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Full Version: How do I make an animation play when I press enter?
RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion
SDDJ
Hi people, I need help with making my custom made animation/sprite start the animation of itself when I press enter. I have it in the Characters Subfolder under Graphics, and I am able to set it as the Graphic for the Event on my map. I want it to be the static first image in the upper left corner and then play the sword-being-taken-out animation. I would also like it to stay at the last image from animation (with the sword out of the rock) after I have pressed the enter button, and have already played the animation. How would In do that? Thanks

Sword in Rock animation image:



What I have so far:


Knot
Okay there's probably an easier way to do this but I can't think of it at the moment.

What I would do is re-edit the sprite sheet so that it's going the other way. So that the top left has the sword in the stone, the left middle has it being removed and the bottom left has it fully out. After that you can animate it the same way you would a treasure chest. You use the "set move route" and then Turn Left, Turn Right, Turn Up to get the animation to move in the proper sequence.

After that turn on a switch or a self-switch and create a new page with the condition being that that switch is on. On this new page set the graphic to the blank stone and you'll get the effect of the sword being permanently pulled out.
SDDJ
QUOTE (Knot @ Sep 14 2010, 08:56 PM) *
Okay there's probably an easier way to do this but I can't think of it at the moment.

What I would do is re-edit the sprite sheet so that it's going the other way. So that the top left has the sword in the stone, the left middle has it being removed and the bottom left has it fully out. After that you can animate it the same way you would a treasure chest. You use the "set move route" and then Turn Left, Turn Right, Turn Up to get the animation to move in the proper sequence.

After that turn on a switch or a self-switch and create a new page with the condition being that that switch is on. On this new page set the graphic to the blank stone and you'll get the effect of the sword being permanently pulled out.

Thanks a lot! It worked perfectly!
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