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maximusmaxy
QUOTE
Guys we have to discuss with NR about this. I think we have to throw the stuff on the UP3. This is obvious. But I think the time our team is gonna need instant message chat, is getting close. We can't rely on PMs and Comments anymore. They are too slow.

The thing is, if we put XASABS and all our other scripts into the current UP3. We are pretty much just going to go through everything and delete it most of it anyway, and Chakans version pretty much is UP3 without all the events/common events/graphics/audio., and for the graphics and audio all we have to do is copy/paste it over really.
And about the instant message chat, we could probably just use the RRR IRC chat, i'm sure they wouldn't mind team project related stuff. Click the chat button at the top of the screen and try it out.
SilentResident
OK, then we work on Chak's version (But lets wait for NR first, so we can know which way is better.)

To make Hermes work, a simple copy/paste of the script's files sadly is not enough. We have to follow the instructions on how to install it.

EDIT: Here is Hermes Message Script itself:
http://www.mediafire.com/?lvawslzd8j1d9ip (EDIT: I deleted the file, download it from Script Submissions)

and here is the demo of the script:
http://www.mediafire.com/?aofjbj53hl2nal5 (EDIT: I deleted the file, download it from Script Submissions)
Chakanevil
yes i tried inmplimenting it to xasabs and it works with the events that come with hermes, just the /u[4] says it's an invalid code.

May I suggest skype?
Klokinator
I'll share my project channel with you guys, my team has really slowed down now that college is here, and we're waiting on Atoa and his save system script. Until then you can go to http://cbe001.chat.mibbit.com/ and use channel #Klokreations and just pick whatever nicks you want to use.

I'll give SR and NR admin privileges so they can kick undesirables from chat. (I'm guessing there won't be any but it's cool ^.^)
SilentResident
QUOTE (Chakanevil @ Oct 13 2011, 09:23 PM) *
yes i tried inmplimenting it to xasabs and it works with the events that come with hermes, just the /u[4] says it's an invalid code.

May I suggest skype?

Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh! You did it! Excellent!
Now, you have to do one last thing: Install, to the Chakan Demo, the Project Zelda Engine - Update Patch 3's Hermes Files found in the following directory: (The Legend of Zelda (Project Zelda) \ Data \ Scripts) instead of the Derula's Hermes demo's ones, and the \u[] problem you are experiencing, will be fixed once and for all.
The reason for this, is because the Project Zelda Engine UP3 has (a little) more recent version of Hermes (more recent than the last Derula's Hermes Demo itself has by that time), as the UP3 has been updated and improved further when I found some bugs/errors in the mean time which I reported to Derula and he fixed them for me on UP3 PZE smile.gif

Derula is the author/creator of the Hermes Message Script.

Chakanevil, also, I shall note that the Hermes Message system does not composes only of just external files found in the The Legend of Zelda (Project Zelda) \ Data \ Scripts directory, but also it consists of some scripts that have to be placed in the Script Editor, such as a script called the Inserter, right? Heh, I highly advice you to copy the UP3's version of the Inserter Script (found somewhere near the beginning of the Script Editor - not in the bottom where the Main is) to your Chakan Demo instead of the one you find in the actual Derula's Hermes Demo.

Because if my memory does not deceives me, Derula also did some fixes around there and there in PZE UP3's Script Editor, - fixes which can not be found in the Derula's Hermes Demo yet (until the last time).



QUOTE (Klokinator @ Oct 13 2011, 09:52 PM) *
I'll share my project channel with you guys, my team has really slowed down now that college is here, and we're waiting on Atoa and his save system script. Until then you can go to http://cbe001.chat.mibbit.com/ and use channel #Klokreations and just pick whatever nicks you want to use.

I'll give SR and NR admin privileges so they can kick undesirables from chat. (I'm guessing there won't be any but it's cool ^.^)

You are so kind, mate! We will see and let you know. blush.gif

---------------------------------------------------------------------------------------------------------------------------------------

EDIT: Excellent news - just yesterday, Derula has successfully posted the Hermes Message Script (which is already a feature of Project Zelda Engine) in the Script Submission forums of RPG Revolution.com! (Before then, Hermes was not available for download in this site).

Hermes - Hermes Extends RPGXP's MEssage System

Download Link for anyone who is interested to give it a try and see what new it adds to your game projects!
http://www.rpgrevolution.com/forums/index....mp;#entry529385
SilentResident
I am posting this to the public and let the people know. Just I have done a deep analysis, those days, for the upcoming Update Patch 4's new Battle System, I have made some notes for the PZE's capabilities. smile.gif

After I have talked with the others, and make note of the capabilities of the XAS Action Battle System, and the ongoing revamp of the whole Project Zelda Engine (The Update Patch 4 changes drastically the way the Project Zelda Engine is gonna work from now), I am proud to tell you that the Project Zelda Engine is no longer gonna be the same as the Update Patch 3 version. It is no longer justt a starter kit but a new platform built on RPG Maker XP.

It will have a real battle system, fighting enemies will be very pleasant experience, and everything in the game will be automated. Sue to this, we are safe to say that the Project Zelda Engine is already more closer to the achievement of being an capable engine that can *simulate* several official and unofficial Zelda games we have seen around, so far!

---------------------------------------------------------------------------------------------------------------------------------------------------------------


The Update Patch #4 PZE's capabilities and lacks in comparison to official Zelda Games:


The Legend of Zelda: A Link to the Past
The PZE has the potential capability of creating a 100% copy of the A Link to the Past - all what we have yet to add to PZE is just the Mirror Transportation System, the Map Sliding, and the Map Transition effects. smile.gif




The Legend of Zelda: Link's Awakening
The PZE has the potential capability of creating a 100% copy of the Link's awakening. All what we have yet to add to PZE is just an evented fishing-like system and some various dungeon mechanisms. smile.gif




The Legend of Zelda: Ocarina of Time
The PZE has the potential capability of creating a 100% copy of the Ocarina of Time. All what we have yet to add to PZE is just an some dungeon mechanisms and a Iron boots / hover boots mechanism to work in conjunction with the terrain tags. smile.gif




The Legend of Zelda: Majora's Mask
The PZE has the potential capability of creating a 100% copy of the Majora's Mask. All what we have yet to add to PZE is just the transformation mask forms: Deku flying, Goron rolling and Zora deep sea swimming, the Bomber's Notebook and the moving platforms. smile.gif This is one of the hardest plans for PZE, due to the nature of the game itself.




The Legend of Zelda: Oracle of Ages
The PZE has the potential capability of creating a 100% copy of the Oracle of Ages. All what we have yet to add to PZE is just the Harps Time Travel System, some dungeon mechanisms, the Rings, and the deep sea swimming with the Mermaid's Suit.. smile.gif




The Legend of Zelda: Oracle of Seasons
The PZE has the potential capability of creating a 100% copy of the Oracle of Seasons. All what we have yet to add is just some dungeon mechanisms, and the Rings. smile.gif




The Legend of Zelda: The Minish Cap
The PZE has the potential capability of creating a 100% copy of the Minish Cap. All what we have yet to add is just some dungeon mechanisms, Ice slipping, moving platforms, moveable objects that move in conjuction with the Deku Leaf, some Weapons/Items such as Gust Jar, the Kinstone mechanism and a Kinstone bag in the inventory, and the Minish Cap Shrinking mechanism. smile.gif This is one of the hardest plans for PZE, due to the nature of the game itself.


---------------------------------------------------------------------------------------------------------------------------------------------------------------

In a final analysis, the following 2 games will be the hardest/most difficult ones for both the Project Zelda Engine Developing Team and users to achieve a full implement of them in the Project Zelda Engine:
>>>The Legend of Zelda: Majora's Mask is one of the hardest games and it is possible that we won't achieve a full MM-like game with a 2D platform such as PZE, which limits the 3D features of the transformation masks such as Deku Flying, Goron Rolling and Zora Deep Sea Swimming.
>>>The Legend of Zelda: The Minish Cap is one of the hardest games and it is possible that we won't achieve a full MC-like game with the RPG Maker XP, which limits the 3D-like physics and other features of the Minish Cap itself, such as Deku Leaf's flying mechanism and physics, and the Gust Jar's physics.


So far, the Project Zelda Engine is one of the most capable Zelda starter kits even created and many years will pass before we are gonna see other teams starting such serious projects like this. thumbsup.gif

The in-game pictures you see, are taken from various Zelda games, both official and fan remakes that can be found anywhere on the net, and are posted here to highlight the fact that the large and proud Zelda gaming community can unite its creative powers and create anything they desire with PZE: from nostalgic version of the Nintendo's official Zelda games, in any style, to inspiring fan-made games that allows the people to explore and enjoy the Legend of Zelda universe!

And the Project Zelda Engine does not belongs to our team.
It belongs to the video gaming community for free use!
derula
QUOTE (SilentResident @ Oct 14 2011, 10:37 AM) *
The Update Patch #4 PZE's capabilities and lacks in comparison to official Zelda Games:


The screens look absolutely amazing! Especially the ones mimicking the 2D games. I'd like to see direct comparisons between these and original screenshots!

But this one, ahem:


I don't even know where to start. The image in the middle is blurry and has a green border. There's poison blue used in the image (lower left and right corners). And everything else looks really weird too.
SilentResident
QUOTE (derula @ Oct 14 2011, 11:59 AM) *
QUOTE (SilentResident @ Oct 14 2011, 10:37 AM) *
The Update Patch #4 PZE's capabilities and lacks in comparison to official Zelda Games:


The screens look absolutely amazing! Especially the ones mimicking the 2D games. I'd like to see direct comparisons between these and original screenshots!

But this one, ahem:


I don't even know where to start. The image in the middle is blurry and has a green border. There's poison blue used in the image (lower left and right corners). And everything else looks really weird too.



Here is top-quality version of the same Clock Tower biggrin.gif

- I found both pictures together. It seems that the guy who imported it in his game and enlarged it in a very bad way, causing it to become pretty blurry in the overall progress. Also the overall clock town could have been much better smile.gif
derula
QUOTE (SilentResident @ Oct 14 2011, 11:01 AM) *
Here is top-quality version of the same Clock Tower biggrin.gif


...



That's all.
SilentResident
QUOTE (derula @ Oct 14 2011, 12:25 PM) *
QUOTE (SilentResident @ Oct 14 2011, 11:01 AM) *
Here is top-quality version of the same Clock Tower biggrin.gif


...



That's all.


lol, thanks god I prefer using other people's pictures for my profile instead of my own. tongue.gif This saves from getting a... mustache! laugh.gif
derula
QUOTE (SilentResident @ Oct 14 2011, 11:30 AM) *
lol, thanks god I prefer using other people's pictures for my profile instead of my own. tongue.gif This saves from getting a... mustache! laugh.gif


This guy already had one, I just gave him a more evil-looking one to match his devilish grin. But enough of that now.
ShinGamix
Hey Silent,
Have you seen the 3d Zelda:Flight over Hyrule video yet?
Flight Over Hyrule
I am currently working with it in 3D max studio to make it so it could be used for Dungeons and areas around Hyrule
and possibly fit in with your engine.
(It only covers the Map from the SNES version only: A Link to the Past)
SilentResident
QUOTE (ShinGamix @ Oct 14 2011, 03:14 PM) *
Hey Silent,
Have you seen the 3d Zelda:Flight over Hyrule video yet?
Flight Over Hyrule
I am currently working with it in 3D max studio to make it so it could be used for Dungeons and areas around Hyrule
and possibly fit in with your engine.
(It only covers the Map from the SNES version only: A Link to the Past)



This is a nice video mate biggrin.gif At past also saw some similar to this, videos. The 3D models of the objects are stunning.... absolutely beautiful. Did you make them yourself? smile.gif
Fit with the engine? Wha are you talking aboutt? tongue.gif
maximusmaxy
I was playing Majora's Mask the other day and noticed the only thing missing from our HUD is the mini-map, so I decided to start working on one. A short demo of how it will eventually turn out has been posted in the drop box if you guys want to check it out. It's not finished so don't worry too much about it not looking like the one from MM just yet, and it won't work on other project's just yet.
Baffou
QUOTE (maximusmaxy @ Oct 16 2011, 08:52 AM) *
I was playing Majora's Mask the other day and noticed the only thing missing from our HUD is the mini-map, so I decided to start working on one. A short demo of how it will eventually turn out has been posted in the drop box if you guys want to check it out. It's not finished so don't worry too much about it not looking like the one from MM just yet, and it won't work on other project's just yet.

Hey nice, a mini-map will be a lot useful, especially for bigger maps. thumbsup.gif
SilentResident
QUOTE (Baffou @ Oct 16 2011, 09:56 AM) *
QUOTE (maximusmaxy @ Oct 16 2011, 08:52 AM) *
I was playing Majora's Mask the other day and noticed the only thing missing from our HUD is the mini-map, so I decided to start working on one. A short demo of how it will eventually turn out has been posted in the drop box if you guys want to check it out. It's not finished so don't worry too much about it not looking like the one from MM just yet, and it won't work on other project's just yet.

Hey nice, a mini-map will be a lot useful, especially for bigger maps. thumbsup.gif



I just took my time lately to make an as accurate as possible copy of the whole capital of Termina, the Clock Town, and all of its districts, for the Project Zelda Engine, as they are seen in Majora's Mask. The town will have a combined Minish Cap / Link to the Past style, but it will not use the existing Minish Cap or Link to the Past tiles we see in those games. - All all the tiles & tilesets of the whole town will be new - created from scratch, by me smile.gif
Baffou
QUOTE (SilentResident @ Oct 16 2011, 09:30 AM) *
I just took my time lately to make an as accurate as possible copy of the whole capital of Termina, the Clock Town, and all of its districts, for the Project Zelda Engine, as they are seen in Majora's Mask. The town will have a combined Minish Cap / Link to the Past style, but it will not use the existing Minish Cap or Link to the Past tiles we see in those games. - All all the tiles & tilesets of the whole town will be new - created from scratch, by me smile.gif

Hey nice new ; can't wait to see your Termina town ! happy.gif
Chakanevil
I won't be on any time soon as the ac jack broke on my laptop
SilentResident
QUOTE (Chakanevil @ Oct 16 2011, 02:14 PM) *
I won't be on any time soon as the ac jack broke on my laptop


Sad to hear sad.gif


Can it be replaced easily?
dodongo08
QUOTE (ShinGamix @ Oct 14 2011, 05:14 AM) *
Hey Silent,
Have you seen the 3d Zelda:Flight over Hyrule video yet?
Flight Over Hyrule
I am currently working with it in 3D max studio to make it so it could be used for Dungeons and areas around Hyrule
and possibly fit in with your engine.
(It only covers the Map from the SNES version only: A Link to the Past)

If you look and learn all ways of the video, he wants to prouve that Zelda and Nintendo make games to earn money, A Link to The Past, for him is a game make "with love", now with the new 3D argument, games makes with love are very rare today ...
but Nice video, I see that the autor is a French guy, again ... XD
SilentResident
QUOTE (dodongo08 @ Oct 16 2011, 09:17 PM) *
QUOTE (ShinGamix @ Oct 14 2011, 05:14 AM) *
Hey Silent,
Have you seen the 3d Zelda:Flight over Hyrule video yet?
Flight Over Hyrule
I am currently working with it in 3D max studio to make it so it could be used for Dungeons and areas around Hyrule
and possibly fit in with your engine.
(It only covers the Map from the SNES version only: A Link to the Past)

If you look and learn all ways of the video, he wants to prouve that Zelda and Nintendo make games to earn money, A Link to The Past, for him is a game make "with love", now with the new 3D argument, games makes with love are very rare today ...
but Nice video, I see that the autor is a French guy, again ... XD


Indeed, for most games in the world. The gold cup is being held by EA and Blizzard smile.gif

But I believe that the creators of the Zelda games are not just making them only for profit... A firm example is that in every zelda game we find new mechanisms of gameplay which differ alot than the ones from previous games.. Not only that, but also the Zelda games always keep a distance from any other games we see in the market - thanks to the creativity of Shigeru Miyamoto.

Again, there is no official game that can be made for no profit. Yet, those games inspire us because they are not just pixels that move in your screen. It is the elements, the plot and story, and of course the exploration those games offer to the player. smile.gif
Who can claim that Ocarina of TIme was a game made only for money and nothing else? Who can claim that the unique -among all games of world- impending doom and time travel we experienced in Majora's Mask was made for the gold's shake? Such quality can not be achieved by money lovers. There are the minor details that make the difference. Do not mention the unique games of Wind Waker and Oracle games I couldn't be able to invent if my mind was on the pockets of the people smile.gif Really guys, while there can be no official game without money, can there be a console game made for free? (unless I am missing something?) smile.gif


EDIT: I think we shouldn't discuss such things in those forums - they are out of topic.
Baffou
QUOTE (SilentResident @ Oct 16 2011, 08:45 PM) *
Indeed, for most games in the world. The gold cup is being held by EA and Blizzard smile.gif

But I believe that the creators of the Zelda games are not just making them only for profit... A firm example is that in every zelda game we find new mechanisms of gameplay which differ alot than the ones from previous games.. Not only that, but also the Zelda games always keep a distance from any other games we see in the market - thanks to the creativity of Shigeru Miyamoto.

Again, there is no official game that can be made for no profit. Yet, those games inspire us because they are not just pixels that move in your screen. It is the elements, the plot and story, and of course the exploration those games offer to the player. smile.gif
Who can claim that Ocarina of TIme was a game made only for money and nothing else? Who can claim that the unique -among all games of world- impending doom and time travel we experienced in Majora's Mask was made for the gold's shake? Such quality can not be achieved by money lovers. There are the minor details that make the difference. Do not mention the unique games of Wind Waker and Oracle games I couldn't be able to invent if my mind was on the pockets of the people smile.gif Really guys, while there can be no official game without money, can there be a console game made for free? (unless I am missing something?) smile.gif


Indeed i agree with you all Zelda games are made with love,
and not necessary for money.
And you can see this feeling when you play them. smile.gif
Shigeru Miyamoto is a genius !
That 's these kind of people who make me love and want to create video games.
Too bad there are only a few of them. sad.gif
Chakanevil
QUOTE (SilentResident @ Oct 16 2011, 07:27 AM) *
QUOTE (Chakanevil @ Oct 16 2011, 02:14 PM) *
I won't be on any time soon as the ac jack broke on my laptop


Sad to hear sad.gif


Can it be replaced easily?


unfortunately no,it requires opening the case removing everything from the board, un-soldering the ac jack and soldering a new one on, and reassembling everything.
SilentResident
Gamers and people who love RPG Maker XP, I will offer you the change to revisit the famous Clock Town from Legend of Zelda: Majora's Mask in your RPG Maker XP!

Actually, I am developing the the South Clock Town district's map which goes pretty well so far, and with nice graphics! When I am done with it, I will upload it for you to playtest! I am pretty sure you are gonna like, at least, the Clock Tower! smile.gif
XxchaexX
Hello everyone. today i found a bery good script that simulates the eye of truth from OFT biggrin.gif Im not a scripter so i was wondering if some one wanted to help me to make it work with the zelda project. the problem is that It only works when you obtain an item but i want it to work when a switch is ON or OFF so it can be selected from the menu.


It can also be a good addition to the project.
you can download the demo from here http://www.4shared.com/file/240733379/292f...e_of_Truth.html
The script is in spanish if you need help with the translation let me know.
maximusmaxy
It's a good thing the script is english, otherwise i wouldn't have been able to understand it wink.gif It's a really nice simple script which could definitely be worked into the PZE. Because we are going to be using a new menu system and a custom HUD it will be turned on and off just like the N64 version (pressing the C key). There are 2 things that needed to be added to it however, the first is degenerating links magic (which shouldn't be too hard) and the second is the opposite of the HIDE feature. Things like walls which disappear when you come into range, then it would be perfect. I'll personally see what I can do.
SilentResident
QUOTE (XxchaexX @ Oct 17 2011, 11:55 AM) *
Hello everyone. today i found a bery good script that simulates the eye of truth from OFT biggrin.gif Im not a scripter so i was wondering if some one wanted to help me to make it work with the zelda project. the problem is that It only works when you obtain an item but i want it to work when a switch is ON or OFF so it can be selected from the menu.


It can also be a good addition to the project.
you can download the demo from here http://www.4shared.com/file/240733379/292f...e_of_Truth.html
The script is in spanish if you need help with the translation let me know.



QUOTE (maximusmaxy @ Oct 17 2011, 12:54 PM) *
It's a good thing the script is english, otherwise i wouldn't have been able to understand it wink.gif It's a really nice simple script which could definitely be worked into the PZE. Because we are going to be using a new menu system and a custom HUD it will be turned on and off just like the N64 version (pressing the C key). There are 2 things that needed to be added to it however, the first is degenerating links magic (which shouldn't be too hard) and the second is the opposite of the HIDE feature. Things like walls which disappear when you come into range, then it would be perfect. I'll personally see what I can do.



Woot! Lets add it to PZE! biggrin.gif
XxchaexX
QUOTE (maximusmaxy @ Oct 17 2011, 02:54 AM) *
It's a good thing the script is english, otherwise i wouldn't have been able to understand it wink.gif It's a really nice simple script which could definitely be worked into the PZE. Because we are going to be using a new menu system and a custom HUD it will be turned on and off just like the N64 version (pressing the C key). There are 2 things that needed to be added to it however, the first is degenerating links magic (which shouldn't be too hard) and the second is the opposite of the HIDE feature. Things like walls which disappear when you come into range, then it would be perfect. I'll personally see what I can do.

Lol I ment to say the comments were in spanish. I also found a script thal allows you to use Gif animation and i was trying to use it on link life to show an animation of the hearts the demo shows how to call the scrip to show the pictures but doesnt show how to erase them. I'll upload an example later when i have more time.

Also as you guys know im working on my Zelda game. But i dont have a team to work with i'll like you to let me know what you think about my new ingame menus.

This is my new menu suggestions are welcom smile.gif.

and this is with the items

dodongo08
QUOTE (XxchaexX @ Oct 17 2011, 11:30 AM) *
QUOTE (maximusmaxy @ Oct 17 2011, 02:54 AM) *
It's a good thing the script is english, otherwise i wouldn't have been able to understand it wink.gif It's a really nice simple script which could definitely be worked into the PZE. Because we are going to be using a new menu system and a custom HUD it will be turned on and off just like the N64 version (pressing the C key). There are 2 things that needed to be added to it however, the first is degenerating links magic (which shouldn't be too hard) and the second is the opposite of the HIDE feature. Things like walls which disappear when you come into range, then it would be perfect. I'll personally see what I can do.

Lol I ment to say the comments were in spanish. I also found a script thal allows you to use Gif animation and i was trying to use it on link life to show an animation of the hearts the demo shows how to call the scrip to show the pictures but doesnt show how to erase them. I'll upload an example later when i have more time.

Also as you guys know im working on my Zelda game. But i dont have a team to work with i'll like you to let me know what you think about my new ingame menus.

This is my new menu suggestions are welcom smile.gif.

and this is with the items


I like TWW menu style, keep that idea for your project ^^
But objects need to be remaked ( I see somes PNGs from Oot and TWW) ^^
good luck
SilentResident
QUOTE (XxchaexX @ Oct 17 2011, 09:30 PM) *
QUOTE (maximusmaxy @ Oct 17 2011, 02:54 AM) *
It's a good thing the script is english, otherwise i wouldn't have been able to understand it wink.gif It's a really nice simple script which could definitely be worked into the PZE. Because we are going to be using a new menu system and a custom HUD it will be turned on and off just like the N64 version (pressing the C key). There are 2 things that needed to be added to it however, the first is degenerating links magic (which shouldn't be too hard) and the second is the opposite of the HIDE feature. Things like walls which disappear when you come into range, then it would be perfect. I'll personally see what I can do.

Lol I ment to say the comments were in spanish. I also found a script thal allows you to use Gif animation and i was trying to use it on link life to show an animation of the hearts the demo shows how to call the scrip to show the pictures but doesnt show how to erase them. I'll upload an example later when i have more time.

Also as you guys know im working on my Zelda game. But i dont have a team to work with i'll like you to let me know what you think about my new ingame menus.

This is my new menu suggestions are welcom smile.gif.

and this is with the items



OK, first of all, the menu is beautiful but i think it's outer shadow (the shadow the menu drops on the background), needs to be re-worked as some parts of the menu don't have any shadow at all.

Secondly, As I have seen you are using a multi-screen inventory, I highly recommend you to remove the non-button useable items such as Sword, Tunics, Bracelets, etc from inventory and move them to another screen. Moving them to another screen instead of keeping them in inventory, lets the people have a well sorted inventory which has EVERY item in it being useable with the hotkeys.

To note that moving the sword and tunics from the Inventory, frees some valuable space for 2-3 more weapons. And this can be cool! wink.gif

And a last advice: make your screen have a unique color in case you are not aiming to make it resemble directly the one of TWW smile.gif
XxchaexX
QUOTE
OK, first of all, the menu is beautiful but i think it's outer shadow (the shadow the menu drops on the background), needs to be re-worked as some parts of the menu don't have any shadow at all.

Secondly, As I have seen you are using a multi-screen inventory, I highly recommend you to remove the non-button useable items such as Sword, Tunics, Bracelets, etc from inventory and move them to another screen. Moving them to another screen instead of keeping them in inventory, lets the people have a well sorted inventory which has EVERY item in it being useable with the hotkeys.

To note that moving the sword and tunics from the Inventory, frees some valuable space for 2-3 more weapons. And this can be cool! wink.gif

And a last advice: make your screen have a unique color in case you are not aiming to make it resemble directly the one of TWW smile.gif

Thanks for taking the time to check them out. thanks to you i fixed and added morte shadows and it looks way beter smile.gif I also made the Quest menu i think it looks good but i'll like to know what you think. I havent make the items yet but i might start working on them tomorrow.

About the color i think i'll keep this one i try other colors but this one is the best.



This is the Quest menu im also moving the non-botton usable items to the quest menu.
zhoul
i like your menu! good work.

so the OoT menu is allready outdated? silent or chakanevil were working on the OoT menu
+ OoT titelscreen (this titelscreen is kinda neutral)

still working on them? or wanna collect more menus so people can choose between
2 or 5 menu's`?

SilentResident
QUOTE (XxchaexX @ Oct 18 2011, 08:47 AM) *
QUOTE
OK, first of all, the menu is beautiful but i think it's outer shadow (the shadow the menu drops on the background), needs to be re-worked as some parts of the menu don't have any shadow at all.

Secondly, As I have seen you are using a multi-screen inventory, I highly recommend you to remove the non-button useable items such as Sword, Tunics, Bracelets, etc from inventory and move them to another screen. Moving them to another screen instead of keeping them in inventory, lets the people have a well sorted inventory which has EVERY item in it being useable with the hotkeys.

To note that moving the sword and tunics from the Inventory, frees some valuable space for 2-3 more weapons. And this can be cool! wink.gif

And a last advice: make your screen have a unique color in case you are not aiming to make it resemble directly the one of TWW smile.gif

Thanks for taking the time to check them out. thanks to you i fixed and added morte shadows and it looks way beter smile.gif I also made the Quest menu i think it looks good but i'll like to know what you think. I havent make the items yet but i might start working on them tomorrow.

About the color i think i'll keep this one i try other colors but this one is the best.



This is the Quest menu im also moving the non-botton usable items to the quest menu.




This is one of the most beautiful Quest Status screens I even seen in my life. I hate that I am always a step behind you on the beautiful menus! (hehe). biggrin.gif Excellent menus, dude! I love them smile.gif



QUOTE (zhoul @ Oct 18 2011, 12:01 PM) *
i like your menu! good work.

so the OoT menu is allready outdated? silent or chakanevil were working on the OoT menu
+ OoT titelscreen (this titelscreen is kinda neutral)

still working on them? or wanna collect more menus so people can choose between
2 or 5 menu's`?

If I haven't said such things, then why you panic as soon as you see someone's else menus being posted here? laugh.gif Of course the OOT menus will still be the official menus of PZE from UP4 and on. So you don't have to worry smile.gif
zhoul
QUOTE
If I haven't said such things, then why you panic as soon as you see someone's else menus being posted here? laugh.gif Of course the OOT menus will still be the official menus of PZE from UP4 and on. So you don't have to worry smile.gif

i dont worry that much..its just i have so many things in my head and i am thinking in many different ways xD

anyway, ty to point this out biggrin.gif
Klokinator
I think that menu looks pretty nice, but I kinda prefer SR's menus. They look better with the icons than they do with yours, and I have a special fondness for OOT.
XxchaexX
QUOTE (Klokinator @ Oct 18 2011, 04:57 AM) *
I think that menu looks pretty nice, but I kinda prefer SR's menus. They look better with the icons than they do with yours, and I have a special fondness for OOT.


I like SilentResident's menus too but they dont fit in my minish cap style game smile.gif
SilentResident
QUOTE (XxchaexX @ Oct 19 2011, 10:11 PM) *
QUOTE (Klokinator @ Oct 18 2011, 04:57 AM) *
I think that menu looks pretty nice, but I kinda prefer SR's menus. They look better with the icons than they do with yours, and I have a special fondness for OOT.


I like SilentResident's menus too but they dont fit in my minish cap style game smile.gif


I like your menus more than mine tongue.gif


EDIT: Guys, visitors and gamers of those forums, I have to tell you, with few words, that the Project Zelda Engine Developing team has done a such progress for the UP4 that you can't even imagine... AMAZING progress!

But we keep it a secret. Why? Because we are gonna release a demo very soon, probably within this week or the next, for you to have a taste of the new scripts of Update Patch 4! Enjoy! wink.gif



EDIT2:
A nice forest tileset for the zelda games! Make sure you give credit to the guy called Calvein in case you use it:


Enjoy! wink.gif



EDIT3: Dear gamers, here is more info of what the Project Zelda Engine developing team has achieved so far:

In Update Patch 4, we turned many Common-Event mechanisms into full scripts:

---Navi, Link's guardian and advisor is now scripted and much much better than its event-made version we saw up to Update Patch 3!
---Map Name Display has been turned into script and now it is automated!
---The Day/Night Cycle is now fully scripted instead of just a Common Event!
---The Ocarina and its songs are now fully scripted instead of a Common Event!
---The Weather system's Common Event has been replaced by Ccoa's Advanced Weather Script which introduces a brand new set of weather conditions for the Project Zelda Engine, such as leaf fall for the Autumn season, or stronger versions of Thunderstorms we never saw before! Enjoy! wink.gif
---The Majora's Mask 3-day system has finally been implemented to Project Zelda Engine and it is easily customizable to fit the player's tastes and preferences!, such as the color tones for the screen, the duration of the day and night, and more!


And a special surprise for everybody here:
The Project Zelda Engine Developing team has created, for you, a map, which just represents with as much detail as possible, the biggest one of all the 4 districts of Clock Town, capital and largest city of Termina, as seen in Legend of Zelda: Majora's Mask! wink.gif You, the players, will be finally able to walk on the streets of one of Clock Town's districts!

Have a nice day!
heartofdestany
Sorry if I sound like a n00b, but ah, I need help, I'm trying to change the seasons, and I get on the stump. The wand is used but the game hangs. I haven't changed anything so it should work, right? What am I doing wrong?

The steps I took;
*made a map.
*copied map and swaped the tileset for another season's tileset.
*placed stump and stump scripts from the script database section.
*play tested resulting in the game hanging.
Any and all help would be verry appreciated, thank you.
SilentResident
QUOTE (heartofdestany @ Oct 20 2011, 02:06 AM) *
Sorry if I sound like a n00b, but ah, I need help, I'm trying to change the seasons, and I get on the stump. The wand is used but the game hangs. I haven't changed anything so it should work, right? What am I doing wrong?

The steps I took;
*made a map.
*copied map and swaped the tileset for another season's tileset.
*placed stump and stump scripts from the script database section.
*play tested resulting in the game hanging.
Any and all help would be verry appreciated, thank you.



No worries, you are not sounding like a n00b! smile.gif You are fine! biggrin.gif Yes, you did right but you missed a step I think:
QUOTE
*made a map.
*copied map and swaped the tileset for another season's tileset.
*placed stump and stump events from the event database section.

*Update the main event of the Tree Stump where Link could be standing on
*play.





Here are my instructions (with pictures) on how to update the main event of the Tree Stump where Link could be standing on:
Go to the Seasoned Tree Stump event on your new copied map and click it to see its Coordinates on your map:


And now edit the Seasoned Tree Stump event. It the Edit Event, go to Page 2. Here, make sure that the Link's Coordinates are exactly the same as the event's coordinates you saw earlier. If not, please edit Link's coordinates so they can be the same:



Now your Season Change could work.


Enjoy! wink.gif
SilentResident
Guys, your feedback on our work to create an example map of Clock Town from Nintendo 64's game The Legend of Zelda: Majora's Mask on Project Zelda Engine, and especially South Clock Town, is highly welcomed!










Baffou
QUOTE (SilentResident @ Oct 20 2011, 01:51 PM) *
Guys, your feedback on our work to create an example map of Clock Town from Nintendo 64's game The Legend of Zelda: Majora's Mask on Project Zelda Engine, and especially South Clock Town, is highly welcomed!

Hee Hee Silent, very good job !
It's very close to Majora's mask ! thumbsup.gif
dodongo08
QUOTE (SilentResident @ Oct 20 2011, 03:51 AM) *
Guys, your feedback on our work to create an example map of Clock Town from Nintendo 64's game The Legend of Zelda: Majora's Mask on Project Zelda Engine, and especially South Clock Town, is highly welcomed!











Did the clock have an animation such as Majora's Mask ?
SilentResident
One more picture now for comparison. Note the Treasure Chest-looking building. smile.gif




QUOTE (dodongo08 @ Oct 21 2011, 10:15 PM) *
Did the clock have an animation such as Majora's Mask ?

It will but not before the mapping of the district is finished wink.gif
Klokinator
Holy crap your mapping skills are beyond godly ohmy.gif
Chakanevil
I can't really afford repairs to my laptop at this time sad.gif considering selling the unit for a used one.

It would cost me around $70-100 dollars to replace it,and around $20-30 to repair it, I kinda want to replace it for a model that has s video.
I think i can get around $50-60 on ebay for the non working one i have now.
SilentResident
QUOTE (Chakanevil @ Oct 22 2011, 04:13 AM) *
I can't really afford repairs to my laptop at this time sad.gif considering selling the unit for a used one.

It would cost me around $70-100 dollars to replace it,and around $20-30 to repair it, I kinda want to replace it for a model that has s video.
I think i can get around $50-60 on ebay for the non working one i have now.



Ah, good idea to sell it and with the money to get a working one. But. Before you do so, before you sell it, look for the prices of used ones and see if they are good enough and worth.

Hope you are able to sell it. I didn't knew that there are people who can buy a non-working hardware., if they can, then I probably lost around 2.200 US Dollars (or 1.900 Euros) for just giving away my broken good old PC whoch had dual core and such things (it got broken when a Thunder during thunderstorm sent a big voltage to our home, burning some of our electric devices that were in use by that moment. -_-



OK, dear gamers, I made some more improvements to the Clock Tower:


I could highly appreciate if can you tell me, gamers, what is your opinion on Deku Flower's graphics - which one do you think is better as a basis for deku shrubs in a Majora's Mask 2D game?:
Baffou
Whitout hesitation i said the second one happy.gif
the LA styled deku shrubs fit a lot better !
SilentResident
OK Baffou. But I am not satisfied with it. I am a difficult person, is not a surprise that I am not satisfied with the Deku Flower so far.


I made some more modifications to it so it can resemble better its MM counterpart. Too bad, its MM counterpart is pretty unrealistic - its only a hole - no bag to hold the Deku Link is visible when Link is not using it.







EDIT:
Here is the final version of the Deku Flower and its sprites:


Enjoy! smile.gif
ffomega
There seems to be a problem with mine:

1. I ran the demo from the editor and it does not get past the loading screen
2. the standalong works but it is horendously laggy...and it crashes at random

Question:

Will there be a script written to scroll rooms like in LttP? For instance if Link reaches the edge of one area will he be able to "walk into the next one" while the camera simply scrolled in the direction he walked....seemlessly?
SilentResident
QUOTE (ffomega @ Oct 24 2011, 10:17 AM) *
There seems to be a problem with mine:

I ran the demo as is and it ran fine until i picked up the purple rupee in the one room, and once it did it crashed then never opened again



The PZE didn't opened after that? And the RPG Maker XP?


EDIT: You can just post a new comment instead of editing the previous one so it does not causes confusion with the chronological order of the response by others to your comment and the talk smile.gif.

QUOTE (ffomega @ Oct 24 2011, 10:17 AM) *
There seems to be a problem with mine:

1. I ran the demo from the editor and it does not get past the loading screen
2. the standalong works but it is horendously laggy...and it crashes at random

Question:

Will there be a script written to scroll rooms like in LttP? For instance if Link reaches the edge of one area will he be able to "walk into the next one" while the camera simply scrolled in the direction he walked....seemlessly?


It sounds like that your PC setup can not afford running the Project Zelda Engine at a good performance. But again its not your computer to be blamed for. Its the very bad way the Project Zelda Engine, up to Update Patch 3, had its core functions to run (with events instead of scripts).

For this very reason, our Developing team has grown in size in the past 3 months, with new members joining it. We are together working to finally correct the mistakes and incompleteness of the past, so we can make it more user-friendly, less complex, and more automated (more scripts than events).

I highly recommend you have patience and wait for the Update Patch 4, at which the Project Zelda Engine will have been entirely revamped and re-worked and it will no longer be the slow, annoying, buggy PZE we knew all those 7 years.

And yes, in UP4, we will try to have a LTTP-styled Map Scroll Script added to PZE, although we haven't it ready yet.
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