I am posting this to the public and let the people know. Just I have done a deep analysis, those days, for
the upcoming Update Patch 4's new Battle System, I have made some notes for the PZE's capabilities.
After I have talked with the others, and make note of the capabilities of the XAS Action Battle System, and the ongoing revamp of the whole Project Zelda Engine (The Update Patch 4 changes drastically the way the Project Zelda Engine is gonna work from now), I am proud to tell you that the Project Zelda Engine is no longer gonna be the same as the Update Patch 3 version. It is no longer justt a starter kit but a new platform built on RPG Maker XP.
It will have a real battle system, fighting enemies will be very pleasant experience, and everything in the game will be automated. Sue to this, we are safe to say that the Project Zelda Engine is already more closer to the achievement of being an capable engine that can *simulate* several official and unofficial Zelda games we have seen around, so far!
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The Update Patch #4 PZE's capabilities and lacks in comparison to official Zelda Games:
The Legend of Zelda: A Link to the PastThe PZE has the potential capability of creating a 100% copy of the A Link to the Past - all what we have yet to add to PZE is just the Mirror Transportation System, the Map Sliding, and the Map Transition effects.


The Legend of Zelda: Link's AwakeningThe PZE has the potential capability of creating a 100% copy of the Link's awakening. All what we have yet to add to PZE is just an evented fishing-like system and some various dungeon mechanisms.


The Legend of Zelda: Ocarina of TimeThe PZE has the potential capability of creating a 100% copy of the Ocarina of Time. All what we have yet to add to PZE is just an some dungeon mechanisms and a Iron boots / hover boots mechanism to work in conjunction with the terrain tags.


The Legend of Zelda: Majora's MaskThe PZE has the potential capability of creating a 100% copy of the Majora's Mask. All what we have yet to add to PZE is just the transformation mask forms: Deku flying, Goron rolling and Zora deep sea swimming, the Bomber's Notebook and the moving platforms.

This is one of the hardest plans for PZE, due to the nature of the game itself.

The Legend of Zelda: Oracle of AgesThe PZE has the potential capability of creating a 100% copy of the Oracle of Ages. All what we have yet to add to PZE is just the Harps Time Travel System, some dungeon mechanisms, the Rings, and the deep sea swimming with the Mermaid's Suit..


The Legend of Zelda: Oracle of SeasonsThe PZE has the potential capability of creating a 100% copy of the Oracle of Seasons. All what we have yet to add is just some dungeon mechanisms, and the Rings.


The Legend of Zelda: The Minish CapThe PZE has the potential capability of creating a 100% copy of the Minish Cap. All what we have yet to add is just some dungeon mechanisms, Ice slipping, moving platforms, moveable objects that move in conjuction with the Deku Leaf, some Weapons/Items such as Gust Jar, the Kinstone mechanism and a Kinstone bag in the inventory, and the Minish Cap Shrinking mechanism.

This is one of the hardest plans for PZE, due to the nature of the game itself.

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In a final analysis, the following 2 games will be the hardest/most difficult ones for both the Project Zelda Engine Developing Team and users to achieve a
full implement of them in the
Project Zelda Engine:
>>>The
Legend of Zelda: Majora's Mask is one of the hardest games and it is possible that we won't achieve a full MM-like game with a 2D platform such as PZE, which limits the 3D features of the transformation masks such as Deku Flying, Goron Rolling and Zora Deep Sea Swimming.
>>>The
Legend of Zelda: The Minish Cap is one of the hardest games and it is possible that we won't achieve a full MC-like game with the RPG Maker XP, which limits the 3D-like physics and other features of the Minish Cap itself, such as Deku Leaf's flying mechanism and physics, and the Gust Jar's physics.
So far, the Project Zelda Engine is one of the most capable Zelda starter kits even created and many years will pass before we are gonna see other teams starting such serious projects like this. 
The in-game pictures you see, are taken from various Zelda games, both official and fan remakes that can be found anywhere on the net, and are posted here to
highlight the fact that the large and proud Zelda gaming community can unite its creative powers and create anything they desire with PZE: from nostalgic version of the Nintendo's official Zelda games, in any style, to inspiring fan-made games that allows the people to explore and enjoy the Legend of Zelda universe!
And the Project Zelda Engine does not belongs to our team.
It belongs to the video gaming community for free use!