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FlippedSided
Okay first to start off (it has to be said), 100th post!!! biggrin.gif

Okay sorry about that. onto the question. I want to make a move where a character can use a move called cross weapon. Basically what it is the enemy the player uses it on crosses weapons with the character that used it. This then disables the enemies movement for a turn. But theres a catch, if the enemies strengh is greater than the characters that its crossed weapons with then at the end of that turn the enemy overpowers the character and does high damage to them. This also works vice versa (character does damage to enemy). I was thinking maybe it was possible to do sthis with a state but I could use help doing it.

As usual, any help at all is greatly appreciated happy.gif. Ask for more details if neccessary; I honestly dont mind.

and to finish off i'll say it again; 100th post!!! biggrin.gif
Torama
I really can not follow what you are trying to say.

1 SO there is a skill called Cross Weapons.

2 When the player uses it on the enemy the enemy can not move for one turn.

3 then if the players strength is lower then the enemy the player takes high damage, but if it is higher the player does high damage to the enemy?

Line one make the skill called that, have it make the enemy 100% Weapons Crossed (status)

line 2 Have the status Crossed weapons disable movement for 1 turn 100%, recovery 1 turn 100%

line three is the tricky one though. If what I guessed is right...

under the troops command there is some tricky eventing.

this will have to be done for each monster in the party.

conditional branch 1. ghost [Crossed Weapons]
controll variables Var[x] == monster 1 STR
controll variables Var[y] == player 1 str
conditional brach is var X < then Var Y
then thats where I get stuck, sorry, hope this helps though
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