QUOTE (Braska @ Jul 30 2010, 08:13 PM)

If this works in XP similarly to how it does in VX then you're outta luck. Every time you import a new tileset, regardless of where it came from, you have to set the passabilities and priorities yourself. That information is stored directly as a part of the project it's currently in, the actual tileset itself contains none of the information other than what the tile looks like.
I dont think it does. I was afraid of that so I tried it myself with two different projects. I just quickly created a new tileset and randomly set rone of everything. When I copied and pasted to the other project it worked fine.
However thinking about it I have actually come up with an alternative. If somebody was to upload it as requested I could simply change the name and make it my own. I havnt really created much of the project so it would simply be a matter of changing the names. Of course I would need the permission to do so of the person who uploaded the tileset though.
Btw thanks for help braska

QUOTE (punk_blood @ Jul 30 2010, 08:26 PM)

i think he means post a game up with the passabilities already set and saved into the game... and i might do it but give me a lil bit k?
Yeah thats exactly what I mean. Okay no rush. I definately appreciate the help

. I would do it myself but im not very accurate with the passablilities and priorities...