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RPG RPG Revolution Forums > Game Engines > RPG Maker XP Discussion
RPG_geek
I have decided that I'm going to make a game just to learn the ins and outs of RMXP, before I start making the game I REALLY want to make. I've toyed with the idea of using character sprites that are four times the size of the regular RMXP sprites, which would make them 64 x 96 pixels in size. Like this:

Yes, I do realize it would mean that I have to rezise and redo all the tilesets as well, but I'm willing to do that, for two reasons.

1) I'm bad at spriting, and working with bigger sprites will make it a little easier for me.

2) I really like having a pixelated look, but still having the option to make smooth color transitions and add detail if I want to.

Has anyone tried this?

I also have another question: if I do this, I have to resize the game window to 1024 x 768, where do I do that? I can't find the script I need to edit.
persomatey
well... of course you can use them... it's always possible. The way XP designed there scripts is so that it reads the rectangles.
1 is going to be Idle then it moves in a 1,2,3,4;1,2,3,4 going from left to right. and no matter how big the rectangle is it's always going to move in that order. So the sprite you have up there should work just fine.

but the screen is only 640 by 480 pixels so using bigger sprites might take up too much space. alwase try to make your sprites small, but big enough to keep all the details that you want

also... if you want to make tile sets bigger you cant just expand it 2x bigger because it has to have a 256 width or else It would only show half of the tileset when you try to lay it down.
If you dont see what I mean try it and I'm sure you'll see the problem.
there is a way to fix this. but it would be just more time consuming. make it 2x bigger than take the extra 256 pixels on the right and bring them down to the bottom. so your tileset will still be 256 pixels wide but it will be 2 times longer...

but if you really are willing to put in the effort to make your game more "pixelated look" then go ahead, it's your game smile.gif

But you said the other reason is because your not good at spriting. If you want Im really good at it. biggrin.gif I'll be glad to make you any sprites you want. sprites, battlers, sideview battlers, title, gameover, animation, tilesets, autotiles, battlebacks, icons, faces... anything else I couldn't think of off the top of my mind... thumbsup.gif just PM me if you need anything =)
punk_blood
sounds like a good idea:) yeah its possible...

you might wanna get a fullscreen script though so it doesnt look stupid
RPG_geek
QUOTE (persomatey @ Aug 30 2010, 12:41 AM) *
well... of course you can use them... it's always possible. The way XP designed there scripts is so that it reads the rectangles.
1 is going to be Idle then it moves in a 1,2,3,4;1,2,3,4 going from left to right. and no matter how big the rectangle is it's always going to move in that order. So the sprite you have up there should work just fine.

but the screen is only 640 by 480 pixels so using bigger sprites might take up too much space. alwase try to make your sprites small, but big enough to keep all the details that you want

also... if you want to make tile sets bigger you cant just expand it 2x bigger because it has to have a 256 width or else It would only show half of the tileset when you try to lay it down.
If you dont see what I mean try it and I'm sure you'll see the problem.
there is a way to fix this. but it would be just more time consuming. make it 2x bigger than take the extra 256 pixels on the right and bring them down to the bottom. so your tileset will still be 256 pixels wide but it will be 2 times longer...

but if you really are willing to put in the effort to make your game more "pixelated look" then go ahead, it's your game smile.gif

I'm sorry if I was being unclear, I know how to do it and I've already tried it with a few tilesets, I was just wondering if anyone has done it before. smile.gif

QUOTE
But you said the other reason is because your not good at spriting. If you want Im really good at it. biggrin.gif I'll be glad to make you any sprites you want. sprites, battlers, sideview battlers, title, gameover, animation, tilesets, autotiles, battlebacks, icons, faces... anything else I couldn't think of off the top of my mind... thumbsup.gif just PM me if you need anything =)

Thanks, I'll keep that in mind once it's time to actually start working on the game. smile.gif

QUOTE (punk_blood @ Aug 30 2010, 12:51 AM) *
sounds like a good idea:) yeah its possible...

you might wanna get a fullscreen script though so it doesnt look stupid

Yes, that's the kind of script I'm looking for. Either fullscreen or something that will allow me to set it to something other than 640x480 (1024x768 is enough to not make the window appear too small).
persomatey
A full screen script won't help. all it will do is stretch everything. Even your already big characters. But that also might play in your favor. then instead of making your sprites 4x bigger you can just make them 2x bigger. and the full screen script will take care of the rest (depending on how big the person's screen is) but I think You might just want to find a script to make your "Game's Screen" bigger. I looked through the "Script Editor" and found nothing that made the screen a specific size. So it might be something in RPG Maker itself. In that case a script won't be able to help you.
punk_blood
oh... i didnt know it streched everything i thought it just made the sceen bigger.. weird lol
persomatey
Again. If you do need any sprites or... anything really, you can just come to me. and i'll be glad to make them for you =)
returningshadow
Why not make you sprites large, and then when you're finished shrink them down.
punk_blood
QUOTE (returningshadow @ Sep 5 2010, 10:51 PM) *
Why not make you sprites large, and then when you're finished shrink them down.

because he wants to have them big.....

unless thats not what your asking
MEands
Big sprites, that actually sounds really interesting. I say you should do that.
Lethal Visions
Also, remember that without some major coding your tiles are still 32x32, so when giant character a goes to talk to giant character b, you could be looking at some overlapping without some serious work on event sizing and collision detection beyond that 32x32 scope...
Perigryn
It should work. I'm currently doing the same thing in my game. If you look through the standard XP RTP, there's a tall, orange uruk hai-looking dude. I based my sprites of his size for my regular folks.

Granted, what persomatey says about less on screen is true, though I don't think that'll be a travesty. What I do know, is you'll have your work cut out for you as well since you'll need to do sprites for everything to balance it all out. When I was testing my basic hero sprite, he looked really funny next to RTP trees and trying to squeeze into RTP doorways. But yeah, if you're wanting to do bigger sprites, it's likely you're going all out on tilesets and everything too! Good luck, and it's good to keep in mind what Lethal Visions said too. I hadn't thought about that.
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