QUOTE (JamesBlackwing @ Jul 15 2010, 10:40 AM)
QUOTE (Alt_Jack @ Jul 15 2010, 05:20 PM)
QUOTE (JamesBlackwing @ Jul 15 2010, 08:06 AM)
for an early stage in my project the main charicter gets pickpocketed and the their runs off, after thisi want to make a scene were you have to chase the theif about the streets of a city untill you eventually catch him.
i figured out one way to do it but it requires a circle of events around each corner of the street and isnt particularly easy to set up.
im probebly just missing the simplest way to do it but does anyone have any ideas?
Make a move route event. It'll be long, and will take a while, but I managed to get 4 guys chasing the player as he hopped across rooftops via some very tricky eventing.
this is what the area of the city being used will be layed out like.. the idea is every time you get near the theif he will randomly take on of the paths avoiding the one you come from and you have to chase him round till you corner him at the end..
There's a function that'll do that (set move route: move away from player-repeat action), but it's not likely to get the thief there. He'll just run wherever the hell he wants.
You could throw in some jumping over objects (i.e fences, onto roofs, ect), which makes it more fun and gives the player a challenge in deciding which route to take around the barrier (since they can't jump). I'd throw some fences in and have the thief hop those; the diagonal movement also keeps the step count down. You should also throw in a speed modifier, since it's a long trip.
Also, I don't undertstand how he's cornered when he gets there.