Help - Search - Members - Calendar
Full Version: The Project Zelda Engine (aka Zelda Starter Kit)! *With Download Links & Pictures*
RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33
SilentResident
Now that everyone in the PZE Team is gone for a break from PZE and enjoys relaxation those days of the Christmas and the New Year, I got the free time and the opportunity to give some attention to the poor or low quality icons and graphics of the engine, and I gave them new looks.

But I am not sure if the people will like them. Here they are!

Dungeon Compass


Dungeon Small Key


Stone Slab and Stone Slab Fragment


Dungeon Map


Don't worry if the icons are of different sizes - some of them are for display in the game's Text Message dialog Boxes.

Hope they are good. Enjoy!

And by the way, Happy New Year! smile.gif
kayden997
I'm not sure why, but I sorta liked the old stone slab fragment better... Maybe because of it's simplicity.
Although, I cannot say the same for the map. The new icon definitely fixed it up.
Great work and progress as usual... Even though I haven't tried the system yet. I just love seeing the fun little updates
SilentResident
The Project Zelda Engine Team is proud to announce the addition of one more form to the engine! The famous Bunny Link's Form!




The Bunny Link Form, which is triggered by force as soon as 2 Conditions are met:
Conditions for transforming into a Bunny Link:
1) Enter a Dark World-classified map.
2) Moon Pearl (Accessory Item) is not in Link's Inventory.

As soon as both conditions are met, Link will forcefully transform into the Bunny Link!
Bunny Link has very restricted abilities in his possession.

Bunny Link can:
-Move/Run around
-Talk to People or Open Treasure Chests
-Interact with events.
-Read and/or perform other intelligent actions
-Lift objects, based on the level/power of his Gloves.
-Wear different clothes (Green, Blue, Red Tunics)
-Use the Magic Mirror (Non-offensive Weapon)
-Use Bottles
-Climb Stairs - Jump down the cliffs.

Bunny Link can't:
-Use any weapons, including Primary (Sword and Shield) and Secondary weapons (Bow, Bombs, etc)
-Swim in Deep Water/Sea

So, if you had any weapons in the buttons that aren't the Magic Mirror or Bottles, before Link turns into Bunny Link, they will automatically become disabled and grayed out (except their Ammo Counters for obvious reasons).







Enjoy!


Update: Hehe, thanks kayden997 for your feedback happy.gif All the icons, both new and old ones, are stored in the PZE's folder for everyone to pick up which ones he likes to use in his games! smile.gif
Resource Dragon
This project has always interested me, and I tried it once. But it was incredibly laggy. (Around 2-3 frames/sec)

Has this been fixed, or was it just processing power on my side?
Baffou
Resource Dragon :
I think you playtested the UP3 version of PZE,
The UP4 version (the one the team is currently working)
is far less laggy, especially because it's mostly scripted and less evented.
You can dowload it to PZE Main site to get an idea of it.
Resource Dragon
QUOTE (Baffou @ Jan 3 2013, 12:15 AM) *
Resource Dragon :
I think you playtested the UP3 version of PZE,
The UP4 version (the one the team is currently working)
is far less laggy, especially because it's mostly scripted and less evented.
You can dowload it to PZE Main site to get an idea of it.


Sounds good. Yea, it must have been because it was event heavy, that makes sense. I'll take another look at it when I have some time. thumbsup.gif
Klokinator
Trust me, it's very quick and playable now.
SilentResident
Morning or evening, dear people! The PZE team is happy to share some info of our progress, today! smile.gif

The Gossip Stones are implemented to Project Zelda Engine! smile.gif

Hit them with your sword and they will shake (see picture above) and tell you the current time! Or bomb them to rocket them to the sky! Or simply wear the Mask of Truth and let those mysterious Sheikah stones reveal information that they've heard, give helpful hints, or even reveal the locations of treasure chests, to you!



Upon talking to them with the Mask of Truth equipped, the hit's or tip's message will always start with the following phrase:
"The mystical stone responds to the mask and speaks to you. ...But its words are heard in secret..."

Upon hitting them with a sword, they will say "Boing-oing!" and tell you info about the game, such as the current time of day, etc.

Various information you may get from the Gossip Stones include:




-------------------------------------------------
The Sword Spin Attack is now complete! smile.gif
In PZE, now, each Sword has its own spin attack graphic and animation.
The Spin Attack also has different radius and power, per sword, based on that blade's strength and size (shortblade, blade, longblade, etc)!

The Kokiri Sword's Spin Attack animation in an artwork:


and the Kokiri Sword's Spin Attack animation in Project Zelda Engine:

Master Sword's Spin Attack in game:



-------------------------------------------------
The Earth Temple's Dungeon Map Layout now has been set!
Our team now makes progress at setting up the dungeon's layout, so it can feature as many weapons and items as possible, for the gamers to be able to test their weapons and their capabilities, by solving small puzzles!



The PZE's Earth Temple is using the Earth Medallion's symbol for the dungeon's map layout, and thus, respecting a tradition in the Zelda game series that started with Zelda 1's dungeons and continues to that day!
A basement and a second floor are planned too, although in this picture only the 1F is displayed for now.


Enjoy!
Zinx10
Will the gossip stones fly into the air after a bomb explosion like in OOT?
SilentResident
QUOTE (Zinx10 @ Jan 8 2013, 10:18 PM) *
Will the gossip stones fly into the air after a bomb explosion like in OOT?



Exactly! And you can see the shadow of them on the ground until they vanish biggrin.gif
Rukiri
Photoshop, saves so much time doesn't it? thumbsup.gif
Lookin good dude!

QUOTE (SilentResident @ Jan 8 2013, 09:14 AM) *
Morning or evening, dear people! The PZE team is happy to share some info of our progress, today! smile.gif

The Gossip Stones are implemented to Project Zelda Engine! smile.gif

Hit them with your sword and they will shake (see picture above) and tell you the current time! Or bomb them to rocket them to the sky! Or simply wear the Mask of Truth and let those mysterious Sheikah stones reveal information that they've heard, give helpful hints, or even reveal the locations of treasure chests, to you!



Upon talking to them with the Mask of Truth equipped, the hit's or tip's message will always start with the following phrase:
"The mystical stone responds to the mask and speaks to you. ...But its words are heard in secret..."

Upon hitting them with a sword, they will say "Boing-oing!" and tell you info about the game, such as the current time of day, etc.

Various information you may get from the Gossip Stones include:




-------------------------------------------------
The Sword Spin Attack is now complete! smile.gif
In PZE, now, each Sword has its own spin attack graphic and animation.
The Spin Attack also has different radius and power, per sword, based on that blade's strength and size (shortblade, blade, longblade, etc)!

The Kokiri Sword's Spin Attack animation in an artwork:


and the Kokiri Sword's Spin Attack animation in Project Zelda Engine:

Master Sword's Spin Attack in game:



-------------------------------------------------
The Earth Temple's Dungeon Map Layout now has been set!
Our team now makes progress at setting up the dungeon's layout, so it can feature as many weapons and items as possible, for the gamers to be able to test their weapons and their capabilities, by solving small puzzles!



The PZE's Earth Temple is using the Earth Medallion's symbol for the dungeon's map layout, and thus, respecting a tradition in the Zelda game series that started with Zelda 1's dungeons and continues to that day!
A basement and a second floor are planned too, although in this picture only the 1F is displayed for now.


Enjoy!
SilentResident
Photoshop and Gimp are our best friends! As long as we know how to use them! ;D
Klokinator
@Rukiri, please don't quote whole posts for no reason. It's almost asinine when people have to scroll past a looooong post twice just because a person or two decided to quote them >:|
Ratty524
I'm excited for the next release!

Anyway, how easy would it be to replace the graphics of this starter kit? I kind of want to do a similar game with this engine that isn't Zelda.
Resource Dragon
QUOTE (Klokinator @ Jan 10 2013, 01:34 PM) *
@Rukiri, please don't quote whole posts for no reason. It's almost asinine when people have to scroll past a looooong post twice just because a person or two decided to quote them >:|


Two words.

Spoilers.
Ratty524
QUOTE (Resource Dragon @ Jan 10 2013, 01:45 PM) *
QUOTE (Klokinator @ Jan 10 2013, 01:34 PM) *
@Rukiri, please don't quote whole posts for no reason. It's almost asinine when people have to scroll past a looooong post twice just because a person or two decided to quote them >:|


Two words.

Spoilers.

That was one word, but two syllables.
Klokinator
I'm fairly certain RD was trolling and you are now the trollee. How does it feel.
Alejo_89

Will you implement the engine of movement pixel by pixel in 8 directions, (events and hero) like in the originals one (not square by square like in rpg maker)?

Engine ---> http://downloads.rpg-palace.com/details.php?id=4
Resource Dragon
QUOTE (Klokinator @ Jan 10 2013, 02:03 PM) *
I'm fairly certain RD was trolling and you are now the trollee. How does it feel.


This.

But I was being serious, besides. You could really reduce screen scrolling by using spoilers when you update your thread.
Ratty524
QUOTE (Klokinator @ Jan 10 2013, 02:03 PM) *
I'm fairly certain RD was trolling and you are now the trollee. How does it feel.

Wait, what?
I think a joke just flew by my head. D:
SilentResident
Ratty524, is the baby in your avatar, yours? Is soooo adorable! biggrin.gif
Ratty524
QUOTE (SilentResident @ Jan 12 2013, 12:17 PM) *
Ratty524, is the baby in your avatar, yours? Is soooo adorable! biggrin.gif

No. I am certainly not old enough to be a parent. xD
SilentResident
The Project Zelda Engine 4.0 has seen a nice progress the past few weeks, which brings it even closer to its final version and release!


The HUD is complete and ready!
The HUD has been improved, configured to add the missing details and now it is as ready as ever for the release of the Project Zelda Engine 4.0!
The old HUD

The new HUD



Our team is doing pretty good progress at bringing you a real dungeon which features over 30+ weapons for you to obtain and use them to defeat enemies or solve puzzles! Each room will have one or more Big Treasure Chests, and feature puzzles based on the types of weapons you find in!
Earth Temple's new rooms



The Diving System has been added to the Project Zelda Engine!
When Link is swimming in deep water, he is now able to dive, as well. The Diving ability can be controlled by a simple switch and you can have it enabled at all times, or only after obtaining certain diving-related items such as the Diving Scale or the Zora Armor!



More features will be announced, soon. Stay tuned! smile.gif
kayden997
So this dungeon will just be showing off every mechanic the engine has to offer? If not, that'll be pretty neat to see since there are so many things to do.
Also, the new UI is great, show the controls without getting to much in the way. Is it just one image that is placed or multipul (i.e different image files for every button on the screen). Also, what about the old UI's artist(s), was their work just replaced. Or did they leave and it needed a touch up... Or was it a place holder from the beginning?

Another thing I would like to point out is an error in one of the maps:

here

The side of the slope is odd in it's transition


Always looking forward to the updates. Actually, I may just be voicing a lot of other's too
SilentResident
QUOTE
So this dungeon will just be showing off every mechanic the engine has to offer?

In fact there are dozens of mechanisms and puzzle possibilities in PZE but we can't gather them all into a simple place, for obvious reasons, as there are dozens of possible puzzles to create for each weapon. In the PZE, we just implement both some common and some complex puzzles just for the introduction of the weapons to the gamer. We leave the rest of the stuff for the people to figure out and make them in their own games. The official Zelda titles are your best friend if giving you puzzle ideas.


QUOTE
Also, the new UI is great, show the controls without getting to much in the way. Is it just one image that is placed or multipul (i.e different image files for every button on the screen). Also, what about the old UI's artist(s), was their work just replaced. Or did they leave and it needed a touch up... Or was it a place holder from the beginning?

Each button in the HUD is independent, and has its own image file, for obvious reasons, as this allows you to re-arrange or re-position the buttons in your screen with a simple edit in the Zelda HUD Script, by simply changing the X and Y screen coords for each button.
And what all what was done from our part is just to enlarge these pictures of each button, to add the control display next to them.

QUOTE
Also, what about the old UI's artist(s), was their work just replaced. Or did they leave and it needed a touch up... Or was it a place holder from the beginning?

Actually it was me who made both the older and the newer HUD. The only difference is that I wasn't really happy when I made the old HUD a while ago. I am persistent when it comes to perfection, and because the HUDs are meant to HELP the people, so I gave it again my attention those days and re-worked it. Now the HUD is more clear to the gamers, the health meter is easier to notice, even in varied environments, and the HUD is more helpful towards the new gamers of the engine, who are not used to the engine's complex controls. Displaying the controls is what the modern official Zelda titles also do, allowing people to get more easily adapted to them, without having to press all the keys in their keyboards(!) to find what each button does. We did all that, while ensuring that the control display takes as less space as possible on the player's screen. smile.gif


QUOTE
Another thing I would like to point out is an error in one of the maps:
The side of the slope is odd in it's transition

Thank you dear, much appreciated. I will correct it and upload the corrected picture. xD



Edit: Error corrected. Here we go. smile.gif
Picture is inside the spoilers
here


SilentResident
This week's news are focused on the improvements our team has done to the Map Slide script.

Map Slide is the feature we see in the following Legend of Zelda titles:
A Link to the Past, Link's Awakening, Oracle of Ages, Oracle of Seasons and Minish Cap titles.

As "map slide", we call the map-scrolling function that triggers every time Link travels from one room to another and camera moves with him.

The map slide requires the rooms to be of fixed sizes and of same tilesets, much like as in the picture bellow:


Our Team not only added the Map Slide to the Project Zelda Engine, but we also worked on it and we improved its functions by expanding its limitations, so it can connect rooms of both fixed sizes and different sizes, and of different tilesets!



This allows the people enjoy more flexibility at making their dungeons using the Project Zelda Engine.

What do you think about this new feature? We could love to hear your opinion!
Klokinator
It seems the site is down?

Edit: Nope, apparently not.
Ratty524
I love the type of stuff that's being added to this script. Any idea when you might have the next release ready? I'm thinking of starting a community event based on this engine. smile.gif
SilentResident
Hello dear people! The last 2 months, my team is not focusing on new features, but rather expand the existing tools, mechanisms and apply bug fixes to the Project Zelda Engine.

Here is a general list of what was done just in the past few weeks:


#----------------------- DONE ----------------------- #
---[DONE]Add the Roc's Cape. It functions exactly like the Roc's Feather (The Roc's Feather's functions as the following: jump and land back on the same tile if not walking, or jump 1 tiles forward if walking). The only difference between Roc's Cape and Roc's Feather is just it jumps 1-2 additional tiles forwards if walking.
---[DONE]Trowing Shrubs into deep water, will sink them. However, throwing rocks into water, will break them on water's surface instead of sinking them. This needs to be corrected. Rocks could sink into water much like the shrubs, instead of breaking.
---[DONE]Add the Mermaid's Suit. It functions exactly the same way as the Zora's Flippers. And, much like the Zora's Flippers, it uses the Link[7]_SWIM sprite. The only difference between Zora's Flippers and Mermaid's Suit is the speed. The Suit allows Link to swim faster in water, and more specifically, at the default (Link's walking) speed.
---[DONE]Make the Water Diving System be enabled via a Switch, in the same way the Water Swimming System is enabled/disabled via the [Switch ID 18: Swimming Active].
---[DONE]Create the new World Map that reflects the PZE's maps and their geographical locations.
---[DONE]Epona Footstep sound, as heard in Ocarina of Time and Majora's Mask. Epona's footsteps sound effect adds more realism. (Scripting or eventing knowledge needed)
---[DONE]Update the Visual Equipment so the equipment won't disappear for pretty simple sprites such as Link[7]_PUSH[2], which can not explain the equipment's disappearanc.
---[DONE]Give the Dark World and the Past World, their own World Maps. There are more than 1 world visitable in the PZE: the real world, known as Light World, where the Hero is born and lives, and 2 more worlds/dimensions: the Dark World (visitable in the title: Zelda A Link to the Past) and the Past World (visitable in the title: Zelda Oracle of Ages). The World Map Menu Screen however only displays the Light World's map at all times. And since the other worlds may not be geographically 100% the same, they need to be given their own World maps.
---[DONE]Make the Ground Roll Technique to be enabled/disabled via a simple Switch (The switch to apply only for Link's real Human form - not for Masks). Its possible that the gamers may not want the ground rolling technique in their games, at all, or, simply, they may want to have Link to be an unskilled adventurer at the beginning of his adventure and learn this cool technique later in the game.
---[DONE]Make the Sword Spin Attack/Charge Technique to be enabled/disabled via a Switch or something like that. Its possible that the gamers may not want those advanced combat techniques in their games, at all, or, simply, they may want to have Link to be an unskilled fighter at the beginning of his adventure and learn those techniques later in the game.
---[DONE]Give the Earth Temple's map a layout. Make the rooms of the dungeon be arranged in an way so the temple is shaped after a symbol of Earth.
---[DONE]The Ocarina's Soaring System needs to be disabled when Link is in Dark World and Past World.
---[DONE]Disable the Ocarina's Song of Time's Travel (a Majora's Mask feature) when Link is in Dark/Past Worlds.
---[DONE]Move the Animation ID 619 which is clearly an animation used only by Link, from Events Group to Link's Group. Also, in case the animation ID 618 is used by Link again, then, it must be moved to Link's group.
---[DONE]Add the slippery Ice Terrain to the PZE. If Link steps on ice, he could slip all the way until he is stopped by an impassable tile/event.
---[DONE]Try add the 'push' effect to the Cane of Somaria's pushable Block. In fact, a "push" is Link's _PUSH sprite which is used mostly when Link is trying to move objects and blocks in the game's world.


Soon we will post more info about the awesome Ice Slipping feature we added to the Project Zelda Engine! The player will slip in ice if he try to step onto a tile of frozen ice! This can be funny but also quite dangerous sometimes, especially if there are holes or traps in the floor!
Enjoy! smile.gif





QUOTE (Ratty524 @ Feb 20 2013, 09:34 PM) *
I love the type of stuff that's being added to this script. Any idea when you might have the next release ready? I'm thinking of starting a community event based on this engine. smile.gif

Hehe, we are discussing this in the team, and we consider releasing a demo of our current version of the engine, for people to enjoy by first hand the new features and changes made to the engine happy.gif
kwanzaabot
So I've downloaded the Engine, and I have some questions. Odds are some of these have been answered, but there's also 82 pages for me to scour through. biggrin.gif

Could somebody explain to me what all the extra frames in Link's character sheet *do*? I'm used to the default RMXP 4x4 sheet, and this 7x4 sheet is confusing the heck outta me. I tried making my own custom Link character sheet (I'm going with Gameboy graphics) using the 4x4 resolution, but obviously those extra frames are needed for something, as doing anything *except* walking looks a little odd.
ShinGamix
just heard team disbanded because of team inactivity. I want to join the team!!
SilentResident
QUOTE (ShinGamix @ Apr 21 2013, 02:56 AM) *
just heard team disbanded because of team inactivity. I want to join the team!!



Yeah, team is gone.. We are considering moving PZE to a new engine such as RPG Maker VX, or Game Engine and try form a new team.
ShinGamix
That is what I want to sign up for!!

btw Ace is the only other choice besides XP!
ShinGamix
QUOTE (ShinGamix @ Apr 21 2013, 03:23 PM) *
That is what I want to sign up for!!

btw Ace is the only other choice besides XP!

bump!!

Saw that PZE was revived!!! Wanted to let everyone know SilentResident brought it back!!!! Thank you SR!!!
SilentResident
Heah, its revived for now.
ShinGamix
The site was down this morning when I went to go there.
zacheatscrackers
I was never the biggest Zelda fan (outside of the 2D ones and some of the 3D ones like Wind Waker and Skyward Sword) but WOW this is insane. Massive props to all involved, since this looks incredible. I'm gonna look into it.
SilentResident
Excellent news everyone: Our team is back to full work and our scripters have dealt with over 30+ bugs in only a matter of days. This is a stunning amount of progress that I have a long time to see.

Soon more info to be posted about the new features of PZE!
Clord
This is freaking awesome.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2013 Invision Power Services, Inc.