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RPG RPG Revolution Forums > Scripting > Event Emporium > Eventing Tutorials
Zinx10
Basic Information
Engine: RPG Maker 2003
Type: Battle System
Difficulty: Advanced Users Recommended
Producer: Zinx10/Zinx_therpgmaker

Materials (Alpha)
-Common Events 1-30
-Switch 1
-Variables 1-200
-Pictures
-Charsets

What Do You Need To Know? (Alpha)
Variables, Conditional Branches, Switches (Maybe), Messages, etc.

Features
-8 character support.
-picture or charset as your character. YOUR CHOICE!
-HP/MP bars (maybe more).
-10 Enemies allowed (maybe more).
-10+ skills allowed to be equipped at a time.
-Customizable options.
-Almost everything is customizable.
AND MORE!

Statistics
HP = Health.
MP = Magic Points.
ATK = Physical Damage Strength.
DEF = Damage Reducer to ATK.
DEFA = Defense Addition only when you defend (May be deleted.).
MATK = Magic Damage Strength.
MDEF = Magic Damage Reducer to MATK.
SPD = Speed determines turn order (May be deleted.).
DDG = Dodge Percentage. A Set value. Out of 100%.
CRIT = Critical Damage Percentage. A Set value. Out of 100%. You can set Critical Damage Addition.
(Maybe More Statistics.)

How Battling Works
When you start out, you are given a menu. You choose an option, like a normal RPG. If you choose attack (You choose name), it will show a cursor. That is where you choose an enemy. If you choose a skill/magic (You choose name), you choose a skill, then choose the enemy. Choose defend, and then your defense increases (Increase amount chosen by user.). You may also add commands. After your turn, it goes onto the next. THIS BATTLE STYLE IS NOT ACTIVE.

Version Ideas
1.0: The basics, including charsets are usable. Simplistic Graphics
1.1: A little more, including picture enemies.
1.2: Even more, including picture heroes.
1.3: Maybe more stuff, better battle menu.

Screenshots (Alpha)

The turn decider is not finished.
Harryb412
Moving the even system to the event emporium. wink.gif
Zinx10
Okay, thanks. biggrin.gif
Zinx10
Bump, and just for a notice, I might limit it to charsets for now, since people might not use pictures.
Zinx10
UPDATE:
I added a new picture.

Thoughts? Suggestions?
Zinx10
Bump.
Ale Goth
Aye, this seems to have caught my eye. Though I do not use this version of rpg maker and have no insight as to the event commands etc. blah blah. Its looking good so far to the screenshot I see that you have posted. Btw, you noted that you may just use charsets. That doesn't mean you can't edit the charsets to attack, which would allow the easy use of charsets and pictures aside. I lke how your making it so you set up to 10 skills for a battle and that a lot of things will be customizable. It looks like its going very good, only thing I find to be much harder than the rest would be to set up the A.I. for enemies. I will be looking forward to this wink.gif ...now to go and get rpg maker 2003 later.
Zinx10
QUOTE (Ale Goth @ Dec 30 2010, 10:47 AM) *
Aye, this seems to have caught my eye. Though I do not use this version of rpg maker and have no insight as to the event commands etc. blah blah. Its looking good so far to the screenshot I see that you have posted. Btw, you noted that you may just use charsets. That doesn't mean you can't edit the charsets to attack, which would allow the easy use of charsets and pictures aside. I lke how your making it so you set up to 10 skills for a battle and that a lot of things will be customizable. It looks like its going very good, only thing I find to be much harder than the rest would be to set up the A.I. for enemies. I will be looking forward to this wink.gif ...now to go and get rpg maker 2003 later.

Yeah, I have quite a bit of things to customize and such. If you truly wanted to, with about 10+ more variables you can add more enemies to the selection. You can also place the enemies where ever, and the player will go to them with a little code.
Zinx10
Bump, and I have decided that the Turn Order displayer is the most difficult thing to make. Not only showing the progress, but also determining when it hit the max amount of members (EX: 1 enemy, 2 heroes). I probably know how to do it though.
Zinx10
Bump

UPDATE:
It has been a rough time with the turn order worker. I might just make it show only the NEXT turn. Thoughts?
Zinx10
UPDATE:
Uhh....repetition....
I have to basically repeat the same code 144 times, but just slightly changing it. >.>
This is to just get the Turn order calculator to work. It has to decide from 18 things, and place them into 8 slots according to the turn that is placed. If I did only where it predicts the next turn, it would be so short, only 18 pieces of the same code. 8x shorter, WHO KNEW?! wink.gif
Thoughts?
Zinx10
UPDATE:
I decided to switch it to where it predicts only the NEXT turn. I also upgraded the art.
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