Event Touch also runs if the player touches the event.... I've never really liked the options available under the trigger.... or the wording of "Event Touch"
Anyways, if lildot is still interested, I've made a script that makes "Event Touch" activate even if the touch is against another event.
CODE
#==============================================================================
# ** Night_Runner's Event Activating Event Script.
#------------------------------------------------------------------------------
# History:
# Date Created: 12/Aug/10
# Created for: lildot
# @> http://www.rpgrevolution.com/forums/index.php?showtopic=44198
#
# Description:
# This script is designed to allow events to run if they touch an event,
# if the trigger scenario is 'Event Touch'.
# The event that is touched will also have its ID recorded and stored
# in a variable.
#
# How to install:
# In your game, select Tools >> Script Editor. Along the left, scroll down to
# Main, right click and insert a new area, and paste this on the right.
#
# Customization:
# Line 51 defines which variable stores the ID of the event that is
# being run into by the current event. By default, in-game variable
# 10 is set to the events ID.
#
#==============================================================================
#==============================================================================
# ** Game_Event
#------------------------------------------------------------------------------
# Edited to run events if they touch events and have Event Touch triggered.
#==============================================================================
class Game_Event
#--------------------------------------------------------------------------
# * Touch Event Starting Determinant
#--------------------------------------------------------------------------
def check_event_trigger_touch(x, y)
# If event is running
if $game_system.map_interpreter.running?
return
end
# Check to see if a event is at (x, y)
event_id = $game_map.check_event(x, y)
# If trigger is [touch from event] and consistent with player coordinates
if @trigger == 2 and ((x == $game_player.x and y == $game_player.y) or
event_id)
# If starting determinant other than jumping is front event
if not jumping? and not over_trigger?
# Set the variable
$game_variables[10] = event_id if not event_id.nil?
# Start the event
start
end
end
end
end
#==============================================================================
# ** End of Script.
#==============================================================================
If Event 1 runs into Event 2, Variable 10 (10 can be changed on line 51) will have the value 2 stored into it, which can be checked by a conditional branch to see if it should do anything