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Full Version: The Project Zelda Engine (aka Zelda Starter Kit)! *With Download Links & Pictures*
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SilentResident
QUOTE (james45 @ Nov 30 2011, 11:19 PM) *
Are there any kind of tutorials or guides for this?


Yep, a tutorial/guide for how to use the Project Zelda Engine, its events and scripts, will come with the Update Patch 4, called the User's Manual which helps the people understand the features of the scripts, and or how to tweak / modify the engine's functions! smile.gif

Some examples of the User's Manual





We have lots of work to do in the user's manual. I am sure Chakanevil and Max can prove of a very valuable help on the user's manual - as they understand the scripting language much better than I do, and, thus, they know English grammar better than I do! biggrin.gif
ffomega
Will you be providing the user manual in .doc format or in .pdf format?

I personally prefer .pdf, as the integrity of the document will not be lost during rendering. My game will most likely have a strategy guide and will be made in .pdf format smile.gif
maximusmaxy
The manual is being created using word but it will be converted to PDF when it's finished for ease of use.
maximusmaxy
I'm just finishing up the last of my scripts which i had planned to write for UP4 and was wondering if anyone had any requests for a script that could be implemented into the PZE. Allot of what was in the old PZE has been converted into a script and because of it UP4 will be superior to the old updates in terms of performance, customization and usabillity. Here is a list of the current additional scripts we are using at the moment:

- XASABS
- NR's Zelda CMS
- NR's Item cap
- NR's HUD (Includes the minimap and clock addon)
- Zelda Title
- Zelda Gameover
- Zelda Load/Save (with quicksave/autosave features)
- Time System
- Ocarina
- Navi
- Mapnames
- Mapslide/Door zoom transitions
- LTTP lightworld/darkworld transitions

and acouple of other utillity scripts such as NR's auto font installer, event shortcuts, event fade, animated scenes and Zero's weather script.

Allot of the stuff related to the battle system will be dealt with by XASABS and will not require any additional scripting so be mindful of that if you have any requests. Also if you have any questions about the current scripts feel free to ask.
SilentResident
Hehe lets hope the forum users will come with script requests or ideas. I personally run out of ideas about new scripts for PZE. happy.gif
Chakanevil
I want to make some final fantasy scripts and the Guardian Legends.

I want these classic final fantasy class script made.

Final fantasy



Totally the guardian legends needs a remake in better graphics, watch these video, remember I said it switches between an adventure game mode, and a vertical shooter.





ffomega
S_R: This was what I came up with: I'm kinda new to photoshop (using CS5) and would love some suggestions smile.gif

Item menu:

Equipment menu:

Quest Status menu:
HakemenWK
Hi Silent, I work on a project and I use PZE, but in the Beta 3, I thought that was a multi-menu (Inventory Equipment Quest Map...) but it is not the case.

Then, I would like to know how to have this systeme of menu! happy.gif

I've tryed a lot of thing, but it doesn't work ohmy.gif

Can you tell me the code or how to do it please?

I can't wait to the patch #4 biggrin.gif

(Bad english, sorry)
SilentResident
QUOTE (ffomega @ Dec 4 2011, 04:47 AM) *
S_R: This was what I came up with: I'm kinda new to photoshop (using CS5) and would love some suggestions smile.gif
Item menu:
Equipment menu:
Quest Status menu:


They look pretty awesome. But if you ask for my advice, I could like to say that, I, as someone who had experience with game-development, I think that your screens have way too many slots for a decent in size, Zelda game. Too many slots in your screens, will end up being pretty diffucult to fullfill (unless you plan to create a really BIG game, with over 15+ dungeons, which can be very tedious progress and time consuming).

My experience says that when we start a new game, we begin our menus with a realistically reduced amount of slots, and as the story of the game builds up, we enrich it and add more slots to the menus, for the needs of the game. smile.gif



QUOTE (HakemenWK @ Dec 4 2011, 02:53 PM) *
Hi Silent, I work on a project and I use PZE, but in the Beta 3, I thought that was a multi-menu (Inventory Equipment Quest Map...) but it is not the case.

Then, I would like to know how to have this systeme of menu! happy.gif

I've tryed a lot of thing, but it doesn't work ohmy.gif

Can you tell me the code or how to do it please?

I can't wait to the patch #4 biggrin.gif

(Bad english, sorry)


Welcome, HakemenWK! It is very difficult to set a multi-screen inventory in Update Patch 3, because of the whole way it was designed to work - it was built up via eventing, and the eventing is not a good way for making good and multi-screen inventory for your game. Even if you sucessfully make one, it will suffer many issues and limitations. That is why I haven't done that myself.

That is why our team converted all the event-made menus and mechanisms into scripts everyone is easy to configure and modify to add as many screens in his inventory he wants! In Update Patch 4, not only you get multiple screens for your menus, but also they have no bugs and are absolutely functioning with navigation buttons that let you navigate between the menus with ease and quickly. And there had to be a Update Patch 4, as the UP3 is far from being considered as a final version of PZE.

The good with you is that the UP3's maps, graphics, audio, story, events, etc, can be imported / copied to UP4, and so, working on UP3 is not a waste of time as you are waiting for the release of UP4!

Again, sorry for being unable to provide you with help on making multi-screen events in pre-UP4 versions. The Project Zelda Engine, unfortunately, was not in its full capacity and our team just came to correct this. smile.gif
HakemenWK
Ok, thanks smile.gif

Then I'll wait for the UP4 biggrin.gif
maximusmaxy
QUOTE (Chakanevil @ Dec 4 2011, 08:15 AM) *
I want to make some final fantasy scripts and the Guardian Legends.

At the moment i am too busy writing scripts relevant to the PZE but once update 4 is out maybe i could start working on something else. If anyone has any idea's for any additional scripts relevant to the PZE please do tell.
ffomega
QUOTE (maximusmaxy @ Dec 4 2011, 08:04 AM) *
If anyone has any idea's for any additional scripts relevant to the PZE please do tell.


I would be happy to help come up with suggestions for the PZE, but I can think of none sad.gif
Chakanevil
Edited
Chakanevil
QUOTE (HakemenWK @ Dec 4 2011, 06:53 AM) *
Hi Silent, I work on a project and I use PZE, but in the Beta 3, I thought that was a multi-menu (Inventory Equipment Quest Map...) but it is not the case.

Then, I would like to know how to have this systeme of menu! happy.gif

I've tryed a lot of thing, but it doesn't work ohmy.gif

Can you tell me the code or how to do it please?

I can't wait to the patch #4 biggrin.gif

(Bad english, sorry)


Page up and page down to turn pages
heartofdestany
Hey, I have a question is it just me or is there a problem with water pass ability cause I always seem to walk on top of water when I use this system I mean I have it tagged as X is this wrong or what? and how if not by pass tagging am I supposed to make water not passable.
This is a real problem and I hope its not because I have a glitched rmxp.
Chakanevil
QUOTE (heartofdestany @ Dec 5 2011, 12:18 AM) *
Hey, I have a question is it just me or is there a problem with water pass ability cause I always seem to walk on top of water when I use this system I mean I have it tagged as X is this wrong or what? and how if not by pass tagging am I supposed to make water not passable.
This is a real problem and I hope its not because I have a glitched rmxp.


This was due to Moghunter and it's a quick fix

Place this under in XAS – Sprite
elsif @pickup_lock_time > 0
@pose_type = “_Throw”

elsif @swimming
@pose_type = “_swim”

change

elsif @character.swimming
self.z = @character.screen_z(@ch)
self.bush_depth = 25

to

elsif @character.swimming
self.z = @character.screen_z(@ch)
self.bush_depth = 0

you’ll get the swimming style from xasabs 3.82


dodongo08
I have a problem with the Update 3 : When I start a game, everythings work well, but when i'm pausing the game or using the Ocarina of Time, there is still the music, and afrer playing a song, the music diseappear ... And finaly the game crash because FMOD get an error in the line 313 ( not sure about that :/). Probably because I have a lited version of Windows and maybe deleted some system file that handle fmod ...
But I have some idea for the PZE's Team like : -Add footsteps sound effect to Link
- Make Link blibking eyes ( like Minish Cap =))
SilentResident
QUOTE (dodongo08 @ Dec 5 2011, 10:11 PM) *
I have a problem with the Update 3 : When I start a game, everythings work well, but when i'm pausing the game or using the Ocarina of Time, there is still the music, and afrer playing a song, the music diseappear ... And finaly the game crash because FMOD get an error in the line 313 ( not sure about that :/). Probably because I have a lited version of Windows and maybe deleted some system file that handle fmod ...
But I have some idea for the PZE's Team like : -Add footsteps sound effect to Link
- Make Link blibking eyes ( like Minish Cap =))



The FMOD Ex Audio script is no longer in Project Zelda Engine, as of Update Patch 4. Although it is a nice script, we have seen numerous people having issues with it, so its better that we leave it away for now.

Try check if any audio files in your game got deleted?

The footstep sound for Link is not a very good idea, I am afraid. But there is something on mind about footstep sounds for when Link walks on a certain Terrain type, such as descending stairs. - In fact, thinking of combining the footstep sound with a slower movement speed effect, for the better simulation of stairs.
dodongo08
QUOTE (SilentResident @ Dec 6 2011, 02:40 AM) *
QUOTE (dodongo08 @ Dec 5 2011, 10:11 PM) *
I have a problem with the Update 3 : When I start a game, everythings work well, but when i'm pausing the game or using the Ocarina of Time, there is still the music, and afrer playing a song, the music diseappear ... And finaly the game crash because FMOD get an error in the line 313 ( not sure about that :/). Probably because I have a lited version of Windows and maybe deleted some system file that handle fmod ...
But I have some idea for the PZE's Team like : -Add footsteps sound effect to Link
- Make Link blibking eyes ( like Minish Cap =))



The FMOD Ex Audio script is no longer in Project Zelda Engine, as of Update Patch 4. Although it is a nice script, we have seen numerous people having issues with it, so its better that we leave it away for now.

Try check if any audio files in your game got deleted?

The footstep sound for Link is not a very good idea, I am afraid. But there is something on mind about footstep sounds for when Link walks on a certain Terrain type, such as descending stairs. - In fact, thinking of combining the footstep sound with a slower movement speed effect, for the better simulation of stairs.

There are no deleted audio files from the UP3, I think that I'm using an Lited version of Windows, and probably some files which normally handle the fmod dll file are deleted :/
XxchaexX
QUOTE (HakemenWK @ Dec 4 2011, 02:53 PM) *
Hi Silent, I work on a project and I use PZE, but in the Beta 3, I thought that was a multi-menu (Inventory Equipment Quest Map...) but it is not the case.

Then, I would like to know how to have this systeme of menu! happy.gif

I've tryed a lot of thing, but it doesn't work ohmy.gif

Can you tell me the code or how to do it please?

I can't wait to the patch #4 biggrin.gif

(Bad english, sorry)

QUOTE
Welcome, HakemenWK! It is very difficult to set a multi-screen inventory in Update Patch 3, because of the whole way it was designed to work - it was built up via eventing, and the eventing is not a good way for making good and multi-screen inventory for your game. Even if you sucessfully make one, it will suffer many issues and limitations. That is why I haven't done that myself.

That is why our team converted all the event-made menus and mechanisms into scripts everyone is easy to configure and modify to add as many screens in his inventory he wants! In Update Patch 4, not only you get multiple screens for your menus, but also they have no bugs and are absolutely functioning with navigation buttons that let you navigate between the menus with ease and quickly. And there had to be a Update Patch 4, as the UP3 is far from being considered as a final version of PZE.

The good with you is that the UP3's maps, graphics, audio, story, events, etc, can be imported / copied to UP4, and so, working on UP3 is not a waste of time as you are waiting for the release of UP4!

Again, sorry for being unable to provide you with help on making multi-screen events in pre-UP4 versions. The Project Zelda Engine, unfortunately, was not in its full capacity and our team just came to correct this. smile.gif


Well I managed to create a multi-screen inventory for my project. And Silen is right its hard to do a multi-screen on update 3. well this are some examples.

This was my first one


This is the one im working now kinda like wind waker.
HakemenWK
QUOTE (XxchaexX @ Dec 8 2011, 07:43 AM) *
QUOTE (HakemenWK @ Dec 4 2011, 02:53 PM) *
Hi Silent, I work on a project and I use PZE, but in the Beta 3, I thought that was a multi-menu (Inventory Equipment Quest Map...) but it is not the case.

Then, I would like to know how to have this systeme of menu! happy.gif

I've tryed a lot of thing, but it doesn't work ohmy.gif

Can you tell me the code or how to do it please?

I can't wait to the patch #4 biggrin.gif

(Bad english, sorry)

QUOTE
Welcome, HakemenWK! It is very difficult to set a multi-screen inventory in Update Patch 3, because of the whole way it was designed to work - it was built up via eventing, and the eventing is not a good way for making good and multi-screen inventory for your game. Even if you sucessfully make one, it will suffer many issues and limitations. That is why I haven't done that myself.

That is why our team converted all the event-made menus and mechanisms into scripts everyone is easy to configure and modify to add as many screens in his inventory he wants! In Update Patch 4, not only you get multiple screens for your menus, but also they have no bugs and are absolutely functioning with navigation buttons that let you navigate between the menus with ease and quickly. And there had to be a Update Patch 4, as the UP3 is far from being considered as a final version of PZE.

The good with you is that the UP3's maps, graphics, audio, story, events, etc, can be imported / copied to UP4, and so, working on UP3 is not a waste of time as you are waiting for the release of UP4!

Again, sorry for being unable to provide you with help on making multi-screen events in pre-UP4 versions. The Project Zelda Engine, unfortunately, was not in its full capacity and our team just came to correct this. smile.gif


Well I managed to create a multi-screen inventory for my project. And Silen is right its hard to do a multi-screen on update 3. well this are some examples.

This was my first one


This is the one im working now kinda like wind waker.



Teach me master... ohmy.gif

So f*cking awesome!

Damn' why I can't have your genious!? mad.gif
Chakanevil
Not having much luck with my laptop it has very small and flimsy cables that connect the keyboard and touch pad and they break easily.
SilentResident
QUOTE (Chakanevil @ Dec 10 2011, 12:31 AM) *
Not having much luck with my laptop it has very small and flimsy cables that connect the keyboard and touch pad and they break easily.


So we can't expect to see you back, anytime soon? pinch.gif
ffomega
QUOTE (SilentResident @ Dec 9 2011, 02:43 PM) *
QUOTE (Chakanevil @ Dec 10 2011, 12:31 AM) *
Not having much luck with my laptop it has very small and flimsy cables that connect the keyboard and touch pad and they break easily.


So we can't expect to see you back, anytime soon? pinch.gif


I tried....tried to help Chak as best as I knew how and his laptop failed him T____T I hate it when technology makes a moneky outta their users :<!!!
dodongo08
Hey, I searched somes pictures for the PZE, and I find a old outdated sprite from my very old Zelda Project - Eternal Struggle
Here is some Vaati sprite.
Vaati with Wind Effect

Vaati turning to look something

Vaati charging his Powers

Charging 2nd animation

Talon from Oot, MC

Enjoy =)
Chakanevil
so I reassembled the pc and it seems the mother board is dead
SilentResident
QUOTE (Chakanevil @ Dec 10 2011, 11:01 PM) *
so I reassembled the pc and it seems the mother board is dead


That is why it is better to go your PC to a shop and get them to fix it for you, rather than trying fixing all those stuff alone, when you are not sure what has been damaged or not..
ffomega
QUOTE (SilentResident @ Dec 11 2011, 02:24 AM) *
QUOTE (Chakanevil @ Dec 10 2011, 11:01 PM) *
so I reassembled the pc and it seems the mother board is dead


That is why it is better to go your PC to a shop and get them to fix it for you, rather than trying fixing all those stuff alone, when you are not sure what has been damaged or not..


I agree, with SR....time to cut your losses and move the hard drive to another machine (if possible). If you do have another PC, then it'll be cheaper to buy cables/adapters to transition the hard drive...this way you won't lose the data you've been working on. If you have to replace that motherboard, not only will you have to pay a large amnount of money to buy it, but you'll have to reformat the drive once the motherboard is hooked up.

It'll be cheaper to buy cables and turn the hard drive into something that can hook up to another machine ._.
Chakanevil
QUOTE (ffomega @ Dec 11 2011, 08:50 PM) *
QUOTE (SilentResident @ Dec 11 2011, 02:24 AM) *
QUOTE (Chakanevil @ Dec 10 2011, 11:01 PM) *
so I reassembled the pc and it seems the mother board is dead


That is why it is better to go your PC to a shop and get them to fix it for you, rather than trying fixing all those stuff alone, when you are not sure what has been damaged or not..


I agree, with SR....time to cut your losses and move the hard drive to another machine (if possible). If you do have another PC, then it'll be cheaper to buy cables/adapters to transition the hard drive...this way you won't lose the data you've been working on. If you have to replace that motherboard, not only will you have to pay a large amnount of money to buy it, but you'll have to reformat the drive once the motherboard is hooked up.

It'll be cheaper to buy cables and turn the hard drive into something that can hook up to another machine ._.


it was a laptop from 2009, so it surprised me it lasted as long as it did.
Klokinator
It only lasted 2 years and you're surprised it lasted that long? Jesus you must have a track history of shit machines or something?
ffomega
QUOTE (Chakanevil @ Dec 11 2011, 08:07 PM) *
it was a laptop from 2009, so it surprised me it lasted as long as it did.


I got a Dell Inspiron 8600 laptop that is going on its 8th year smile.gif
Chakanevil
no kids pulled keys off the key board and the video card was going bad.

I guess, I'll be down for awhille.

I want to build a desktop one day.









As you can probably guess lime green is my favorite color
ffomega
QUOTE (Chakanevil @ Dec 12 2011, 12:20 PM) *
I guess, I'll be down for awhille.


My teeny little effort was in vain sad.gif *epic fail* xD
SilentResident
OK, enough with that, guys. This is the PZE forum, please stay on topic. smile.gif
Shadonn
@Silentresident- I really wanted to say how impressed I am with all this. The amount of dedication you've put towards this admirable and I wanted to say thank you for making it available to every body. I got giddy with excitement when I found this and just wanted to tell you how thankful I am for all that you've done on this. I'm an esteemed Zelda fan myself and have always been one. Anyways on a different note mind if I ask when you think the soonest your next patch will be? I know it's supposed to be between now and February.
SilentResident
QUOTE (Shadonn @ Dec 14 2011, 05:44 AM) *
@Silentresident- I really wanted to say how impressed I am with all this. The amount of dedication you've put towards this admirable and I wanted to say thank you for making it available to every body. I got giddy with excitement when I found this and just wanted to tell you how thankful I am for all that you've done on this. I'm an esteemed Zelda fan myself and have always been one. Anyways on a different note mind if I ask when you think the soonest your next patch will be? I know it's supposed to be between now and February.


After January, probably! Thats the soonest xD There is still lots of stuff to work with biggrin.gif
Shadonn
Then I shall patiently wait lol
Chakanevil
It's been really quite here, I am looking at getting back into college, then I will look at getting a hp laptop with 6 gb of ram, 640 gb hard drive, and beats audio, i didn't really catch the processor speed I think it's a 3.6 dual core, with windows 7 X64, for $799, Acer is a brand I don't want to trust anymore.

I'll have to stop in at the college bookstore and see what model it is.
ffomega
QUOTE (Chakanevil @ Dec 16 2011, 02:35 PM) *
It's been really quite here, I am looking at getting back into college, then I will look at getting a hp laptop with 6 gb of ram, 640 gb hard drive, and beats audio, i didn't really catch the processor speed I think it's a 3.6 dual core, with windows 7 X64, for $799, Acer is a brand I don't want to trust anymore.

I'll have to stop in at the college bookstore and see what model it is.


I wish you the best of luck on that then Chak smile.gif
il_cheda
hello!
sorry my little English xD
first of all congratulate the creator of this engine and this amazing!
do not speak much English and go to the point.

I am creating a zelda game with this engine
I put quite a few improvements such as the use of bottles and more.
but my problem is in the rupees!

I can add! but I can not subtract!
I can not create a trading post
or create events that require money!
when I want to subtract, the rupee HUD not working as expected!
Could you explain how?

THANK YOU!
I say pardon my English xD
SilentResident
QUOTE (Chakanevil @ Dec 17 2011, 12:35 AM) *
It's been really quite here, I am looking at getting back into college, then I will look at getting a hp laptop with 6 gb of ram, 640 gb hard drive, and beats audio, i didn't really catch the processor speed I think it's a 3.6 dual core, with windows 7 X64, for $799, Acer is a brand I don't want to trust anymore.

I'll have to stop in at the college bookstore and see what model it is.

I wish for the best, mate. smile.gif



QUOTE (il_cheda @ Dec 18 2011, 03:39 AM) *
hello!
sorry my little English xD
first of all congratulate the creator of this engine and this amazing!
do not speak much English and go to the point.

I am creating a zelda game with this engine
I put quite a few improvements such as the use of bottles and more.
but my problem is in the rupees!

I can add! but I can not subtract!
I can not create a trading post
or create events that require money!
when I want to subtract, the rupee HUD not working as expected!
Could you explain how?

THANK YOU!
I say pardon my English xD

The problems you are having with the rupees, are a proof of how badly the Rupee system was developed in the old Project Zelda Engine! (and that includes UP1, UP2 and UP3!)

What is one of the reasons why I, with Night Runner and Chakanevil, decided to scrap the old Rupee system away, and, from the upcoming Update Patch 4, use the MOG's awesome Zelda HUD Script which implements a full Zelda-styled scripted Rupee system!!

We don't stop here - not only we imported MOG's Zelda HUD script to Project Zelda Engine, but we also use MOG's Rupee HUD display and Night_Runner went a step further by creating a custom script for setting the Rupee Caps (Maximum rupees Link can hold at a time) for each of the Wallets you obtain in the game. (and so, for example, you can freely set the Small Rupee Wallet to be 99 or 200 rupees or the Giant Wallet to be 5,000 or 9,999 Rupees or whatever!!! - just with the use of pre-defined Variables!)

Here is a screenshot of the Project Zelda Engine - Update Patch 4's script editor, with Night_Runner's much-needed script for setting the caps of the rupees and other items in the game.


I highly recommend you have patience and wait for Project Zelda Engine Update Patch 4, to see all those stubborn problems of older versions of PZE solved, once and for all! smile.gif


I love the new Project Zelda Engine! Our team has done a great progress so far! The future of PZE is bright! biggrin.gif
Pika22
Do you guys need a Zelda-esque screen transition effect? Because on the XAS website, there is a script for that. the only problem with it is that it only works for same-map transition, not map-to-map.
SilentResident
QUOTE (Pika22 @ Dec 19 2011, 03:55 AM) *
Do you guys need a Zelda-esque screen transition effect? Because on the XAS website, there is a script for that. the only problem with it is that it only works for same-map transition, not map-to-map.



We got a Map Transition that works for map-to-map, happy.gif Its made by Max, he is one of our teammembers and it is much better biggrin.gif

you can locate the script on the picture (above), its named MapSlide in the Script Editor shown in that picture above.


By the way, can you give me link to that XAS Map Slide? smile.gif
il_cheda
Thanks for the reply!

I worked hard on that problem and solve it by creating a new "common event" with the process of the sum of rupees to the reverse-

works perfectly!

I made several adjustments to the old version of the project and luxury stay I need jejeje

the project progresses so I'm going to finish

anyway I'll wait while the version 4 and who says?, I might make another zelda lol

if you want I can put some screenshots and some other details of my project based on PZE!

thanks to all!
ffomega
QUOTE (il_cheda @ Dec 18 2011, 09:31 PM) *
Thanks for the reply!

I worked hard on that problem and solve it by creating a new "common event" with the process of the sum of rupees to the reverse-

works perfectly!

I made several adjustments to the old version of the project and luxury stay I need jejeje

the project progresses so I'm going to finish

anyway I'll wait while the version 4 and who says?, I might make another zelda lol

if you want I can put some screenshots and some other details of my project based on PZE!

thanks to all!


Yes!! Please do tongue.gif
Pika22
@Silent:
Here is the Script. Also, it isn't XAS Specific, I tested it in the old PZE, and it worked, exept for some minor glitches due to the fact that the map's size is not a product of 20x15.....

EDIT: What are there for enemies so far? Because I've managed to make a (somewhat lame) Octorok, but I might be able to help.
SilentResident
QUOTE (Pika22 @ Dec 19 2011, 04:48 PM) *
@Silent:
Here is the Script. Also, it isn't XAS Specific, I tested it in the old PZE, and it worked, exept for some minor glitches due to the fact that the map's size is not a product of 20x15.....

EDIT: What are there for enemies so far? Because I've managed to make a (somewhat lame) Octorok, but I might be able to help.

Hehe we might have a use of your help! biggrin.gif We are building a decent dungeon, with lots of rooms planned for it, and every room being focused on the playtesting of the weapon's abilities.
We are creating rooms to playtest the new weapons we are importing to XASABS PZE and laters we probably will populate the dungeon with monsters. happy.gif


EDIT:
The demo dungeon will be come with the Update Patch 4, for anyone to play! wink.gif Here is a picture of it:

The Earth Temple (Dungeon)



Uploaded with ImageShack.us
ffomega
I was just wondering something:

Do you know if the PZE would be capable of dungeon generation?
HogwartsMaster
QUOTE (ffomega @ Dec 20 2011, 11:25 AM) *
I was just wondering something:

Do you know if the PZE would be capable of dungeon generation?


If we know? Of course we know. We are the team, aren't we?.
Dungeon generation? What are you talking about? I guess you are talking about a random dungeon generation by pressing a simple button and the engine to create the dungeons for you? No way. Random zelda dungeons are impossible! All the people, lazy or not, have to create the dungeons manually...

And yeah, the dungeons made by the humans are more awesome than the random dungeons made by the PC!
ffomega
QUOTE (HogwartsMaster @ Dec 20 2011, 03:58 AM) *
QUOTE (ffomega @ Dec 20 2011, 11:25 AM) *
I was just wondering something:

Do you know if the PZE would be capable of dungeon generation?


If we know? Of course we know. We are the team, aren't we?.
Dungeon generation? What are you talking about? I guess you are talking about a random dungeon generation by pressing a simple button and the engine to create the dungeons for you? No way. Random zelda dungeons are impossible! All the people, lazy or not, have to create the dungeons manually...

And yeah, the dungeons made by the humans are more awesome than the random dungeons made by the PC!


Excuse me....
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