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RPG RPG Revolution Forums > Scripting > Event Emporium
RzrBladeMontage
If anyone has played my Cooking demo, they will see that there is an option to "Cook All." When the player selects this, a loop is used to cook all the players food, however, when the user gets a message saying whether or not they burnt or cooked the food, they must manually press ENTER so the loop will continue. I was wondering if there was a way to display a message and take it down after a few brief seconds until the next message appears to the player.

Example:

You burnt the food.
Wait 1 second
You cooked the food.
Wait 1 second
You cooked the food.
Wait 1 second

etc.

thanks in advance!
Legacy
I think you'r going to need a custom message system to achieve this. But i could be totally wrong. Try out Ccoa's UMS. im sure there was a way of doing this.
RzrBladeMontage
Dang, I was trying to do this with only events.. hmm.. well I have another idea to try so I'll skip this idea for now. I'll keep this thread open incase anyone comes up with a way to do this.
sasofrass
I spent time trying to figure this one out, and each try didn't work sad.gif

The only way I could actually think of this working without a script would be to call pictures.

But you could add this in the event, just call Script and add:

print 'You burnt the food!'
or
pring 'You cooked the food!'

It's a neat little window that will pop up.
Ale Goth
Loops, the thing nobody likes. I think?
You can use loops to repeat creating the food and determining whether the food is cooked right burnt.
You'll need two variables to determine when to stop the loop.

Variable 1=One to check how many you are making
Variable 2=One to end the loop

The one to end the loops, you have to add 1 to it at the end of the loop. Then under that, check conditional branch if Variable 2>=1
Use a jump to label to get past the loop and end the event.
All the checking/chance to make the food has to be calculated in the loop.

Pictures are a good idea to use, have one for when it says burnt the food/one for cooked the food. Make it appear in the middle.
Also make it disappear to right before the end so you know that you got two foods cooked right in a row when it appears again.
Paper PokéMaster
I'm not sure if RMXP has this, but I know VX does.
\.= .25 second pause
\| = 1 second pause
\^ = Don't wait for player input

So, your new message would be something like this:
"You burnt the food\|\^"
lilcooldude69
take a window screenshot of ur preview text paste them all and make them into pictures then display them as pix instead of using the text feature biggrin.gif that might work eh? but on second thought the guy above me is right too and much easier lol i didnt read what he said my bad... >_>

*Edit* didnt read what the guy said >.>
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