QUOTE (Samechiel @ Oct 21 2010, 11:14 AM)

I honestly don't know why VII has so many fanboys, but these people are the same people that went apeshit over that train wreck of a "game" FF13, so I'm going to mark stupidity as one of the reasons its so popular. It's like the chumps that hail NGE as the Second Coming; something bearable and decidedly mediocre being blown way, way, way out of proportion.
Best Final Fantasy games? Dirge of Cerberus and X-2. Both way underrated and both extremely solid, and both would have done tremendously better if they hadn't been Final Fantasy related.
K...I was going to leave this alone, because for fuck's sake we have a "lol ff7" thread about every 2 weeks...but here goes. For the longest time, FF7 was my favorite RPG. I don't know why...maybe it's because it had the most significant impact on me. I agree that it's gotten overhyped in the form of prequels, sequels, movies, cameos, etc. If anything, it's amazing that FFX was the first FF to ever receive a sequel, FF6 still hasn't, and I really never heard much about FF4 After Years or whatever it's called.
In a way I'm glad FF6 hasn't because it's preserved the memory of the game for me. The pre/sequels of FF7 have literally ruined what I loved. And I agree that not everyone likes it, but often people only hate on it because it was popular, which is just as bad as loving it blindly. For the record, Dirge of Cerberus SUCKED. No FF game should've been degraded to the level of a terrible third person shooter. The story was crap, they tried to make Vincent interesting and only succeeding in making him MORE emo, and the weapon system was just complex enough to be annoying but not complex enough to be interesting.
However, I will agree with you about X-2. Most people scoff at it because LOL GRRL POWER ACTUALLY. However, the battle system was pretty nice and I actually liked the dress sphere system. It combined what I liked about former job systems and allowed for rapid switching on the fly to change up tactics. Final Fantasy 7 WAS relevant because it had a lot of firsts going for it and to be fair, so did the original FF, FF4, FF6, FF8, FFX, FF12, and even FF13. Obviously the original was...well, the original. Naturally it would have a lot of firsts.
FF2 tried to stem away from traditional leveling up, but it became weird in the process. Some of the traits were passed to the SaGa series and done better there, IMO. FF3 had jobs. FF4 had several types of vehicles, multiple planes, and an actual story with actual characters, but it allowed for less customization as a result. Definitely a good pick up and play title beside Mystic Quest, but much better than MQ. FF5...really didn't do anything new or different besides try to be funny...and fail in that respect.
FF6 had the largest cast of characters, an opera scene, two whole worlds with a semi-apocalyptic theme, an actual funny script at times, lots of bizarre new classes, magicite doubling as espers/summons, and yet still managed to pull off the class thing FF4 was without feeling too restricting. While it is true FF7 had a visceral update, there's so much more than that...
- First FF to have FMVs and cutscenes, changing the way we thought about RPGs.
- First FF to have 3D graphics and therefore awesomely prerendered backgrounds.
- First FF to go sci-fi/futuristic, which may have turned off some people, but it totally worked for me.
- Utilized materia, which wasn't quite as good as magicite, but still interesting.
- Second FF to have limit breaks and special characters.
- First FF to have a black main character.
- Second FF to have cross dressing.
- First FF to have mindfuck qualities.
And more, of course. Final Fantasy 7 took off firstly because of its visceral qualities, then kept people in with its excellent starter and all around great story. Looking back on it now, naturally it looks very dated and doesn't even sound as good as I remember it. And of course, constantly mentioning it as much favorite RPG didn't do justice to various other titles I loved such as FF6, Chrono Trigger, 7th Saga, or even new titles like the Persona games, Mass Effect, Tales of Vesperia, Lost Odyssey, or Eternal Sonata.
I'll tell you exactly why I hated FF13. When I played FF12, I didn't really like how it wasn't turn based. I had hoped that they would modify it in a way that I would be able to select what I wanted everyone to do. I think FFX did it best with its fast pace, yet still wait time oriented turn based combat. FF12 felt like an MMO. However, FF13 felt like they were trying to satisfy too many parties at once and ended up satisfying no one. The ATB, naturally, reminded me of FF6...but the bar moves too fast and because there are too many things to queue up at once, you eventually HAVE to stick with auto-battle, even if you set the speed to slow.
Granted, it's supposed to pick the best strategy, but that means the only amount of strategy you concentrate on is paradigm shifting, which is still a cool idea, but that's literally all you do besides press the goddamn confirm button over and over again. I felt more like that one guy that didn't really like FF games but played them anyway and just skipped all the dialog while constantly mashing the A button over and over again in battle, hoping for the best, except now it's like you're ENCOURAGED to do that.
The crystarium isn't any better. Originally I thought it was interesting...take a concept similar to that of the sphere grid, but have it more like a branching tree a la Diablo and relevant to different roles for each person. Also, put it in tiers so you can't level up too far too quickly, allowing for greater strategy in battle. Except, it doesn't allow for greater strategy...just more trial and error. On top of that, it eventually gets to the point that it's basically just one path for each role, not gigantic branching and tough choices like I was expecting.
There also doesn't seem to be any major difference between one character on one role or another besides the obvious (Hope clearly isn't a fighter, so obviously he's more suited as a mage, for example). I often found myself, especially after reaching Gran Pulse, just staying with one party and never changing them around. In fact, there isn't even an option to do so mid combat. That was another thing I liked about FFX that they didn't transfer over...every person had some distinct strategy or situation most appropriate for them.
Yes, I've heard tale of "breaking" those strategies by completely exploiting the sphere grid, but at least initially and up to where I usually get before I get bored (calm plains), I didn't notice anything like that, possibly because I tried to have everyone stay within their classes the best I could. FF13 is a beautiful game, don't get me wrong, but it's little more than that. The story does a terrible job of explaining things, instead opting to have a gigantic encyclopedia for you to read, I didn't really like any of the characters, the battle music got annoying and repetitive, and the lack of the FF theme sealed the deal of my disdain with this title.
Now I don't know. I haven't beaten it yet, mostly because I got bored in Gran Pulse. Maybe there's some AMAZING ending that will bring me back into focus, but I doubt it. The only FF ending I ever liked was FF6. The others were either nonsense or just slapped together for an almost "oh shit, did he actually beat it, uh, congratulations or something!" Therefore I don't really play FFs for the ending, but rather the experience. And so far, I've not exactly had a grand experience from the game, as you might have imagined.
...And that's about it.