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RPG RPG Revolution Forums > Game Engines > RPG Maker 2000 / 2003
Toadkart
Is there a way to make the bgm resume where it left off after battle? I've been searching all over for a way to do this but haven't been successful. I'm using RPG Maker 2003.
IanTotten
I'm not positive, but I don't think you can have the previous world BGM, play off exactly where it stopped before you entered a battle. The BGM simply restarts from the beginning after battle.
shady ultima
There is a 'Memorize BGM' command that I believe COULD work. I don't use music that often, so I'm not sure how you could do it.
shinyjiggly
I've used memorize bgm a couple of times and I can tell you that when you ask it to recall the song, it starts at the beginning. I'm sorry, but that's the way the cookie crumbles.
But, maybe you could use a variable and do something with the set variable thing that lets you set it to an amount of midi ticks or something if you really want to get hardcore about it.
Toadkart
Hmm, guess it's not really possible then.

Well, I have another question. Is it possible to teleport somewhere while you're in a vehicle, then teleport back inside the vehicle in the same location? I have a Ghost Ship event that travels in a set path, and I want it to teleport onto the ship when you run into it on the ocean, but I can't figure out how to teleport while in a vehicle. If that's not possible, can you at least set battles on while in a vehicle?
secretman
I try it with Disharmony Audio Patch, but this patch only mutes(doesn't stop) music and doesn't work after battles.

http://www.youtube.com/watch?v=dr6BVHwIbN4 - Do you mean this effect?
ranmaster
I can't believe someone made a video specifically for that. LOL

But yeah, I don't think that's possible in RM2k3.
Cherry
Everything is possible.

Please give me your rpg_rt.exe (or tell me its version and if you applied any patches) and I'll hack it so it won't fade out (or only if some special switch is set, if you want).
Toadkart
QUOTE (Cherry @ Mar 13 2011, 01:06 PM) *
Everything is possible.

Please give me your rpg_rt.exe (or tell me its version and if you applied any patches) and I'll hack it so it won't fade out (or only if some special switch is set, if you want).


It's version 1.0.8.0. Not sure if I applied any patches or not.
Cherry
Sorry for raising false hopes.

Looks like I didn't read properly the first time - I thought you were talking about a fade-out which should be removed...

I know the problem - generally, the RPG Maker needs a way to pause and resume BGMs without restarting them. Unfortunately, neither Disharmony nor Audieremony have this feature yet...
Toadkart
Ah, ok. Thanks anyway. Hopefully by the time I'm done with the game one of those might have that feature. If not, it's not a huge deal.
SoulBinder
QUOTE (Toadkart @ May 22 2011, 03:29 PM) *
Ah, ok. Thanks anyway. Hopefully by the time I'm done with the game one of those might have that feature. If not, it's not a huge deal.


Hi Toadkart! I'm working on my first project and ran into the same problem. Although I did not find a way to resume the bgm from the same spot after a battle, I found a way to resume the music from where it should be from however long the battle is. I found the answer while trying to make the battle music resume after a movie summon clip with other music. Unfortunately, it involves messing with the battle music a little... It might not be the answer you'd like.

Make the battle music your map's music and turn it's volume to 0.
Make the fanfare music your map's music, and also turn it's volume to 0.

Doing these 2 things makes the music play continually without making sound, and then the music resumes at full volume from where you would have been if you sat there listening to it for that long. Now this leaves you without battle music, and fanfare music. Make your music a wav file and play it when the battle starts, and find a way to loop it. Then do the same for your fanfare, and make an event to play it when you win somehow.

I know all this is tricky, but it may be better than "its impossible"
Renkai141
Or... you can try
Custom event(in battle)
if player "wins"
- (insert BGM here)
and just leave the rest off.
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