What i plan for this is a simple Event which can be attached to any skill. What it does is make the character repeat the skill several times,for the price of 1 hit. This would be triggered totally at random, and can happen any time when a skill is used.
Untested version:
Randomly set Variable to (say 0-50) in a common event attached to the skill.
when the number is randomly picked to the lucky strike number, you show a message saying "LUCKY STRIKE!" Or something on the lines of that. now make a label and force the actor to do the skill they just used. jump to the label afterwards, this may cause bugs as i have not tested it yet. This would work with any battle system.
In-game mock:
____ uses 4 Point slash!
2095 damage!
3068 damage!
4905 damage!
9999 damage!
LUCKY STRIKE!
____ uses 4 Point slash!
2095 damage!
3068 damage!
4905 damage!
9999 damage!
LUCKY STRIKE!
____ uses 4 Point slash!
2095 damage!
3068 damage!
4905 damage!
9999 damage!
you could also set a variable to repeat LUCKY STRIKE!, this could mean it could go on for say a maximum of 5 times?
