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Full Version: [Eventing]Easy way to make a mini-map appear on your map
RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion > RPG Maker XP Tutorials
nichodo
This is an tutorial showing how to make a mini-map appear on your map.

First make an parallel process event like in the picture below.

Click to view attachment

Them right click in the event commands list to show the event commands.
And them click on Section 2 in the command window.

Click to view attachment

When section 2 comes up click on show picture.

Click to view attachment

Now when the show picture window comes up click picture graphic

Click to view attachment

And when the graphic selection comes up click the mini-map picture you want to use.
For me i use FF6 World Of Ruins mini-map graphic.

Now set the location of your mini-map. For me its 500/338.

Click to view attachment

Now you have an mini-map using 1 event.

Note: I'm using this in my FF6 remake.

Have fun!
FlippedSided
Seems very helpful smile.gif. Thanks for this happy.gif. Now all I need to do is make a mini-map...
nichodo
QUOTE (FlippedSided @ Nov 15 2010, 02:34 PM) *
Seems very helpful smile.gif. Thanks for this happy.gif. Now all I need to do is make a mini-map...


I'm glad you find this helpful. sweat.gif
-dah0rst-
In general, it's just showing a picture -.-

Why you don't add a coursor or something like this to your map. For example, you could do a mini-world map, then make a parallel process that does asign the characters x to a variable called hero_x and another doing the same for y coordinate (hero_y)

(For advanced: multiplicate the value from x and y to account the maps resolution- i hope you are intelligent enough to understand this step)

Now you just add you map's x and y to the variables and create a second picture (the cursor) with this modified variables. et voila: a coursor!

For example:
Original Worldmap is 100*100 squares, each square is 32 pixels i think (don't know the real value)
Your Minimap is 80*80 for example- converting the tile coordinates into pixel coordinates means you need a modificator of 0,8 (80/100=0,8)

So here's the event:

hero_x=character map x
hero_y=character map y
hero_x *= 0.8
hero_y *= 0.8
hero_x += 320 (mini map x)
hero_y *= 400 (mini map y)
show picture (mini map at 320/400)
show picture (cursour at hero_x/hero_y)

Don't forget that align is Upper left!

I hope i made nothing wrong- I hope you can understand my explanaition...
Wellus
good but 1 thing for noobs. how to turn it off/on again.
Its simple but when people start out they need completed tutorials :/
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