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RPG RPG Revolution Forums > Scripting > Script Tutorials > RGSS2
Helladen
Introduction:
This is the new update to Wortana's Save System. It's my favorite save system in Rpg Maker XP and VX combined, so I had to try and improve it.

Features:
- Use premade images for save slots.
- Unlimited save slots, you can choose max save slot
- Many configuration options
- Swap tile support
- You can use image for scene's background
- Choose your save file's name, and folder to store save files
- Choose to show only information you want
- Editable text for information's title
- Draw tile map for map that player is currently in
- Remove text you don't want from map's name (e.g. tags for special script)
- Choose map that you don't want to show its name
- Include save confirmation window before overwrite old save

What was added:
- IV: I added more configuration options, more notes, and swap tile support.
- V: Added screen shots back and added an option that can alter where your screen goes when you save.
- VI: Added two new enhancements and cleaned up code, check script for further details.

Screenshots:



Demo:
Click Here

Script:
Click Here

Commercial Usage:
Not intended for commercial use, ask Wortana (he is no longer active) for permission. You may have to ask some of the other authors if you use the screenshot method too. You do not have to ask me for permission, no credits or anything.

Another other questions or suggestions just post!

You need the attachment below if you just got the script.
The Frontera
Thank You ! laugh.gif

That's really cool !

I really needed the swap tile compatibility !
Hoopsnake Games
Brilliant! Thank you very much for this!

Did you manage to fix up the glitch where it would show your character's initial level on the loading screen instead of their current level?
lolkittyhalolzbean
QUOTE (Hoopsnake Games @ Jul 15 2010, 08:04 AM) *
Brilliant! Thank you very much for this!

Did you manage to fix up the glitch where it would show your character's initial level on the loading screen instead of their current level?


Why can't you see the charcter sprite when saved? huh.gif
Helladen
Its cause Neo Save System 3 took out using the screen shots.dll and it fixed the centering of the screen and initial level bug. I'm new at ruby, but my goals are to add tone, weather, and yes sprites to the image. Plus fix the bugs I posted.

Thanks for the feedback. smile.gif
bazbroketail
Link to the demo seems dead or wrong, or was not uploaded correctly.
Helladen
I linked it to my mediafire account forgot to update link my bad.

Fixed and added script.

If anyone can help me understand how to add weather, tone, and npcs to the map give me a brief example. I am trying to do it still. Thanks.
leongon
I did a quick look at this script, and it looks like is making the "screenshot" about the map at the player current position directly off of the save file.

You can use the Graphics.snap_to_bitmap function to do a real screen capture, with everything that is actually in the screen.
Helladen
Wortana did that. He said he switched to the drawing due to Windows Vista Aero and doesn't require any .DLLs.
rgangsta
This comes in really handy for my game. Thanks a lot. I'm looking forward for the Map Toning and Map Weather.
Helladen
I'm adding in the screen shot support and fixing the bugs for V.5.0. I may add tone, npcs, and weather later, but the screen shot option will be good enough. Release date will be the same as the new swap tile set, and the demo won't be in it this time. Will just show a sample of what it does.

The benefits of no screen shot is no images or .DLL.

Thanks for the comments.
Mercurial85
Nice script thanks for upgrading wora's neo save system.
Helladen
Thanks. smile.gif

I added a new update. It now displays weather, tone, and sprites.
Braska
I've got a question about this script. I'm using the screenshot image to show the small area surrounding the character, but I've recently changed over to the 640x480 format using the OriginalWij Resize&Rescale script. The problem is, I'm assuming, that this script instructs the game to take a screenshot based on XY coordinates onscreen and so what I end up with is an image that is farther up and to the left of my charcter and shows only just the top of his head. Any idea on how I could modify it to work with the new resolution?


Helladen
I'll look at it. I'm still new to ruby, but I still need to update it when SwapXT comes out.
Braska
Alright, great. If it helps, here's a screenshot of what the actual thing looks like:

Image
Helladen
I'm going to add in Law's Save System from XP's centering method and add in configuration for resolution in the settings part of the script.
Braska
That would be great because I really like this save-system, but I like the 640x480 a little more, so I'd have to sacrifice one for the other. And being an only child, I never knew the need for sacrifice, so I don't like it tongue.gif
rgangsta
Great script. Now, I'm just gonna edit this so it's compatible with the Autosave I have.
Helladen
You can post your edits here and I can add them to the default script. Any help to improve the script in compatibility is always good.

It will help in the long run, because I'm still updating this. smile.gif
rgangsta
I've run into a bit of a problem. I'm having a hard time making the Autosave compatible with version 5.0. I'm using the Autosave by Bulletxt which is http://www.rpgrevolution.com/forums/index....amp;hl=autosave

Thanks in advance.
Dark Dragon 998
Thank you! But evey time I save It show all black? fakenopic.gif
Helladen
I'm not really sure. I was working on this and gave up on it. Sorry for the trouble. I am not a real good scripter, but it works alright for me. Your probably using Windows Vista Aero it's not compatible with the .DLL

I no longer support this mod, and I also tried putting in auto-save, but I got stuck at the last part of making it work. Which was making the screen shots work in it. It worked with the old method of the script, but that system was kind of flawed. I deleted it though sorry if anyone wanted my edits.
ZHleader
Hey, I'm a noob at scripts... like I've literally never done them before... Where in the script editor am I supposed to place this?
heisenman
Where there's written ( Insert here ), create a new slot above that, and paste the code on the right.
ShinGamix
Save System looks awesome! very nice and professional looking too.
Finncarls1
Dude! this script rules!
dartdaman
Its seems that this save system has a compatibility issue with Jets Day/Night System
Sanctuary12
I have a request please and thank you =).

Can you please mod the script so it would take a screenshot of the characters location instead of the middle of the map?

THNXX
XerX
I just love this script soo much! 'Nuff said.
heisenman
Anyone having issues with the screeshot not screeshoting the right thing, when SCREENSHOT_IMAGE = true (line 65) and the FPS are showing (F2)?
If I save while the FPS are visible, the 'temp' image won't be showing the game window, but the top left portion of the screen.

I am using Vista but not Aero.
Kaia
Yo I'm a total noob with all of this :x
Where do I have to put the .dll?

I always get this Runtime Error because of it:

Helladen
I have updated the topic and provided a new demo. If you have any troubles using the script just grab the demo and copy any new files you find in it.

The new feature allows you to have images for save slots which uses the map name. So this means each map can have its own image for the save slot. You can find these images in Graphics/Save. Another enhancement has been made to improve map no name, you can use a variable functionality to toggle them to 1 to retrieve the map name instead of map no name.
Adrien.
The only issue I have with this is parallax maps won't show up in the "screen shot" section
Helladen
I'm not sure what you mean, are you saying that the screenshots aren't rendering the parallax parts of the map?

There are three different ways to render a save slot image, you can use premade images, use screenshot, or use pure rendering of the map itself which will not work with parallax.
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