It's not so hard. Just, follow this:
Replace Main with this:CODE
#==============================================================================
# ** Main
#------------------------------------------------------------------------------
# After defining each class, actual processing begins here.
#==============================================================================
begin
# Start in Full Screen
#showm = Win32API.new 'user32', 'keybd_event', %w(l l l l), ''
#showm.call(18,0,0,0)
#showm.call(13,0,0,0)
#showm.call(13,0,2,0)
#showm.call(18,0,2,0)
$data_actors = load_data("Data/Actors.rxdata")
$data_classes = load_data("Data/Classes.rxdata")
$data_skills = load_data("Data/Skills.rxdata")
$data_items = load_data("Data/Items.rxdata")
$data_weapons = load_data("Data/Weapons.rxdata")
$data_armors = load_data("Data/Armors.rxdata")
$data_enemies = load_data("Data/Enemies.rxdata")
$data_troops = load_data("Data/Troops.rxdata")
$data_states = load_data("Data/States.rxdata")
$data_animations = load_data("Data/Animations.rxdata")
$data_tilesets = load_data("Data/Tilesets.rxdata")
$data_common_events = load_data("Data/CommonEvents.rxdata")
$data_system = load_data("Data/System.rxdata")
$defaultfonttype = "Times New Roman"
$defaultfontsize = 22
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
$game_party.setup_starting_members
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
$game_player.refresh
$game_map.autoplay
$game_map.update
$scene = Scene_Map.new
Graphics.freeze
while $scene != nil
$scene.main
end
Graphics.transition(20)
rescue Errno::ENOENT
filename = $!.message.sub("No such file or directory - ", "")
print("File #{filename} not found.")
end
This will make you go to the map directly, without title screen. There, on the map, you can event the cutscene and so, and then use the event command 'Return to Title Screen' after the cutscene is over. :)