that would mean i would have to stratch the file/load screen i created, which is inspired from TMC.
Here's an example screen.
That's a photoshop animation btw, not the actual screen, it has to be coded first, the cool things is the screen back ground is animated, the jem is animated, link running is animated, and the name bar lights to orange, but instead of each file having a running link, the animation moves to which file is selected, other wise if there no file there is no running link, this will also cut down on animations, there will always be 1 spinning jem, the animated back ground, and back ground audio, upon valid file name and selection the running link will show up, but only in the status area, and only 1 running link at a time will show, instead of the 3 in the current pze. I still have a few other screen that i need to sprite, and a hud, so I will need all the weapon and items being used so i can place them in the proper place.
Not sure where to place the quest symbols, such as pendants and the triforce, and the sword and shield, but heres what I had in mind.
there's no shield with the big goron because it didnt allow a shield, as it is a 2 handed sword, same goes for great fairy sword, fierce deity will have no sword as it didn't have an icon in game, it was through the mask, that the sword changed.
compaired to the boring style of OoT, perhaps maybe i could combine the two name systems into one.
But ya i do kinda like the OoT name input, I think perhaps i'll give the file/load system the feel of OoT, with the file icons and blue background, so it's not so childish, because I link the running link swords, shields, etc...