I have decided that I'm going to make a game just to learn the ins and outs of RMXP, before I start making the game I REALLY want to make. I've toyed with the idea of using character sprites that are four times the size of the regular RMXP sprites, which would make them 64 x 96 pixels in size. Like this:
Yes, I do realize it would mean that I have to rezise and redo all the tilesets as well, but I'm willing to do that, for two reasons.
1) I'm bad at spriting, and working with bigger sprites will make it a little easier for me.
2) I really like having a pixelated look, but still having the option to make smooth color transitions and add detail if I want to.
Has anyone tried this?
I also have another question: if I do this, I have to resize the game window to 1024 x 768, where do I do that? I can't find the script I need to edit.