ok - because no one even bats an eyelid.

It seems strange that cartoons and video games aimed at children are all about killing things - be it in a "child friendly way" such as in mario - or a more graphic way such as GTA - but anything sexual is a no no

even the picture posted above - sourced from wikipedia - which shows a womans pubic hair in an unsexual context will have some reaching for the ban hammer -

well bring it - use it - watch me not give a shit - i'm practically done here anyway

So should video games have age ratings. yes - but they should be suggestions - and if a parent wants to allow his child to play a "violent" game - then that is his or her decision.
same applies with films -

we cannot shield children from the adult world - but we can teach them how to react to these themes appropriately.




The problem with this argument , TBS is that if my father DID teach them to react to the themes properly, than this would be different as then I would know for sure that my little brother would be taught that the concepts that are not acceptable at a young age...but he has just left them playing it whilst he goes off leaving them alone! and just goes goes off and does other things leaving my brother with no support when things get too much!


and in reply to other parts of our arguments:

The violence in the specific game: GTA is alot worse than ANYTHING children can make up using harmless sticks, they use of two sticks as a game is alot different from the violence, if the get hit in GTA they don't get hurt....meaning that it is a good thing to go around, whereas with home games involving sticks and attacking each other, they eventually will get hurt and realize that violence is not a good thing!

QUOTE
and shooting an innocent child in the leg with an ak47 - thats ok - because no one even bats an eyelid.

NO this is NOT okay at all..This can be used as a lesson! if the parents know what they are doing..

Perhaps my questions was too much....it is a dangerous place I get myself in! Asking such a thing as what I did...I am sorry to offend you TBS, not meant to offend you biggrin.gif
Sparrowsmith
TBS, your post isn't gone as such, it's being previewed to decide if it really is bad. Just so you don't kick up a fuss.

The problem with your argument is that we live in a democracy where most people find nudity generally offensive, so it is not really tolerated unless the person has matured enough. Now the problem with children and nudity and violence is that it's exposure to nudity (via pictures in this case) that causes the perceived harm for parents, while no one is necessarily hurt by witnessing violence (so long as it isn't graphic).
A gun is a gun, a child can not have any real understanding of how much damage a gun can and has done. Nudity is a more surreal concept. If Freud was right in any of his assertions, then it is best to slowly let children become aware of these things in their own steps than just throw it on them in a picture.

Shooting a person is worse than a stripper.
Showing a person that has been shot is worse than a picture of a stripper.
Showing a person that has been shot, but the wound is covered, is not as bad as a picture of a stripper.
Showing a person that has been shot, but the wound is covered, is worse than a stripper wearing clothes.

I hope this clears things up for you. Also, this website has to abide by iEntry's rules, take this up with them - not us. Posting a vagina here is not going to overthrow all of society's perceptions. Go write a book on the subject and see where that goes.

Also, I didn't know what fuck meant until I was 8 wink.gif I had a sheltered childhood.
kaz
Trolling and unsuitable images again BreadSultan - and just back from your suspension.

See you in three months.

It is possible to make a point without posting images that are, as Sparrowsmith says, against the board rules.


Jonnie19
QUOTE
Also, I didn't know what fuck meant until I was 8 I had a sheltered childhood.


I didn't even knew what sex was until I was in Year 6, I had a HUGELY sheltered childhood lol biggrin.gif
Redd
It's not video games that are promoting bad behavior and such, it's the parents. If you are really stupid enough to let your young child play GTA and Manhunt and such, then you have some problems. It's not just video games either, it's movies and stuff on YouTube too. If parents really cared they'd monitor they're children a bit more and help em out. Like you said, kids don't know wrong from right, mostly. Therefore, it's up to their parents to guide them into the right choices.
Shadyone
It just all depends on the child, like me I knew what a lot of things meant because of my school, my parents or my video games didn't teach me any of it. It was a roughish school but it was the only one I could go to, I was bullied a lot. Although there are some games that are rated M but really should be PG or even G, like Burnout Paradise. Moderate violence? all you do is race and smash other cars for fun, Need for Speed is G-PG, so why is Burnout all of a sudden M? No idiot that has access to a car would do that anyway, unless there was something wrong with their brain.
QUOTE
If you are really stupid enough to let your young child play GTA and Manhunt and such, then you have some problems.

I find that a little offensive >.> I played Manhunt when I was 6, I enjoyed it since it was a good game. GTA can be a good game yet there are so many idiots that think that the game "influenced" them to perform crimes in real life. Their only looking for an excuse to do terrible things. *sigh*
Jonnie19
QUOTE (Shadyone @ Mar 18 2011, 12:30 AM) *
It just all depends on the child, like me I knew what a lot of things meant because of my school, my parents or my video games didn't teach me any of it. It was a roughish school but it was the only one I could go to, I was bullied a lot. Although there are some games that are rated M but really should be PG or even G, like Burnout Paradise. Moderate violence? all you do is race and smash other cars for fun, Need for Speed is G-PG, so why is Burnout all of a sudden M? No idiot that has access to a car would do that anyway, unless there was something wrong with their brain.
QUOTE
If you are really stupid enough to let your young child play GTA and Manhunt and such, then you have some problems.

I find that a little offensive >.> I played Manhunt when I was 6, I enjoyed it since it was a good game. GTA can be a good game yet there are so many idiots that think that the game "influenced" them to perform crimes in real life. Their only looking for an excuse to do terrible things. *sigh*


Yes some people do blame it on the games, however some other people are affected by this!

It all depends on experiences of the child, for a child who was loved and cared for by the parent(s) by although allowing the child to play games rated Mature/18+ they speak to their child and if there is anything that really is inappropriate they stop the child and talk to them about it

although it may cause some slightly raised eyebrows from the child...it also can give a child more moral and mental stability then of that of a child who was given the game!


Another questions to players of GTA Vice City Stories specifically for PSP does it have levels that are classed as "Child safe" as according to my dad these are the levels he is letting my lil bro play...personally I think it is a load of BS as I have never EVER heard of Child safe levels on GTA!!! Anyone know the truth biggrin.gif
Rob_Riv
QUOTE (Shadyone @ Mar 18 2011, 12:30 AM) *
QUOTE
If you are really stupid enough to let your young child play GTA and Manhunt and such, then you have some problems.

I find that a little offensive >.> I played Manhunt when I was 6, I enjoyed it since it was a good game.

Why do you find that "a little offensive"? You were allowed to play an M rated game when you were 6. That sounds irresponsible, especially since research concludes that violent video game exposure is a causal risk factor for later aggression.
Shadyone
That study was indeed proven wrong. Atleast it was when Good Game did their own research on it and had a chat with some experts. It depends on the indivdual, but it is mostly incorrect for most people in the world. Oh and it's offensive since it's basically saying "They're bad parents"
Rob_Riv
QUOTE (Shadyone @ Mar 18 2011, 02:02 AM) *
That study was indeed proven wrong. Atleast it was when Good Game did their own research on it and had a chat with some experts. It depends on the indivdual, but it is mostly incorrect for most people in the world.

What are you talking about? You're clearly making up that "that study was indeed proven wrong". By the way, the research is a meta-analysis of 136 studies. Perhaps you should provide some evidence for your claims.
Shadyone
*sigh* ..http://www.abc.net.au/tv/goodgame/stories/s2215662.htm
Rob_Riv
QUOTE (Shadyone @ Mar 18 2011, 02:07 AM) *

Not only do you cite a tv clip that aired before the meta-analysis was conducted, but it didn't prove any study wrong, nor did was there any original research there. You clearly made up the "that study was indeed proven wrong" comment as I said.
Sparrowsmith
QUOTE (Rob_Riv @ Mar 18 2011, 12:57 AM) *
research concludes that violent video game exposure is a causal risk factor for later aggression.


I'm gonna stop you there.
The research suggests that violent video game exposure potentially increases aggression later in life. That's your statement as it should be written. For it to 'conclude' anything they would have to take two children with identical aggression, expose them to the exact same environment only one has violent video games, and ten test them long term for increased aggression. From what I've gathered though this is a meta-analysis of studies most of which focused on whether violent people played violent games. This simply isn't enough to draw conclusions from. Hypothesis, yes, but not to say this causes this.
Post hoc, ergo proctor hoc is a fallacy.

A correlation is not definitive proof. Have they studied whether the amount of exposure causes greater aggression (Say glancing at a violent video game in a friend's house, and playing 5 hours a day)? have they tested whether families that can't afford video games at all have more violent children? Have they tested whether the violence is more prominent in male or female children? Have they whether mother-daughter, or father-son, or mother-son, father-daughter, foster parent-child, sibling-child or any other combination of role model affects aggression?
I was quite a violent child, I played violent games, I got less violent as time went on and I came to terms with the fact that my parents divorced when I was young.
Maybe it was the video games, maybe it was the parents, maybe it was because I stopped going to church, or that my brother started teaching me to be a good person. They all happened around the same time.
I'm not aloud to say any one of these caused anything, no matter what the correlation does. For me to conclude anything or draw a theory I'd have to be able to test it.
Studied, yes. Tested, no.
I don't trust studies, I trust tests. Show me the test where a video game increases aggression.
Rob_Riv
QUOTE (Sparrowsmith @ Mar 18 2011, 04:52 PM) *
QUOTE (Rob_Riv @ Mar 18 2011, 12:57 AM) *
research concludes that violent video game exposure is a causal risk factor for later aggression.


I'm gonna stop you there.
The research suggests that violent video game exposure potentially increases aggression later in life. That's your statement as it should be written. For it to 'conclude' anything they would have to take two children with identical aggression, expose them to the exact same environment only one has violent video games, and ten test them long term for increased aggression. From what I've gathered though this is a meta-analysis of studies most of which focused on whether violent people played violent games. This simply isn't enough to draw conclusions from. Hypothesis, yes, but not to say this causes this.
Post hoc, ergo proctor hoc is a fallacy.

I know the fallacy (post hoc ergo propter* hoc), all I did was quote the conclusion of the article that was written. From what you've gathered? I refer to the research.

Firstly, the abstract states...
QUOTE
The evidence strongly suggests that exposure to violent video games is a causal risk factor for increased aggressive behavior, aggressive cognition, and aggressive affect and for decreased empathy and prosocial behavior.

In their results, they state...
QUOTE
As with the aggressive behavior results, perhaps the most important finding relative to prior meta-analyses is the significant longitudinal effect of VGV on aggressive cognition. In combination with the experimental and the cross-sectional findings, the data provide strong evidence that playing violent video games is a significant causal risk factor for both short- and long-term increases in aggressive thinking.

In their discussion, they conclude...
QUOTE
Even the weak studies yielded significant overall effects on all six outcome variables. In sum, the only way one can "demonstrate" that the existing literature on violent video game effects does not show multiple causal harmful effects is to use an incredibly small subset of the existing literature, include some of the methodologically poorest studies, exclude many of the methodologically strongest studies, and misuse standard meta-analytic techniques.

And in their later article, they state...
QUOTE
Violent video game exposure is a causal risk factor for later aggression


QUOTE (Sparrowsmith @ Mar 18 2011, 04:52 PM) *
For it to 'conclude' anything they would have to take two children with identical aggression, expose them to the exact same environment only one has violent video games, and ten test them long term for increased aggression. From what I've gathered though this is a meta-analysis of studies most of which focused on whether violent people played violent games.

QUOTE
VGV exposure was significantly related to higher levels of aggressive behavior. Most notably, in longitudinal studies even when sex and Time 1 aggressive behavior were controlled, amount of violent video game play at Time 1 significantly predicted an increase in aggressive behavior at Time 2.
literarygoth
Okay, I'm going to state something here because now this discussion has completely degraded into a a research shit-throwing fest.

Point of the OP is this:
His aggressive younger brother is being permitted to play a violent video game without parental supervision.

Safe to say, that's irresponsible on the parents' part.

As for video game, and subsequently movie and tv ratings being moot. Hello? WTF.
YES they are generalized. And for a damn good reason.
Not all children can handle certain things, be it emotional, violent or otherwise. Those ratings are there as a clear and definite VISUAL key for the parents, and then it's in the parents' hands to determine whether or not their child can handle the content within.
They're not useless.

Some kids can play violent video games and walk away knowing the difference between the game and reality.
Some can't.

To a certain degree that responsibility resides on the parents' shoulders.
However, some children are more innately aggressive than others, despite their upbringing.
My proof?

The oldest brother of one of my closest friends.
She's one of 5 kids total. They had your stereotypical middle class upbringing. Their parents are far from violent and have always been there to support their kids.
Their oldest son is a violent repetitive offender. He's been in and out of jail since he was 12. He's been convicted of assault. As a youth he would get into fits of rage and start smashing holes in the walls of his bedroom. He even broke into his own parents house, smashed things up and stole some of their electronics just to pay for drugs.

None of his siblings are anything like him at all.
The other brother loves violent video games and movies, but wouldn't hurt anyone.

Point being, ratings are there for the parent, not the child. And also as a fail safe for the makers of these games/movies/shows. You have been warned, but allow your child to play/watch. Legally they've done what they had to do in order to protect consumers.

Also, citing that you and your friends have played violent games and watched violent movies and turned out fine is not solid evidence in the greater scope of things. Terrific, you obviously not only had good upbringing but were aware of the difference between those and reality and keep yourself in check.
Not all parents are as attentive.
Not all children are as self correcting.

Two cases locally.
A boy almost killed his little sister by acting out a Power Rangers episode and stomped on her head.
Two boys almost killed each other by again, acting out a Power Rangers episode using real knives.

Their excuses? Well that's what the Power Rangers did, and their weapons looked real.
There was enormous drama over the Power Rangers and several parents wanted to see the show cancelled.

There's several key factors that we don't know with those two incidents, but fact still remains. Violence begets violence. Monkey see monkey do. Kids copy what they see, especially from people and things they hold in high regard. Once again, hence the ratings.

I'll cite my original story from my first post. I didn't make that up. I witnessed it, and so did my own mother.
Proof positive that some parents are simply ignorant.

~end rant
thumbsup.gif
Mcoot
QUOTE
My biological father, humph has gone and brought my NINE year old brother A GTA game for the PSP, now I have no problem with GTA myself it has a rating of 18+ in the UK, What do you think about this...Is my dad being really really Idiotic!!!! Or do you think that the age ratings are stupid!!!!


Firstly, no I don't think that GTA is appropriate for a nine-year-old. However, it will not, i repeat, not make him 'go violent'.


QUOTE
However, for many children age under 15 they can be directly effected by what they play! They are easily mold-able, they can be affected by things around them, their friends, family, games they play, people they see, everything effects them, playing a game that is full of drugs, violence and sex is just not suitable for a child of nine!!


No. Most children upwards of about four can distinguish between reality and fiction. Are children watching Roadrunner cartoons more likely to try and explode things with massive quantities of dynamite?

QUOTE
Well, I have been trained in suceptability, (I am a training-Hypnotist) and also I have FIRST hand experience that VG can make you more aggressive (I myself used to be very aggressive with video games


Well, for one, anecdotes != evidence. Secondly, how can you accurately sort out what aggressiveness is 'caused' by video games, and not by something else, or an underlying condition.

QUOTE
There are also many studies done... eg this one:
http://serendip.brynmawr.edu/exchange/node/1723


One, that isn't a research study, it's a meta-analysis. Secondly, it isn't a peer-reviewed paper, it's a biology student's web project, posted on a blog. Thirdly, its sources are not necessarily reputable. Most of the links are dead (unfortunately including the only one linking to a reputable organisation - the American Psychological Association).

I'll go through its (properly linked) sources separately:

1) is just a 'he said' 'she said' journalism piece from the BBC.

2) is a broken link.

3) is a non-existent paper on the APA website

4) is part of an online self-help book, linking to the 'anger management' section. It does not refer specifically to video games

5) appears to be a paper from a real scientific journal, but since it's print-only I can't verify the content of the paper.

6) links to an expired domain

7) links to the same expired domain as 6)

8) is a self-help magazine with an article that is a report about a study that appears to be in a real journal, which I cannot verify.

9) links to a another non-existent paper on the APA website

10) links to a non-existent page on a university website.

QUOTE
What are you talking about? You're clearly making up that "that study was indeed proven wrong". By the way, the research is a meta-analysis of 136 studies. Perhaps you should provide some evidence for your claims.


No the study wasn't 'proven wrong', but it wasn't a scientific analysis to begin with.

To quote the margins of the article:

QUOTE
About Student Papers
This paper reflects the research and thoughts of a student at the time the paper was written for a course at Bryn Mawr College. Like other materials on Serendip, it is not intended to be "authoritative" but rather to help others further develop their own explorations.


I do not believe that playing violent video games increases the aggression of a child, unless that child has an underlying aggression problem.



Also, listen to what Sparrowsmith said.

You really need a controlled, scientific, peer reviewed study to give an accurate conclusion.

And even if video games were correlated with violence, how do you know that the video games are causing the violence. Correlation is not causation. Maybe the reason they play violent games is because they are aggressive and want to take that anger out.


In conclusion, there is not definitive evidence that violent video games cause violence among children and adolescents.
Jonnie19
Well, here is a link to the APA website which does mention that games can cause aggression it also shows that parents can can effect how much the children are effected by violence!

http://www.apa.org/research/action/games.aspx

Becoming more on topic again if you look at the statistics here it shows how little the shop keepers seem to care about the age ratings! Ratings are there for a reason!!!

To stop children from having issues with violence because of the games they play!!!!

Even though there is support saying that it depends on the person:
http://www.apa.org/news/press/releases/201...ideo-games.aspx
Although, disagrees on some aspects of this arguement it is proving that it DOES cause anger problems in some children,

also another thing to note on this one is that it is talking about Adolescents not a 9 year old child!!

This means that if it causes problems in adolescents than it is proving my belief that it WILL cause problems for my lil 9 year old brother!!!
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