DJ990J
Oct 18 2010, 08:32 PM
Not sure where this would go please move if not in right place but...
"How to make enemies or allies react when player is in view"
this tutorial
http://www.rpgrevolution.com/tutorial/how-...n-view_170.htmlI do not understand the directions!!! I need more information.
Can someone put this
WITH details.
Please and thank you
jimmyly
Oct 18 2010, 11:14 PM
I wouldnt bother with that Tut it poorly written and explained(Missing lots of other important information). Plus it doesn't work the way it suppose to be.
Taiine
Oct 19 2010, 12:58 AM
Agreed, if you want maps with enemies on them, you may be better off using a battle system designed for such. I'd recommend Blizz's ABS for it over at the chaos project forums, it's one of the more easier to use scrips and comes with an app that lets you just check settings you want to use then generates a config script to paste into your game to alter the controls of the main script.
DJ990J
Oct 19 2010, 11:59 AM
@jimmyly
Darn but is there someone that can put a better version up?
I really want the "how to" thing on this, I have a great idea for it.
@Taiine
Will I wasn't really looking for a battle system, its more like if a person sees you its game over.
Thing is that I wanted to work with just events, I'm getting there with script, but eventing is A LOT easier to me. lol
Try this, it's a simple vision system done using only events. Open up the project, most of the commands should be commented explaining how they work. What you could do is just take the event commands that make it work, put it in a Common Event, and then for your 'Guards' just call the Common Event. Anyways, here you go:
http://www.rpgrevolution.com/forums/index....ic=6482&hl=
DJ990J
Oct 20 2010, 04:32 PM
QUOTE (Ty @ Oct 20 2010, 05:31 AM)

Try this, it's a simple vision system done using only events. Open up the project, most of the commands should be commented explaining how they work. What you could do is just take the event commands that make it work, put it in a Common Event, and then for your 'Guards' just call the Common Event. Anyways, here you go:
http://www.rpgrevolution.com/forums/index....ic=6482&hl=Thank you very much!

Is there a way to fix the guard seeing the actor through the wall?