Nov 7 2010, 05:51 PM
Kinda in the dark here with anything outside of RPG Maker. Okay, there are a few new game ideas I have, but I don't think they should be done in RPG Maker. For one of them, I want to do a sort of Symphony of the Night type game. I'm not sure what engine would work best for that or if there's something that already allows for fairly easy Metroid game-like development. Secondly, I've looked at a couple of brawling/fighter engines, but I'm not sure which is the simplest to use. Right now, I'm just looking for simplicity, not necessarily full functionality.
Once I get a good grasp of what all I want to do, I'm sure I'll know how to best implement it, but at the moment, I wasn't sure what, outside of RPG Maker, I should use for stuff like this. Thanks in advance!
Nov 7 2010, 05:57 PM
Symphony of the Night? It takes me back to 1997! Well, you could use the Games Factory, simple, fast AND you can always have my help with resources such as sprites and music. I can help with events too, for I started making games with that software...Check it out!
Nov 7 2010, 06:54 PM
Alright, I'll screw around with Multimedia Fusion 2 Developer a little bit and see what happens. Thanks for the recommendation!
Nov 7 2010, 07:29 PM
No problem...Hit me if you need anything on engines...
Nov 11 2010, 05:10 AM
Well, basically put, I want to make a metroidvania...possibly multiple ones. A metroidvania is classified as a game that operates like newer Castlevanias found on portable systems, which follow in the vein of Symphony of the Night, primarily because it's open, sorta like Metroid, but with an RPG touch to it. I'm really surprised someone hasn't made an engine that allows you to make metroidvanias easily by now, what with some of the indie metroidvanias I see on the rise including Metroid Confrontation.
Nov 11 2010, 05:16 AM
Personally, I find that the best thing to do if you have those ideas for your game is to not discuss them in a public forum. You never know when Blofeld or one of his bastard SPECTRE operatives is waiting to steal them from you. As M always says to me, "it's better that the only thing you let them take from you is a bullet, 007!"
Nov 11 2010, 05:32 AM
Awesome. Keep spamming like that and you'll be out of here in a blink of an eye. It's a fair warning.
Nov 11 2010, 03:29 PM
MMF2 has bad object management and it's pretty wierd imo.. I personally recommend Game maker, any 2D, 2.5d, or any PS1/N64 era(well GM9 is supposed to have Game cube like gfx) 3D games.
The engine itself is pretty easy to do and GML is pretty basic and easy to learn but there's multi syntax so check up what one you want to use.
Again GO GAME MAKER!
Nov 11 2010, 03:44 PM
I used to do Megaman type games using The Games Factory like Godspeed, I found it nice and simple yet really effective for collisions and getting events set up. I think The Games Factory 2 is cheaper than MMF2 but I'm not 100% sure of the differences between the two.
Oh and there was one little bugging thing about TGF, moving platforms, the player wouldn't move with the platform, and it was the same for vertical ones, though I'm sure thinking back there was a way to overcome this problem.
I don't know, I can't seem to get GML, like a lot of the time programming languages seem to escape me, perhaps I think into the code too much. Anyway though that's the reason why without knowing if whoever is requesting (In this case tis master gunsage) before I know if they understand or can do any programming languages, I always tend to advise on the ones without.
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