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madradubhcroga

Hello.

I'm planning a commercial release game using RMXP.
I plan on making a prelude game free for download, to get the experience and feedback, then developing a full game.

I understand that it's gotta have a killer story, gotta have all kinds of tricks and twists, and gotta be made with love. Fine, I'll do my best.


My question is this:
Is there any way to measure how much scripts and tilesets and tunes increase the final filesize of the game?
If I be smitten by a battle script or one of those 'mega_tilesets', am I running the risk of making my game unplayably laggy?
What if I put in a bunch of groovy high res .avi movie sequences, and hire voice actors to record in game dialogue/narration. Is that something that I'm going to have to take back out again once it's time to burn the cds?

Finally, is it possible to delete the default tilesets bgm etc that I don't use (eg inner_body, Heaven_inn)? Would that save any space? Is it done automatically?

Thanks for listening.
Yours in Gaming,
An Madra Dubh.


Taiine
Simple. How big are the files? If you have an AVI file you want to add that is 13MB in size. Then the game will be 13MB in file size bigger. Scrip’s alone don't boost the file size THAT much, as its pretty much all text that is being read. It's the sound files, graphics and such that boost file sizes. Best way to measure the file size of the game is to check the file size of the files you are using.

If you use windows. Right clicking the project folder and going to Properties gives you the size.

As are as the files go. Anything that is inside your project's folder will be added to the games file size. So your question about deleting the default. Those files technically are not in your project, but running off the RTP installed somewhere else on your system. If you sent a game that used the RTP graphics to someone who don't have the rtp, then they can't play it.

If you look in the graphics of the project, anything with a BLUE icon is from the RTP. Anything in RED is in your project folder.

Like so.
AVI/Voice acting sounds will badly boost the games file size. MP3'S and sound effects will as well.

It is a wise idea when you start a project to make it RTP free. I explain how to do such here
https://taiine.wordpress.com/2011/02/14/free-of-rtp/
Also recommend reading about 'resource dumping' that is also posted there, that can also help cut back on bloated file size's by limiting the chances of files being added to your project that may end up not being used.
https://taiine.wordpress.com/2011/02/14/sta...t-resorce-dump/
madradubhcroga


Great stuff Taiine!

Thank you.
InfiniteSpawn
If you planning on making a commercial release, remember that you can't use ANY of the RTP in your game (it's against Enterbrains TOS to use their stuff for commercial games). All of the other resources that you use (like some of the scripts people make) also say that they don't want their stuff in commercial games. So if you make one, you will have to use your own stuff. Also, I've read in a few places that if your game is bigger than a certain size (I believe it was 250mb), it will be too big for RPG Maker to create an installer for it (but you can always make your own installer).

Just so you know, I have done voice acting in my game before. It's a great idea, but it will make your game size HUGE. Good luck thumbsup.gif
Rob_Riv
QUOTE (InfiniteSpawn @ Mar 5 2011, 06:54 PM) *
If you planning on making a commercial release, remember that you can't use ANY of the RTP in your game (it's against Enterbrains TOS to use their stuff for commercial games).

To my knowledge, this isn't true at all. When making claims such as this, please provide evidence.
InfiniteSpawn
QUOTE (Rob_Riv @ Mar 5 2011, 02:28 PM) *
To my knowledge, this isn't true at all. When making claims such as this, please provide evidence.

To your knowledge? Maybe it's true maybe it's not. I have read on other forums that you can't use it and so I'm passing the information along to him since he is planning on making a commercial game. If you want to question if it is in fact true or not, you can ask contact Enterbrain and ask them directly.
Rob_Riv
QUOTE (InfiniteSpawn @ Mar 5 2011, 07:55 PM) *
QUOTE (Rob_Riv @ Mar 5 2011, 02:28 PM) *
To my knowledge, this isn't true at all. When making claims such as this, please provide evidence.

To your knowledge? Maybe it's true maybe it's not. I have read on other forums that you can't use it and so I'm passing the information along to him since he is planning on making a commercial game. If you want to question if it is in fact true or not, you can ask contact Enterbrain and ask them directly.

I said "to my knowledge", in case there was some evidence I wasn't aware of. There is no evidence that suggests it's against "Enterbrain's TOS".
Sol Fury
Was there not also a limit on how much could be compressed when making a gamedisk, based on file size?
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