QUOTE (theBreadSultan @ Jan 28 2011, 07:41 PM)

People get laid here???
No. This place is a total sausage-fest.
Ahhh the harsh dilemma of the entertainment industry. One one hand you must allow creativity and style to show in all your work. You cannot be reserved, and you must give yourself willingly to a project.
Then, you must watch it get stomped and torn and beaten into a fine pulp by everyone and their mother. Why do you think so many people in Hollywood and New York are alcoholics and drug addicts who go to rehab? They crumble under the pressure and hate themselves.
If you create games for yourself, and make games because you enjoy the release of storytelling, then that's fine, it'll forever be a fun little hobby you do in your free time, nothing more. Thus is what happens to many artists. They start art at a young age and it becomes a release.
If you create games and are aiming to do it on a professional level, you'll discover if it's truly what you want to do when you recieve your harshest criticism and trudge past it to make your next story. You realize potential may come early, but talent takes years to harvest. You'll taste the fine sample of criticism and add a grain of salt, but you won't inject it into your veins.
You must hone a new skill, the art of the intake. Like has been previously stated, you'll find the objective and seperate it from the subjective. Subjective is "I don't really like Anime style" or "I'm not a fan of dramatic comedies, I like action horror more."
Objective is "Your use of sarcasm was poorly executed." and " Your skill system was confusing and buggy."
You'll have to get the player to dig deeper into their objective thoughts.
And that is that.