QUOTE (ShinGamix @ Jul 27 2011, 09:14 PM)

So this script is a hit combo counter?
what it does is emulate FF1's hit. when you attack a number will appear telling how many strike you did.
since using the default battle you cant see all hits, so i made a little calculation upgrade to make it more cooler
the new calculation is somewhat like this
hit = actor.agi / agi_need.
((damage x 4) x hit) - (defence x 2)
so if your agi is 100 and agi_need is 25 then hit is 4
make it like this
attack = 50
defence = 100
normally you will miss since
attack x 4 - defence x 2 right
that will be
200 - 200 = 0!
but with hit
thats
attack = 50 x 4
defence = 100
or
((50 x 4) x 4) = 800
100 x 2 = 200
then 800 - 200 then your max damage is 600!