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Dark Kyu
Hi, everyone.

I'm very VERY sorry for the long delay. You see, I've been having a lot of personal issues in life. It has gotten even worse when my computer's harddrive suddenly broke down and I've lost all of my data, everything including the game.

I got my laptop fixed again and my game is slowly recovering. As a result, the game is entirely re-written. The OCs from different authors are still in, but I need their contacts about this news. So if any of you, the ones who submitted their OCs into this game, are reading this, please contact me as soon as possible.

Because of the game is rewritten, everything you know about this game from last year is gone. So forget what I've said before.



The story involves a boy named Kyuu Renjo (From Detective Academy Q) who stumbles on a mysterious storybook that sends him to the book's world where every fictional characters from the real world are real. Such as game characters (Sonic, Mario, Solid Snake), anime characters (Goku, Ichigo, Haruhi Suzumiya), and cartoon characters (Mickey Mouse, Donald Duck, Bugs Bunny, Daffy Duck). Kyuu, since he's from the real world, is able to recognized these characters and befriended with them.

At first, Kyuu enjoys his stay in this world but he soon begins to feel it's wrong to live in a 'fantasy world'. Not only that, he discovers this world is cursed by a mysterious plague that it slowly killing Rakenzarn. After giving some thoughts, he decides to return home and thinks that by restoring this world, he might be able to go home. And so, he sets out on a journey to purify Rakenzarn with the aid of the characters he befriended.

Along the way, Kyuu will face several familiar enemies such as Disney villain Pete, the twisted Takano Miyo, the megalomaniacal Doctor Octopus, the mad scientist Dr. Eggman, the tyrant Frieza and his brother Cooler, the fallen hero Sephiroth, the original villain group the Cosmo Ten, and the mysterious Saint Lords.

However, he is completely unaware of the book's dark history and his connection within, which may endanger his very existence.
-

Characters

Kyuu



- The unusual main protagonist of the game from Detective Academy Q (also called Detective School Q or Tantei Gakuen Q) who found the titular storybook. He's a bit hyperactive, socially awkward, and childish at times, but he's actually very intelligent once he gets serious. Unfortunately, he is very weak due to his lack of experience in combat, so he needs to rely on his new friends while training to become stronger. To make up for his painful weakness, his deductive skills are absolutely amazing for a junior detective and he has a hidden talent of leadership. After finding it wrong to live in a world of fantasy, he goes on a journey to find the way back home while solving the mysteries surrounding the storybook.

Kite



- The deuteragonist of the game and the main character from the original .hack games. As the very first character who joins Kyuu, Kite acts the second-in-command of the party. While Kite is a potential leader, he strongly supports Kyuu sharing a brotherly friendship and usually acts as the voice of reason. Kite is both strong, fast, and capable to use a few basic spells, which makes him one of the most valuable allies. His weapon is a pair of blades.

Dark Magician Girl



- The tritagonist of the game and one of the famous characters from Yu-Gi-Oh! (she is not related to the anime or manga series) A magician-in-training, she's the second to join Kyuu's party. She is a Duel Monster spirit and gets constantly mistaken as a human girl due to her appearance. She shares another strong friendship with Kyuu and Kite. Although, unlike Kite, she gets very annoyed by Kyuu's childish antics. She knows a lot about magic spells though she's still learning them and her capability as a Black Mage makes her another valuable ally. Her weapon is a magic wand.

Sakura Kasugano



- The hyperactive, fight-loving character from Street Fighter. She is one of the main characters and also one of the first to join the party. Sakura recently moved into the Cyril Region where she makes friends with Kite and the others. She is known as the 'Ditto Fighter' due to her ability to use skills that most fighters use such as a Hadouken though it's self-taught. Her main weapon is her fists, but she can also use some gauntlets and brass knuckles.

Kanata Saionji



- The 'handsome, pretty boy' and main male lead of his series, Daa! Daa! Daa! (or also known as UFO Baby). He is quite popular with the girls due to his good looks and attitude. Not only does he excel in his studies, he is also good at sports. Apparently, he comes from a line of Buddhist monks until he moves into the Cyril Region where he befriends Kite and the others. He may initially appear as a Deadpan Snarker, but deep down, he's a kind, caring person. Among the first members of the party, Kanata is the 'jack-of-all-trades,' as he masters the basic sword skills (his main weapon is a katana.)

Nina Sakura



- a kind-hearted, very peppy, and perky character from Ultra Maniac. She is actually a magic girl (or a witch) who comes from a kingdom in another region. However, she proves to be a failure as her magic usually backfires save for a few white magic spells. As a result, she's sent to the Nutsy Guild as part of her training to improve her magic. She'll do absolutely anything to ensure that her friends are happy, even if it means suffering a little grief herself. Nina is the healer of the group. Her main weapon is a magic staff.

Noel Vermillion



- A shy, clumsy girl from Blazblue who tends to get worked up over the smallest things. She can be socially awkward at times, but this has actually served as an endearing trait. She quickly becomes close friends with the first members of the party, but it turns out that she already knows Kite and Kanon. In fact, the three of them are close friends. She is the 'Glass Cannon' of the group as a professional gunslinger capable of delivering critical damages on the enemies. Her weapon is a pair of handguns.

Kanon



- A mysterious young boy from Umineko no Naku Koro Ni (means When the Seagulls Cry). He appears to be sullen and quiet, usually doing his work in silence. He doesn't talk much either though he does voices his opinion during a discussion whenever he wants to. Apparently, he knows Kite and Noel for a long before meeting Kyuu and the others. There have been rumors that they're close friends as well. Kanon is supposedly the strongest among the first members of the brigade, known as the 'Lightning Bruiser.' His main weapons are a two-handed sword and a latex scimitar.


Players will meet other characters that reside in Rakenzarn, all from cartoons, video games, novels, and animes.


Current Screenshots

Cutscene

















Exploration











Battle












I haven't found a good battle picture for Kyuu yet.


Features:
  • About 78 party members
  • Storyline mixing with classic adventure, mystery, comedy, intension, and sometimes disturbing
  • Character Alignment (Lawful, Chaotic, and Neutral)
  • Story arcs, those for the main story and optional (some characters have their own story arcs)
  • Monsters both original and those from different series (such as Monster Hunter)
  • "Team Strike" system


I haven't finished the game due to lack of resources (sprites, still pictures for cutscenes, and battle pics), but I managed to finish a few chapters. The game's current version is 1.1.

Here's the link if you like to try it out:

https://www.dropbox.com/s/thzde8lge5oqgnx/R...vers.%201.1.zip
Rob_Riv
Out of the seven screenshots, not one is of anything except the battle system. There's not a single example of your mapping. Could you include one?
Dark Kyu
QUOTE (Rob_Riv @ Sep 3 2010, 06:28 PM) *
Out of the seven screenshots, not one is of anything except the battle system. There's not a single example of your mapping. Could you include one?


The entire game's rewritten, so all the old pics from last year are gone.
Harryb412
Y'know, this thread is thread is ready for Games Under Construction if you want it moved there.
Also, it'd be easier for those reading this thread if you put the links to your images in between image tags .
Dark Kyu
QUOTE (Harryb412 @ Sep 3 2010, 11:47 PM) *
Y'know, this thread is thread is ready for Games Under Construction if you want it moved there.
Also, it'd be easier for those reading this thread if you put the links to your images in between image tags .


sure, I'll move it. thanks
Dark Kyu
While the OCs are remain in the game, the menu system will change in the later version of the game.

As for the 'Relationship System', it has changed as well. More detail will be announced later.


Special Thanks:
- Enterbrain
- Emanzi
- punk_Blood
- vastler75

Scripts:
- Blizzard
- Game_guy
- Rune
- Shdwlink1993
- Aqua
- Anemus

Sprites:
- zanyzora
- Sithjester
- Azure Flame Reloaded


DISCLAIMER: I don't own the characters here, all characters are owned by their respective owners.
Crowleyism
The screens of your mapping tell me that you could maybe work in that area a little to make less empty space in your maps. I quite like the concept behind this game, but am not fond of crossovers, however, I am interested in the relationship point system, because it is something I use as well when designing games. biggrin.gif

I have plenty of OCs so...I'll try to get my OC in before the end date.

>Crowleyism<
Reshiram//Exe
QUOTE (Dark Kyu @ Sep 30 2010, 04:12 PM) *
--

As for the 'Relationship System', I'll give you a little detail.
You can get to choose which girl from different franchise you want to have a relationship and, if possible, make her your girlfriend. However, there are some obstacles that will prevent you, so you have to be careful what you say and what you do.

There is the 'Affection Meter' which shows you how the girl feels about you. The maximum is 5.
Once that girl's Affection Meter reaches 5, then that girl will offically be your 'girlfriend'

IT'S THE SIGN OF THE APOCOLYPSE!














Expansion on my original post: By sign of the apocolypse, you seem to have ventured off the road of a RPG and more onto a dating sim....Dating in rpg maker games=No. Just no. Relationships yes, if it is justified and backed up by evidence. Just, please rethink this.
Dark Kyu
QUOTE (Phantsmal @ Oct 2 2010, 06:03 AM) *
QUOTE (Dark Kyu @ Sep 30 2010, 04:12 PM) *
--

As for the 'Relationship System', I'll give you a little detail.
You can get to choose which girl from different franchise you want to have a relationship and, if possible, make her your girlfriend. However, there are some obstacles that will prevent you, so you have to be careful what you say and what you do.

There is the 'Affection Meter' which shows you how the girl feels about you. The maximum is 5.
Once that girl's Affection Meter reaches 5, then that girl will offically be your 'girlfriend'

IT'S THE SIGN OF THE APOCOLYPSE!














Expansion on my original post: By sign of the apocolypse, you seem to have ventured off the road of a RPG and more onto a dating sim....Dating in rpg maker games=No. Just no. Relationships yes, if it is justified and backed up by evidence. Just, please rethink this.



I appreciate your concern, but II think you misunderstand it. Have you ever played the Persona series? Persona has both the RPG style and has a dating sim.
First of all, I'm not entirely focused on the relationship (it's optional though). There are other systems in the game, but I won't spoil it any further. I just want to make the game refreshing with new features and new story.

But thank you for your concern anyway wink.gif
Crowleyism
Erm, dating sims in an RPG are wonderful! Thousand Arms, for example, one of the best RPGs ever, had a date sim within, that really enhances both the storyline and character development, as well as opens up new item options. Why the hostility towards such a very wonderful, underused concept? :\

If you're so small minded that you don't believe date sims can work in a roleplaying genre, I highly suggest playing the game I mentioned. Before you start taking cracks at people because they step outside the box, do a bit more research. You'll find that the concept can work very well if implemented correctly.

biggrin.gif

>Crowleyism<
Reshiram//Exe
XD
Sorry. I just think date sims are a bad excuse for fanservice. Offering Extra story, Costumes and secret bosses is better fanservice in my eyes.
Date sims seem to be the
"OMFG!!!!I R SO CUL!" type of crap that gets placed in newbie RPGS.
Dark Kyu
QUOTE (Phantsmal @ Oct 3 2010, 11:51 PM) *
XD
Sorry. I just think date sims are a bad excuse for fanservice. Offering Extra story, Costumes and secret bosses is better fanservice in my eyes.
Date sims seem to be the
"OMFG!!!!I R SO CUL!" type of crap that gets placed in newbie RPGS.


Okay, first of all, I've been using RPG Maker XP for almost 3 years.

But I'm really sorry if you get the wrong idea. I just want to give extra stuffs because the main story is going to be very long, so I wanted to give some optional stuffs and new elements that won't make you feel bored.

Also, as I said it before, there will be side quests so technically it has extra stories. However, there will be secret bosses in the game.

I'll upload some new screenshots of the demo later.



QUOTE (Crowleyism @ Oct 1 2010, 08:17 AM) *
The screens of your mapping tell me that you could maybe work in that area a little to make less empty space in your maps. I quite like the concept behind this game, but am not fond of crossovers, however, I am interested in the relationship point system, because it is something I use as well when designing games. biggrin.gif

I have plenty of OCs so...I'll try to get my OC in before the end date.

>Crowleyism<


Well, I managed to experiment on the mapping for awhile. I'll show you a few screenshots of the demo.
Also, when are you going to submit your OC?
Crowleyism
Actually pulling off a date sim is a rather advanced technique, especially when the plotline is intertwined (to where the relationship between characters directly effects the preceeding events in the plot). But well, tongue.gif

And I'll try to have my character in before the 12th (deadline). I have pre op for my surgery soon. I'mjust kind of preparing for surgery mostly, and wondering when my actual surgery date is going to be (I find out tomorrow) so I can plan work around it. I work for commission for a few guys here so I'll try to work in this OC thing. I have a few OCs in mind I might like to see here, so I need to pick the one I want to feature most: probably Fyreau, a pheonix demoness.

>Crowleyism<
Albino Parakeet
I want to be a date-able character! LOL!
Mikhail Faulken
Oooh, getting the community involved; what a splendid idea.

I'll send you something when I get done drawing her!
Dark Kyu
Okay, only one day left until the deadline.

So far, I only got 5 confirmed OCs that will play a major role for the game's story and as secret characters.

MAJOR ROLE:
- Axel Akamura (owned by vastler75)


- Harqs (owned by UberBozo)


- Nemean Primalstorm (owned by Chaoslord680)


SECRET CHARACTERS:
- Maxwell (owned by thechossen1)


- Kunou Zetsubo (owned by punk_Blood)


- Atossa (owned by Kurush)
Sorry, but Atossa's sprite is still under development.

credits goes to:
- punk_Blood
- Chaoslord680
Crowleyism
My OC:




I just made a RTP XP sprite. I hope thats what you wanted. xD;

--Ajax Widowmaker--

Thought to be a once-married gentleman of gothick old London revived into present day time. Rumours have it that his best friend stole his wife, leading to Ajax murdering the guy and using his beloved for a ritual to make her forever his. However, the tables turned, and his wife killed him, though...Ajax wouldn't stay dead. He rose from the ground and haunts those who are happily married, out of jealousy that he cannot find (or have) his beloved.

Ajax remains mysterious about these allegations, and puts forward a friendly, though psychoticly so, demeanour, in front of everyone. He speaks in an almost sickly formal manner. Nobody really knows what his true goals are. He is a jokester who always carries a deck of cards in his front pocket, from which he can summon magick spells of varying sorts. Ajax loathes weddings and likes hanging around burial grounds. He also has a fearsome set of fangs.....vampire perhaps? Nobody may ever know~

--

Well use him if you want. I'll finish his sprite sheet soon, yes?

>Crowleyism<
Dark Kyu
Alright, the character submission is now closed!

The confirmed OCs so far are:

- Axel Akamura (owned by vastler75)


- Harqs (owned by UberBozo)


- Nemean Primalstorm (owned by Chaoslord680)


- Maxwell (owned by thechossen1)


- Kunou Zetsubo (owned by punk_Blood)


- Atossa (owned by Kurush)
Sorry, but Atossa's sprite is still under development.

- Noyemi (owned by Mikhail Faulken)


- Ajax Widowmaker (owned by Crowleyism)


I'll be releasing two demos, one will be the short one but it's also the first chapter of the game and the other one is the longer one.
Albino Parakeet
QUOTE (Albino Parakeet @ Oct 3 2010, 02:48 PM) *
I want to be a date-able character! LOL!

But what about me? D:
Dark Kyu
QUOTE
I'm almost done with two demos and I'll upload the first one sooner happy.gif


Look up in the first forum for Version 1.0.
Levy08
ohmy.gif

This game looks epic. Can I suggest some bosses?

Galactus (Marvel)
HP: high
attack: high
defense: high
skill(s): telekinesis, force field (increase defense and magic defense), cosmic attacks
The party can like fight Galactus in space and he's accompanied by his Heralds.

Zero two (Kirby 64: The Crystal Shards)
HP: medium
attack: high
defense: medium
skill(s): fire, darkness
must attack its wings and eye before attacking its weak spot, its halo

Wesker (Resident Evil)
HP: medium
attack: high
defense: low
skill(s): uses his gun, teleportation, physical attacks
because of his powers, he can dodge any physical attacks. Magic attacks are effective.

Apokarimon (Digimon)
HP: high
attack: high
defense: high
skill(s): darkness, use evil Digimons' attacks
maybe as one of the hardest bosses of the game and his arena might be in the realm of darkness.
Milonar
Owww...!!! I think I have missed the fun! I want to submit something about my OC's character but... Oh well... It's Ok, I guess.

Your Project is so interesting! The characters, story- I have no complaint. It makes me remember Kingdom Hearts somehow... I really love it! And I hope this project will be done in the future!

Well, I won't give any comment about gameplay and mapping until I have tried your Demo. Please work on it. Someone is waiting!
Dark Kyu
Unfortunately, the character themes have been removed in the rewritten game.

Levy08, thanks for the boss suggestions.
Milonar, thanks for the comment. Version 1.0 is finally done.
amerk
Re-opened at request.
Dark Kyu
QUOTE (amerk @ Sep 15 2012, 02:12 AM) *
Re-opened at request.


Thank you very much for re-opening it. I really appreciate it smile.gif

Everyone, please check the first part/beginning of this forum, you need to see it.
Dark Kyu
So guys, what do you think with the game so far?
Care to give me thoughts, reviews, and ideas for the game?
Dark Kyu
Still haven't found any artists yet, but that still doesn't stop me from making progress!
I manage to make a little progress with the game. I use most of the materials that I find it suitable until I find the artists who can help me draw some pictures for the game.

Right now, I'm working on the next version (4 chapters total, I hope). Here's what I can give of Chapter 2.

Chapter 2 Sypnosis

After the Stone Ogres attack, Kyuu is somewhat welcomed into the guild and assigned into the same brigade as Kite and his friends. Dark Magician Girl also passes the Guild Test and assigned into the same brigade.

Here, players are allowed to name their Brigade.

The brigade's first mission is to find a very rare flower at the Blackwood Forest. Unfortunately, Kyuu's lack of battle experience makes him an open target for monsters that roam around the forest, forcing him to rely on his new friends. To make things worse, the brigade is stalked by familiar enemies and a very dangerous monster.


In this chapter, there will be more Alignment choices and the characters will start to react differently depending on your Alignment and your choices from the previous chapter. For example...


This is for the Neutral Alignment. In the previous chapter, you had the decision on what to do with the Stone Ogres when they're defeated. One of the decisions was to let everyone decide. The scene with Dark Magician Girl will be different depending on your choices. Not only her, but other characters too. So yeah, the chapter will emphasizes more on the players' decisions.

The next chapters will have players to talk to different characters throughout Rakenzarn.


Knuckles here will teach you some moves. He's one of the people who can help Kyuu to learn new set of moves.

We also have a bit of puzzle solving. Players will have to take advantage of Kyuu's intellect in solving puzzles and cases.

Nightmare Scenario





There is going to be a nightmare scenario. In this particular scenario, Kyuu will find himself locked in a small room. This is the second puzzle (the first 'puzzle' is the 'Deduction game' if you call that a puzzle) where Kyuu needs to find a way out of the room.



Lastly, the exploration.
Players get to explore the world such as a forest, an underground cavern, and lost cities. However, like most RPGs, there are also monsters lurking within.


Do you see the two small lights in front of Kyuu? Those are the enemies. If you let them touch you, you will engage in battle.

The battle system will be a bit of a tactic's game as each party member has his or her strengths and weaknesses. That's also the same to the monsters. You have to be careful who you choose and discover certain strategy on different monsters. Certain characters can be defined by their character type:

Kite: Fragile Speedster
Dark Magician Girl: Black Mage
Sakura: Ditto Fighter
Kanata: jack-of-all-trades
Nina: White Mage
Noel: Glass Cannon
Kanon: Lightning Bruiser

Monsters/Enemies in battle


Velocipreys from Monster Hunter.
Kanon uses one his early attacks, Dark Drive, on the monster.


Slime Girls from Monster Girl Quest.
Noel uses her Revolver Blast.


Well, that's all I have for the game so far.
A feedback would be nice.

Hope to hear from you guys smile.gif
Vexus
Interesting idea if executed well.

May I ask why use the default battle system? I'm pretty sure you have character sprites on most of these characters, imo you should use a side view battle system. The difference in graphic between each enemy honestly does make the view kinda weird.

I'm not sure if the maps posted here are only examples but you have many open spaces in all of them and should make them more compact or if you want them large have more details like rocks, flowers, passages, etc etc

Use the screenshot thread on this site or some tutorials as examples on how to do yours, they really help a lot I assure you.

Anyway I hope my post doesn't seem harsh and goodluck on your project.
Dark Kyu
QUOTE (Vexus @ Nov 18 2012, 05:57 PM) *
Interesting idea if executed well.

May I ask why use the default battle system? I'm pretty sure you have character sprites on most of these characters, imo you should use a side view battle system. The difference in graphic between each enemy honestly does make the view kinda weird.

I'm not sure if the maps posted here are only examples but you have many open spaces in all of them and should make them more compact or if you want them large have more details like rocks, flowers, passages, etc etc

Use the screenshot thread on this site or some tutorials as examples on how to do yours, they really help a lot I assure you.

Anyway I hope my post doesn't seem harsh and goodluck on your project.


Thanks for the feedback.
Well, I'm more comfortable with the default battle system and I manage find a way to make the battles challenging, including the boss fights. I'd like the idea using the sideview battle, but unfortunately, I don't have enough sprites to make them (such as the ones for the Velocipreys). As for the battle graphics, I'd need some artists to make the right pictures for them. I'll have to use the pics I can find for now, well at least I find someone who can draw them.

Again, thanks for the feedback. I'll try to make the maps look better smile.gif
Dark Kyu
Hello, everyone.

I'm currently looking for people who would like to test out my game. It's not exactly version 1.1, think of it as a Closed Beta. I finally finished Chapter 2 but I need to know if the game has improved, especially the exploration part.

If you're interested testing my game, I'd be very appreciated. Just send me a Private Message and I'll send you the game.
Dark Kyu
Guys, a little quick update here.
I still haven't got much Beta testers though.

I've managed to continue on with the game and finish Chapter 2.

Chapter sypnosis

Chapter 3: The Poisoned Waters
Kyuu and the brigade accept a job to guard the Water Orb in BlueLake Town from bandits that have been recently attacking town.
However, it gets worse when, not only the bandits are attacking, but another group of bandits attack at the same time. To make it worse, someone is planning to destroy the Water Orb, which will put the entire region into grave danger by the plague.

Chapter 4: Uprising
Kyuu finally discovers a way to purify Cyril Region from the plague. However, he soon has to face the mastermind behind the attacks at BlueLake Town and the sudden appearance of more powerful monsters. It is also revealed about a certain group of people.... Who wants him dead.

His journey has only begun.


Returning and Confirmed characters

Pete
The Wario Bros.
Snorlax (Pokemon)
Velocidrome (Monster Hunter)
a few 'guest' OCs



In Chapter 3, you now can roam freely across the Cyril Region. Not only in one region, but to other regions as the story progresses, especially when you restore the Cyril Region from the plague.

With that said, I'd like to ask you. What do you think with the map of Cyril Region here? And lastly, what background music fits this exploration? Should I use some music from an existing franchise or the existing music from the RPG Maker XP?
Dark Kyu
Hello, everyone! Hope you're doing well.

Anyway, I'm here to start up 2013 with an update on the game.
First of all, Chapter 2: First Assignment, is finally complete and only two chapters remain until version 1.1 can be released.

Here are some new features and changes for version 1.1:
- The 'Rival' theme is now replaced with this one:
Rival Theme

- At the end of chapter 2, you can fully establish the relationship system
- Guild jobs, you can accept some jobs from clients to earn different rewards
- 2 new 'dungeons' to explore
- overworld exploration
- Day and Night system, whenever you go to the overworld map, the system will kick in. If you go into town or dungeons, it will stop which may put the day or night permanent in certain places until you exit that place. Of course, you can go to your bed at your home where you can sleep until night or day.

And here's some screenshots

Cutscene


Next boss fight?












Letting you know if a certain character joins your party/brigade


Short glimpse of the Cyril Region's main villain....




Exploration


Overworld of Cyril Region







Day and Night system (credits to Blizzard)


At night



Towns

Sivurd Town


entrance to BlueLake Town


BlueLake Town


Library


Others

Galimus Plain


Kolinia Forest


Mysterious swamp




Party

























Well, that's all for now. Unfortunately, I'm currently facing a block here. I'm running low on sprites once again and I can't continue the game without sprite supplies. For more information on the sprites, please check out here
link


Thanks everyone for the support. See you around smile.gif
Dark Kyu
Hey there, guys. I'm here for a little quick update.

Well, the next Closed Beta testing will be out soon (probably next February). If any of you like to try it out, I'll be sure to tell you.

Also, as a bonus, the next version will be accompanied with a little separate 'game' I'd like to call "Rakenzarn Moments." It's not really a game, it's more of episodic shows, both are comical sketches and 'origin' stories. There will be six episodes, four are under development but I haven't figured out the last two yet.

Here's some summaries of the four episodes:
1. Cooking For Me
Noel decides to do some cooking so she asks Kyuu for help. Kyuu can't resist thinking she might cook something very good despite warnings from Kite and Kanon. However, he doesn't really know what he just got himself into...

2. Daffy & Ed: Search of the Necomonicon
This is loosely based/inspired by Nostalgic Critic & Bum's Search of the Necromonicon. Daffy tricks Ed (with a year supply of jawbreakers) into searching a haunted house for the Book of the Dead. What follows is a series of comical chases by famous ghosts.

3. How I met Sakura
This is an origin story for Kite. It turns out that Kite and Sakura have met before. The story follows from Kite's point of view in a Visual Novel style of his encounter with Sakura and gets forced into becoming her 'partner' in a street fight tournament. Will feature several characters from Street Fighter and Tekken.

4. The Kolinia Stalker Project
A direct parody of The Blair Witch Project. Kanata finds himself waking up in the middle of the forest with seemingly no way out and he can't remember how he got there in the first place. He then sets off on a journey to get back to civilization, but he soon realizes that he's not alone when he hears someone laughing...

Well, that's all for now. Hope to hear from you soon smile.gif
Doomhunt
This looks really great! I love your incorporation of such a variety of characters, it reminds me a bit of Kingdom Hearts. Best of luck with this, and feel free to ask me for any help in sprite creation or music development. Im always interested to collab. Looks fun.
Dark Kyu
@Doomhunt Thanks, glad you like the project. Well, I'm currently in need for a sprite of Electro from Spectacular Spider-man, but someone else is working on that, but I like to have a new sprite for Dark Magician Girl to replace her old one. I'd be very grateful if you can do it smile.gif
Dark Kyu
QUOTE
Hello, everyone. I hope you're all doing well.

I like to make this announcement. I'm reopening up the OC submission. You see, I tried to contact some of the OC's authors about the game since it's been rewritten. Unfortunately, I couldn't contact them. The only people who are still in contact are:
- Vastler75 (Axel Akamura's owner)
- Kurush Wuzurg (Atossa's owner)
- Chaoslord680/PrimalLord680 (Nemean Primalstorm's owner)
- Uberbozo (Harqs' owner)
- thechossen1 (Maxwell's owner)

If any of you happen to own the following OCs, please contact me as soon as possible if you still want them in:
- Kunou Zetsubo (owned by punk_Blood)
- Noyemi (owned by Mikhail Faulken)
- Ajax Widowmaker (owned by Crowleyism)

So I've made the conclusion to reopen the OC submission. You may send/add your Original Characters into the game as both party members and allies. I will take 5 OCs. Any character will do, but there are a few rules I need to tell so that the OCs aren't overpowered when compare to the other characters:

1. The OC should have a backstory that is connected to the game as a sidequest. If you want to connect them to the game's main story, you have to talk with me so we can discuss the storyline.
2. Please, no Copy Cat character unless there's a good reason (in terms of backstory) behind it. A good example is Nemean Primalstorm.
3. The character can be any kind of race (for example, and elf), but please no god-like race.
4. Add how their interactions with Kyuu will work out, depending on which Alignment he's in.
5. While you can make up your own class name and weapons, the OC must have the following character type:
  • Jack-of-all-trades (Balanced. good at everything, the best at nothing)
  • Fragile Speedster (Weak, but very fast)
  • Attack Mage (Mostly uses offensive spells)
  • Heal Mage (Mostly uses healing spells)
  • Buffer (Focuses on strengthening allies and weakening enemies)
  • Glass Cannon (Strong offense, but weak defense)
  • Mighty Glacial (Powerful and resistant, but slow as heck)
  • Stone Wall (Strong defense, but has weak offense)
  • Ditto Fighter (Uses skills that most characters use)
  • Gradual Grinder (Uses skills that deal damage over time, steadily wearing down the enemies)
  • Lightning Bruiser (Strong, tough, and fast. The best of the types but shares 'that one' weakness, which can kill the character easily)


Those are the rules. If you're interested to add in, just send me the sprite and the battle picture.

The deadline will be at 29th March 2013. That's all the announcement. See you around.


The submission is now closed.
Dark Kyu
Version 1.1. is now complete smile.gif

You can download it from the first post.

If you come across some problems in the game, feel free to tell me about it.
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