No, I'm not asking where is that random dungeon creator from RPG2K3 that was "curiously removed" from RPGXP. To me, it's not random unless it's generated on the spot in-game. (I can drag a floor tile and close my eyes and do the same thing, heh.) What I'm looking how to do how to do that in-game.
In theory, I know how to make it work, but there's some problems. For one it's not completely random, but it's close. I have a bunch of small rooms with entrances and exit events all on one really huge map. (To save space.) I have an idea where you can accept random missions, and when you hit "accept" the game puts a bunch of random #'s in several variables. When you enter a cave or forest or whatever, where you'll end up is dependent on which # the game chose. When you finish the mission, you'll be transported out of the map, and all the variables are reset back to zero.
In theory, I think this would work just fine, the problem is if the player chooses to backtrack, I don't know how to make it so you will get back to the previous randomly chosen step for that current instance. This may be simple, through just further use of variables, or not, I'm not much of a scripter (I can configure pre-made ones pretty well but making my own is beyond me right now.) With further handling of the variables I think I can make it work, but I got to leave the house now and was just wondering if anyone had any ideas or if this is just impossible all together with just using events/variables.