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Full Version: Rmxp and Rmvx Store
RPG RPG Revolution Forums > Gameplay > Theory and Ideas
2dgamestudio
Well I don't know about you but I have done a lot of character design for my games. One thing I hated was always having to edit the database and looking back though my notes to see stuff about my character. Well as a little project coded in c# the Rmxp and Rmvx store will allow making your character and storing there information so much easier.

As of right now I have some base code but I am still working on the layout of the program.
Here are some screen shots

Main Screen


Here is the new character screen


And here is the Character Stat screen where you can enter your characters stats


Ok well I hope you stay tuned to this topic cause I am going to try and have this out in less then 2 weeks.
elliott20
my main question is how will this interact with the main RMXP program?
Shrimpen91
Looks interesting.
Just wondering though, if you could implement some sort of information display that would show, for example, what and how much a certain stat would increase? That would help me very much!

Also being able create and store enemies would be wonderful!
elliott20
I just don't really see how this is any better than what comes with RMXP itself.

If there is really ANYTHING that RMXP could use, it's a database viewer in say, aggregate form.
heisenman
I might sound stupid but I don't understand the purpose of this program.
It stores data such as parameters, skills and various informations, but itsn't this something that can be easily stored in a txt file?
Or am I missing something? o_O
TheBen
Eh. Seems like, with a bit of restructuring, you could have a very nice character bible template. I do have to ask how this interfaces with RPGXP/VX itself, if at all.
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