Author: LeftWing
Release Date: 10/9/2010
Engine Used: RPGmaker VX
Version: 1.0
Difficulty: -
Switches: 0
Variables: 1, for target hp
Common Events: 0
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Well i'm working on an system which creats an abs style game without the long complex scripts. it actually works really well so far. here is a copy of the event i'm using to make this work
[page 1] (same as characters) (action button)
Control Variables: [0001:target hp] = 500 (or whatever hp you want it to have)
Control Self Switch: A = on
[page 2] (same as characters) (action button) {self switch A=on}
control variables: [0001 target hp] -= 100 (or whatever damage you want to do [will be done with more variables in main game)
Show animation: this event, [slash/physical]
conditional branch: variable [0001:target hp] <=0
Control Self Switch: A =off
Control Self Switch: B =on
Else
show animation: player, [blow/physical]
Change hp: entire party, -5
[page 3] (Bellow characters) (parallel posess) {self switch: b=on}
Wait: 600 frames
control self switch b =off
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for pages 1/2 put the graphic as what you want your enemy to like like alive and for page 3 what it looks like dead/nothing
if anyone knows a way to make your hp appear on screen rather than only in the menu i'd love to know. (i'm happy if this is a script but i'd rather it not be)
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oh and enemys will only attack when you attack them, if anyone knows how to change that WITHOUT scripts id be thankfull
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if anyone knows a way to display events better than i have here let me know and i'll change it.