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RPG RPG Revolution Forums > Game Engines > RPG Maker VX Discussion > RPG Maker VX Tutorials
MagitekElite
I made this to help a member at a different forum, so I thought I should add it here, in case someone else needed it. AKA, novices like I was lol

For this tutorial, I was using VX (I'm making little episodes on youtube) and my XP file isn't on my PC at the moment and I didn't wan to create another project. Even though I have pictures of VX, it will work with both. If you have any problems with the tutorial, or if I missed something, please say so! Enjoy!

I realize there are probably scripts that can easily do this, but to novices and people who don't know how to use scripts, or don't want to, this makes for a great "other" option :>

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Okay, first, we're gonna need the image of the graphic you want to appear. I just created mine:


I created my image in a quick fashion in GIMP. If I had really wanted a beautiful graphic, I would have spent hours on it. So this quick one will do, you guys can create whatever you need :>

Now, import your graphic to the Pictures folder. Save your project and make a new map (or put it on one you already have) and make a new parallel-process event. I place mine at the bottom right corner or top right corner. Once you have picked a place, we are going to create this in the same event you just created (the parallel process event)

Image of the parallel process:

(Make sure you have it like that!)

1: Fade in the map name image for 2 seconds
2: Show the map name image for 3 seconds
3: Fade out the map name image for 2 seconds
4: get rid of the map name image
5: stop the event

So, we have to use the "SHOW PICTURE" function and the "ERASE EVENT" function. Double click on the first line in the event and go to TAB 2. Under the "PICTURE" and "WEATHER", you should see "SHOW PICTURE". This is what we'll need, click it wink.gif



I'll explain everything in here, but I'm sure you already know what these are. If you don't, just say so and I'll edit this post with the explanation. smile.gif

In this TAB, select your map name image in the "PICTURE GRAPHIC BOX" with the settings you used. If you didn't use any and need help, please say so.

Now save and test it. It works, right? You probably noticed that the image...is sorta permanent and instantly pops up to where ever you set it. You don't want that, do you? lol

We want it -- for now -- to fade in and then out when its done. To do this, we'll do a simple, quick and easy edit.

This is what we'll need to do:
1: Show the picture at 0 opacity
2: Move the picture, but using the same coordinates as you did when showing it, set this opacity at 255.
3: Wait for 3 seconds
4: Move the picture, but using the same coordinates like before, set its opacity to 0
5: Erase the image

Now, let's do as we just said! :> Now, using the "MOVE PICTURE" command, copy the settings used for the "Display Options" in the "SHOW PICTURE" command box. Change the opacity to 255 and wait for 2 seconds. {1 second = 60 frames} Make sure you have "Wait for Completion" checked!

(Image of "SHOW PICTURE" command)


Add a wait command after the "MOVE PICTURE" command. Make it for 3 seconds {which should be about 180 frames or 160 lol}

Now we're gonna use the "MOVE PICTURE" function again. Make it "FADE OUT" by copying the previous "MOVE PICTURE" function and set its opacity to 0.

Now, we need to erase them. Use the "Erase Picture" command and then erase the event by using "Erase Event". That way, the map name will always be shown whenever the player returners to the selected map.

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There, save and test it. You can always mess around with the settings for whatever you need. Like changing the fading in or fading out, or anything else that doesn't actually stop the event. ;>

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Credits & Thanks:

I'd like to thank " WhiteRabbit" for making we want to make it and "Cylindrical" for telling me what each function did when I didn't know wink.gif

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Feel free to ask me questions! I'd love to help! happy.gif
JCRBrowns
Oh thankyou so much I wanted something like this....
MagitekElite
Sorry this is so late -- I had loads to do!

You're welcome! I'm happy it helped, even if it were a little ^,^
titan_jojo
Another useful tutorial though a bit complicated for me. I'll definitely try this out happy.gif .

Edit: It worked like a charm happy.gif but I have a question, "Why are we using parallel process instead of autorun?".
LostSamurai
You use parallel process so you can start moving as soon as you enter the town, even when the image is displayed. Autorun stops all activity.
titan_jojo
Thanks for the help! I'm starting to understand the difference between the two. Really appreciate it happy.gif .
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