Finally got around to finishing this project.
-more control over particles
-a non-parallel process script
-duration that sort of works
-particles that don't scroll with the screen
Particle weather effects through $game_screen.p_weather(type, power, duration). look in script under #particle_struct for types of particles
Particle wind effects through $game_screen.p_wind(strength, duration, durection). script intro has more directions about both.
all of these effects look soooo much better in-game... I'm trying to find a good recorder, but to no avail. Especially with the rain, because the video capture is only recording at 30fps, you can barely notice the wind effects.
I'll probably add a demo game later on
fixed the links