You remember in Mario (and Sonic, and a couple trillion other games) those "elevators"? You know, the sections of bridges that moved up, then down, then stopped, then down again... those?
Let's make one!
Create a new event, give it a bridge-esque graphic make it a parallel process now under autonomous movement, change it to "custom" with "repeat action"and set the move route to: Through ON move up move up move uo wait 15 frames move down move down move down through OFF wait 60 frames (so you have time to cross) through ON (and then the return route)
you can adjust the speed and frequency (might be a bit dicey). You can also play around with "player touch" and have them fall when you step on them. I'll try and figure out one that actually moves you later.
EDIT: It think it's possible, but you might have to change the graphic. You could have them on it tapping their foot impatiently as it slowly moves. As for your actual player, have them turn transparent (to hide them, so there aren't 2 of them) then jump or walk across (careful of camera movement with jumps)then have it timed so there's a quick switcheroo with the elevator graphic and your player reappearing, as if they just stepped off. Or figure out something yourself.
ANOTHER EDIT: I messed something up. You might need to make a second event that'll kill the player if they step onto the blank space. See, the elevator moves up, but you don't, so you're just standing on air until it comes back. So you'll need to have that Kill event move there so that it doesn't happen (and your game makes sense).
If this isn't what you want, let me know and I can make the adjustments!
Alt_Jack
Aug 11 2010, 08:30 AM
QUOTE (sasofrass @ Aug 11 2010, 04:56 AM)
Something like this? http://www.mediafire.com/?ig90nvm7874mris It took me only a couple minutes to make and it seems to be a good system for an elevator. What it does is when you stand on it, it moves for you and you move with it.
I'd tell you, but my computer doesn't seem to want to open it. I think it might be an XP file, while I only have VX. I couldn't figure out how to get the player to move with the elevator.
stripe103
Aug 11 2010, 08:59 AM
Yes it is a XP file.
sasofrass
Aug 11 2010, 06:18 PM
QUOTE (Alt_Jack @ Aug 11 2010, 12:30 PM)
QUOTE (sasofrass @ Aug 11 2010, 04:56 AM)
Something like this? http://www.mediafire.com/?ig90nvm7874mris It took me only a couple minutes to make and it seems to be a good system for an elevator. What it does is when you stand on it, it moves for you and you move with it.
I'd tell you, but my computer doesn't seem to want to open it. I think it might be an XP file, while I only have VX. I couldn't figure out how to get the player to move with the elevator.
oh i figured that out, i don't have VX but if you could get the XP demo, you could see what I did.
stripe103
Aug 12 2010, 12:27 AM
I can see if I can translate it to VX.
EDIT: Here it is. It is a total translate and the player walks too fast but I can't fix that right now. Maybe you can. [DOWNLOAD] Filetype: .zip Filesize: 139 Kb Host:Mediafire
sasofrass
Aug 12 2010, 06:32 AM
QUOTE (stripe103 @ Aug 12 2010, 04:27 AM)
I can see if I can translate it to VX.
EDIT: Here it is. It is a total translate and the player walks too fast but I can't fix that right now. Maybe you can.
Read my first post for both VX and XP or click here
stripe103
Aug 12 2010, 08:54 AM
Damn, that is a long title.
Alt_Jack
Aug 12 2010, 09:35 AM
The elevator thing works good. It's a bit slow, but whatever. I never make demos and I didn't take the time to make an elevator (but I came pretty close), so I can't complain.
sasofrass
Aug 12 2010, 09:52 AM
QUOTE (Alt_Jack @ Aug 12 2010, 01:35 PM)
The elevator thing works good. It's a bit slow, but whatever. I never make demos and I didn't take the time to make an elevator (but I came pretty close), so I can't complain.
to change the speed, just change the elevator event speed, and the player speed change.
Pic
Hollows
Dec 20 2010, 10:19 AM
saso thx cool it works
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