No worries, just as a fun fact, in
Game_CommonEvent, line 64 has
@interpreter.setup(self.list, 0). If you change that
0 to a positive number (higher than any event id number could be, say,
999999999999999 + @common_event_id), then common events can have self-switches

And if you don't include
@common_event_id, then every common event will use the 1 set of self-switches