since I don't release demos (please don't complain), simply copy it down, since it's written word-for-word. Comp is computer and represents their random number, player is you and that variable corresponds to your choice. The part where it says \v [ 9 ] is the variable it has in my game, and is solely for testing; it shows you what number the computer has before asking you to make a selection, so remove it.
JanKen RPS
You get the idea (I hope). Use the comment box as a guide when making the other two (paper, scissors). If you play "match the numbers" with the variables, you'll figure it out easily.
3 additional things:
1. The "comment" section at the beginning is to remind you what corresponds with what, and should be used accordingly
2. if you're one of those people who like making pictures of everything, put in "show picture: 1" at X+ -100, then "move picture" to 0,0.
this makes the picture appear offscreen, then slide in. Simply reverse it to have hands slide in from both sides. Put it in either the common event codes or before it's called up (after the variable matching)
3. the common events (win/lose/draw) have "gold-change-increase-100", "gold-change-decrease-100", and no change (respectively)
I also probably spelled "scissors" wrong.
Anyways, I'm very tired right now, so I'll fill in the rest t'morrow.
